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Yes, as I suspected they picked up a trail bear a bas where it is expected for a submarine to try and leave. As I said, SOKS research, although largely dismissed in the West until very recently, is still classified by the Russian authorities. I would love to get my hands on it. If you have more info from Russian sources on wake detection please feel free to post it. |
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Sorry, I have not enought data for write. |
I think the game needs some NATO warships, not to mention shipping (WP and NATO, and neutrals), in addition to biological contacts.
Would be interesting to see a naval plot from the time when the Warsaw Treaty Organization invaded Czechoslovakia in 1968, and of course mid 1984 (will see what I can dig up). Yours, &c. Mike |
I have a small question to the guys "in the know".
Looking how the torpedoes behave in the game vs other sub sims I began to wonder how do torpedoes behave when they acquire a target. Do they turn straight for the target or do they somehow can calculate (or get data from ship if wireguided) it's speed/course and go towards the "meeting point"? |
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This is also a way to get the range of a torpedo that has acquired you. It is quite un-nerving to be in a boat when a torpedo is range-gating on you. I experienced this is the sonar shack when we steered a practice fish 180 on the test range to prevent it from running into a wall. You maintained depth separation, but it was pretty eerie. The active-intercept receiver makes a high-low tone that gets progressively closer together. |
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Now, if we could somehow get torpedoes to go straight towards their targets... :Kaleun_Wink: edit: fixed quotes |
They used to have a lag pursuit intercept logic where they did just that, but we changed it to lead pursuit based on some info from RA mod I believe. We probably should change it back since the enemies were a lot better at evading the old torpedoes.
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https://en.wikipedia.org/wiki/Proportional_navigation http://datagenetics.com/blog/august22014/cba.png |
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