keysersoze |
04-22-13 12:08 AM |
Quote:
Originally Posted by finchOU
(Post 2044974)
yeah ...did that already. Will be standing by.
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Thanks Finch. We appreciate all the help we can get :salute:
I am very nearly done with AI testing to set veterancy levels. It has taken longer than expected, mainly because it took me a while to find a fair testing metric. At first, I was trying to follow the AI U-boat with the external cam and count torpedoes fired vs. torpedo impacts. In the end, this was impractical since it was much too difficult to follow each torpedo underwater. Plus, it would have taken me an eternity to finish enough tests to have a statistically relevant result.
My current method is simply to test results. I do not try to follow each torpedo but instead hover above the convoy and assign one point each time a ship is sunk and half a point when a ship is damaged but not sunk. I give the U-boat one hour in-game time to attack the convoy and then tabulate results. The one hour limit might seem somewhat arbitrary, but I had to draw the line somewhere. I have done quite a few tests that were two hours in length to see if I was biasing the results. On only two occasions, both with skill level set to "elite," were there any sinkings beyond one hour. Since the elite level is already scoring highest (as expected), I think this shortcoming should be okay for our purposes. So far, I have completed 76 tests using this method (I would guess I have done about 150 in all). My goal is to have 110 tests with the current format, but I will post whatever I have completed by tomorrow so that we can get the project moving again.
I am getting one odd result: the "competent" skill level is actually scoring higher than "veteran" right now. I have some theories as to why this is occurring, but I want to wait to see if more results balance this out before commenting further.
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