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Wow! Fantastic work so far TDW. Thank you for everything you have done for SH5.
Down the road on the mod perhaps it would be possible to have the occasional crewman use the head? Just a thought for day to day animations. |
Not to forget the Type XXI Boat U-2540 in Wilhelmshaven, but I think TDW is already back home again...
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It seems this is on hold, but no rush TDW... :D
Anyway, I don't remember if this has been discussed already, but the watch officer has a pretty nice crouching animation when ever I surface the boat and he goes up to the deck: http://i1138.photobucket.com/albums/...-16_120535.jpg Could this be used also for other crew members... :06: |
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what about the possibility of having new animations build? possible, hardly possible, or impossible.
:hmmm: |
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I really hope we get some new crew animation and behaviors, I don't need much, just a little something nice to get more life to crew members... I really appreciate your work in this TDW! |
Real Crew Question
Noob question, are these movie clips you're working on intended to be cut scenes when the appropriate action is pressed during the game and if so, how do I incorporate them into the program? Or is this still work in progress for a final mod?
Great work TD!! |
I think this mod is either dead of put on hold untill further notice.
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does this mean this mod wont see the light of day? Or will it just take an very long time to finish.
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They should have included the darn extractor for gr2 files with the goblin... eh |
cant help myself...but reading about the difficulties...let me remember "the modding friendly designed new sh5" which was announced. the devs definitely forgot to add some really good tools, like bethesda does it for crysis for example. didnt they?
:03: all we have, is a nice access to the interfaces and access to some game elements by using python. but this IS NOT modding friendly! sorry. must have been said. shame on the responseable persons at ubi bukarest. |
bethesda has nothing to do with crysis. perhaps you mean fallout.
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