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Lets wait for the results on the shadow map from SteelViking.
The big improvement so far is that finally the new ships are not white like some hospital ships. |
Okay, if you can't tell the difference with that one, let me make one that ya can't miss.:know:
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Okay fellas, apply this and look at the NMFMPC and see if you can tell the difference.:haha:
http://www.mediafire.com/?yf5sxgv1ovqa691 @Zedi, I am almost done removing the rust. It was coming from the shadow map like I thought. |
Here is the NMFMPC shadow map with no rust(well, very little), just apply in JSGME over the campaign mod and take a look.
http://www.mediafire.com/?3row13gbtsdc4m7 |
Its oke now, no rust. So finally this a solved issue.
Light/dark sides are visible but not so much. The ship is still a too much bright compared to the sh5 ships and at night is very visible even from great distances. Here is a comparison, pics taken at morning when the sun is low: Looking in to the sun direction. Notice the shadows from flag and guns, only objects that cast shadows. http://i1232.photobucket.com/albums/...g?t=1305393884 Looking from the other side. There is not much of difference. http://i1232.photobucket.com/albums/...g?t=1305393885 But there are some dark/light area, for example on the deck http://i1232.photobucket.com/albums/...g?t=1305393886 I cannot figure out how come I can see the ship hull under water in single missions but none in campaign.. :nope: |
Well, there is the situation:
I can make the ship darker, that is no problem. The certain parts of the deck are dark(like where overhangs are) are coming right from the shadow map. I can do anything we want in regards to that. However, one side of the ship being brighter than the other, I cannot fix with shadow maps. I didn't even realize that was happening.:hmmm: We need to find a way to add dynamic shadows to the ship, that would put the non-sunny side in the dark. |
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http://i1138.photobucket.com/albums/...nels/white.jpg and the other side: http://i1138.photobucket.com/albums/...nels/black.jpg So both pictures are from the same ship. I can darken shadows and brighten reflections to adjust the look to more SH 5 style. What makes me mad is that I get good results in S3 editor, but I never get any changes to show in game. I have tried just about any material combination and order, embedded textures or not... It looks to me that these settings just don't work in SH 5. What looks great in SH 4 is just too bright in SH 5.:damn: |
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@TDW, I think you are right, but before you spend time on the URC, lets look into getting dynamic shadows to work. If we can get dynamic shadows to render, I see all of our problems being solved on this issue. Then the ships hulls not rendering under water when viewed from the top needs tackled. |
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The reflection passed to the pixel shader from the game engine for DAT units is blank :shifty: There's one reason I know this. I've explained why the ship's hulls are not rendering underwater when viewed from above water. If you want to dive into the sh5.exe and figure this out go for it :up: |
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Well, do you think you can get a gradient from light to dark side by changing the URC? If you can get that gradient, we are set. My offer to redo the shadow maps is still on the table.:yep: |
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Hey Zedi, do you want rust on the ships or not? I am guessing not since you didn't want it on the NMFMPC but I figured I would confirm before I redo the other ships.
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Nope, the main goal is to make these ships to look like out of box. Later on anybody can add skin packs to these ships and customize their look, thats why I wanna make them look like the ones from stock game, nothing more, nothing less.
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