SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [TEC] Adding/Importing new units / SH5 Damage/collision models (https://www.subsim.com/radioroom/showthread.php?t=182667)

Zedi 04-28-11 02:33 PM

How come none here knew about the mod, beats me. Thanks for the heads up Josef.

Rongel 04-28-11 03:55 PM

http://i1138.photobucket.com/albums/...-28_234041.jpg

Finally managed to sink the bastard! TDW's tutorial is very good when you know what you are doing, trial and error for me :DL. Again, the textures went all crazy when it got damaged. Any clues???

There is something fishy here, this import adds infact two ships, they have little bit different textures. You can see them both in Museum. I guess I should hand this over soon to better hands, but it would be nice to know how to fix the textures!

Getting to this point is now really easy, and I'm a total novice what comes to modding. So I can help too if somebody wants to give it a go!

stoianm 04-28-11 03:57 PM

Quote:

Originally Posted by Zedi (Post 1652736)
How come none here knew about the mod, beats me. Thanks for the heads up Josef.

MiTon told me about it few weeks ago but i forgot to tell you:damn:

stoianm 04-28-11 03:59 PM

Quote:

Originally Posted by Rongel (Post 1652783)
http://i1138.photobucket.com/albums/...-28_234041.jpg

Finally managed to sink the bastard! TDW's tutorial is very good when you know what you are doing, trial and error for me :DL. Again, the textures went all crazy when it got damaged. Any clues???

There is something fishy here, this import adds infact two ships, they have little bit different textures. You can see them both in Museum. I guess I should hand this over soon to better hands, but it would be nice to know how to fix the textures!

Getting to this point is now really easy, and I'm a total novice what comes to modding. So I can help too if somebody wants to give it a go!

Very cool Rongel:up:... and this texture is like from a SF movie... you should keep the screenshoots... like precious pictures:)

Trevally. 04-28-11 04:00 PM

[QUOTE=Rongel;1652783]
Finally managed to sink the bastard! TDW's tutorial is very good when you know what you are doing, trial and error for me :DL. [QUOTE]

Good job Rongel:yeah:

TheDarkWraith 04-28-11 04:26 PM

Quote:

Originally Posted by Rongel (Post 1652783)
Finally managed to sink the bastard! TDW's tutorial is very good when you know what you are doing, trial and error for me :DL. Again, the textures went all crazy when it got damaged. Any clues???

Getting to this point is now really easy, and I'm a total novice what comes to modding. So I can help too if somebody wants to give it a go!

The texture problem when damaged is a known problem that I haven't found a solution for yet.

Good job on your first import :yeah: See it's not really that hard to do :up:

iambecomelife 04-28-11 09:33 PM

Merchant ship "Salland" available for download:

http://www.gamefront.com/files/20275...RCHANT-v1.1.7z

http://i33.photobucket.com/albums/d5...itled-26-4.jpg

Zedi 04-29-11 02:21 AM

TDW helped me to extract a fishing boat from Uekel's mod. And this guy texture when hit by torpedo is just perfect:

So here is the "before":

http://i1232.photobucket.com/albums/...g?t=1304061257

http://i1232.photobucket.com/albums/...g?t=1304061614

I will be very busy this weekend :D

Sepp von Ch. 04-29-11 03:02 AM

Quote:

Originally Posted by Zedi (Post 1653001)
TDW helped me to extract a fishing boat from Uekel's mod. And this guy texture when hit by torpedo is just perfect:

So here is the "before":

http://i1232.photobucket.com/albums/...g?t=1304061257

http://i1232.photobucket.com/albums/...g?t=1304061614

I will be very busy this weekend :D


Splendid! I canīt wait! Would be possible a large (10.000 GRT) tanker?:arrgh!:

Zedi 04-29-11 03:19 AM

Quote:

Originally Posted by Josef von Posorschitz (Post 1653007)
Splendid! I canīt wait! Would be possible a large (10.000 GRT) tanker?:arrgh!:

I wanna try and take over more ships from Uekel's mod as they are already extracted from SH4, all credits given. Soon, the SH5 convoys will look very different. But this will take some time as there is still much more work to do.

Sepp von Ch. 04-29-11 03:40 AM

Quote:

Originally Posted by Zedi (Post 1653009)

Soon, the SH5 convoys will look very different.

:sunny:

Rongel 04-29-11 03:54 AM

Quote:

I wanna try and take over more ships from Uekel's mod as they are already extracted from SH4, all credits given. Soon, the SH5 convoys will look very different. But this will take some time as there is still much more work to do.
Zedi, if you manage to find out what is causing the damaged texture mess up, please let us know! TDW made a nice tutorial, but it could be improved further, how to get dynamic (bright/dark side) textures, how to get nice SH 5 wake and bow water spray... It seems that a modding bug has bit me and now I need to know more...

Zedi 04-29-11 04:19 AM

Something must be related with the import process, the ship you see posted by me before has the damage textures working ok. But the ship is extracted by Uekel, not me. Im working on that ship textures right now, Im curious to see how the damage will look like when I will apply a new texture. I will send you by PM the files so you can compare it with your work.

Maybe that ugly texture is embedded in the .dat file, try to take a closer look into Goblin editor, really dunno what to say as I did not imported any ship so far.. im working only the textures on the ships you guys manage to import.

Zedi 04-29-11 08:16 AM

Quote:

Originally Posted by Zedi (Post 1653001)
TDW helped me to extract a fishing boat from Uekel's mod. And this guy texture when hit by torpedo is just perfect:

So here is the "before":
http://i1232.photobucket.com/albums/...g?t=1304061257

http://i1232.photobucket.com/albums/...g?t=1304083197

.. and here is "after":

http://i1232.photobucket.com/albums/...g?t=1304082898

http://i1232.photobucket.com/albums/...g?t=1304082899

http://i1232.photobucket.com/albums/...g?t=1304082900

Another ship joined the SH5 merchant fleet :salute:

Sepp von Ch. 04-29-11 08:31 AM

:o:o:o
:up:

Damage model of this merchant is ok Zedi?

Great job!:yeah:


All times are GMT -5. The time now is 10:12 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright Đ 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.