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-   -   [WIP] Dynamic Environment SH5 (https://www.subsim.com/radioroom/showthread.php?t=182377)

VWFKamikaze 04-22-11 05:39 PM

Dude, what?!

Oh, man. I need this mod for my Let's Play. :D

stoianm 04-22-11 05:39 PM

Quote:

Originally Posted by VWFKamikaze (Post 1648953)
Dude, what?!

Oh, man. I need this mod for my Let's Play. :D

soon:up:

Torpedo 04-23-11 01:58 AM

Hi stoianm!!!!!
your seabed01 is fantastic and very realistic.
I do not know what I tried to understand how marine plants were distributed, so the seabed01 had become a nightmare :wah:.
I'm very happy for your outstanding work!
Torpedo

stoianm 04-23-11 02:05 AM

Quote:

Originally Posted by Torpedo (Post 1649120)
Hi stoianm!!!!!
your seabed01 is fantastic and very realistic.
I do not know what I tried to understand how marine plants were distributed, so the seabed01 had become a nightmare :wah:.
I'm very happy for your outstanding work!
Torpedo

Hi Torpedo... the seabed01.dds and rock.dds are used all over the place in game... so because of that we can not put to have tropical plants and corals in tropics and temperate plants and rocks in temperate... i create diferents dds optional.. so people can choose what they like in game... but if you choose corals and plants for tropics they will be in the temperate too:DL... a bit unrealistic but this how the game is build... it is a midle solution... when you play tropical campaigns you can use corals and tropical plants... when you will be in polar or temperate campaigns is very easy to unninstall the optional mod for corals and tropical plants and to install the one for temperate and polar zones... they can be installed anytime... either in bunker or patrol.

For the bottom of the sea here is a bit more realistic... the game use 32 diferent dds for each zone and each season... so here i will make only a mod... and the bottom of the sea will change in a very realistic way depends were you are on the climate zones and in what season you will be:up:

stoianm 04-23-11 02:31 AM

Here some screenshoots from the Temperate zone:

http://i1124.photobucket.com/albums/l568/stoianm/b1.jpg

http://i1124.photobucket.com/albums/l568/stoianm/b2.jpg

http://i1124.photobucket.com/albums/l568/stoianm/b3.jpg

http://i1124.photobucket.com/albums/l568/stoianm/g2.jpg

http://i1124.photobucket.com/albums/l568/stoianm/g3.jpg

http://i1124.photobucket.com/albums/l568/stoianm/g4.jpg

http://i1124.photobucket.com/albums/l568/stoianm/g5.jpg

Stormfly 04-23-11 02:43 AM

hmmm looks delicious :DL

stoianm 04-23-11 02:50 AM

Quote:

Originally Posted by Stormfly (Post 1649133)
hmmm looks delicious :DL

yep... i like it very much also... paris england made very nice dds for the bottom undersea... we will rework some a bit (we want to add sand in tropical) and the undersea is finished... we need some fish and sharks in this undewater to be perfect:DL

Silent Steel 04-23-11 02:57 AM

@ Stoianm
 
Everything running without any remarks.

Also running the Sky Correction - just excellent! :up:

The only disadvantage so far is that I might be spending too much time on the bridge now. Enjoying the scenery and forgetting about the rest of the crew... :03:
//

stoianm 04-23-11 03:01 AM

Quote:

Originally Posted by Silent Steel (Post 1649136)
Everything running without any remarks.

Also running the Sky Correction - just excellent! :up:

The only disadvantage so far is that I might be spending too much time on the bridge now. Enjoying the scenery and forgetting about the rest of the crew... :03:
//

tnx for the feedback... when you will be in fog weather try to observe if the navigator will report you the corect weather type... pls

stoianm 04-23-11 07:13 AM

Quote:

Originally Posted by Rongel (Post 1648758)
One thing that bothers me now is that the night graphics can't compare with the daytime graphics. I guess it's hard coded, but the stars bug me. When there is fog, the stars still shine brighty. Night-time storm atmosphere suffers because of this. Well, it's not a this mods problem, it's a problem with the games engine.

I tryied to put the clouds down... i tryied to put the clouds near your face in game... did not worked... i do not have any more ideeas how i can fix the game bug with seeing stars and moon in night time in heavy fog:damn:... i supouse is hard coded in game and maybe TDW can fix that one day:D

Rongel 04-23-11 10:39 AM

Quote:

I tryied to put the clouds down... i tryied to put the clouds near your face in game... did not worked... i do not have any more ideeas how i can fix the game bug with seeing stars and moon in night time in heavy fog:damn:... i supouse is hard coded in game and maybe TDW can fix that one day:D
Thanks anyway for your efforts! Yes, let's hope that someday the stars won't shine anymore... :DL. At least when we all know and agree that there is a problem, it's more possible that somebody will fix it.

Seabed and all the plants look great judging from your screenshots! Can't test more in few days, but it nice to see how it's improving all the time! :yeah:

pascal4541 04-23-11 12:11 PM

Quote:

Originally Posted by Silent Steel (Post 1649136)
Everything running without any remarks.

Also running the Sky Correction - just excellent! :up:

The only disadvantage so far is that I might be spending too much time on the bridge now. Enjoying the scenery and forgetting about the rest of the crew... :03:
//

:haha:I've also forgotten :03:
very good work Stoianm :up:

stoianm 04-23-11 07:14 PM

I had critics about the underwater color in Tropical, Sub Tropical and Sub Temperate.... so Gap and Frederic force me to rework the underwater colors in those areas:timeout:

I will apreciate if peoples from those area will came with sugestions about the real underwater colors from those climates zones

I think that i will use an underwater blue color base all around the world... the underwater green will be more in the zones near the lands... but the base blue will be very diferent from each climate... i will start lika a blue cold from nord and i will decrease the saturation to soud:hmmm:

Dignan 04-23-11 09:43 PM

Quote:

Originally Posted by stoianm (Post 1649618)
I had critics about the underwater color in Tropical, Sub Tropical and Sub Temperate.... so Gap and Frederic force me to rework the underwater colors in those areas:timeout:

I will apreciate if peoples from those area will came with sugestions about the real underwater colors from those climates zones

I think that i will use an underwater blue color base all around the world... the underwater green will be more in the zones near the lands... but the base blue will be very diferent from each climate... i will start lika a blue cold from nord and i will decrease the saturation to soud:hmmm:

Stoianm, I wouldn't spend too much time on the underwater parts. Many don't even look there because we play with external cam off. But if you do anything, make the water near land and in shallow water more murky and green and water "out to sea" more blue and clear. That's my 2 cents. :salute:

Silent Steel 04-24-11 12:27 AM

Quote:

Originally Posted by stoianm (Post 1649138)
tnx for the feedback... when you will be in fog weather try to observe if the navigator will report you the corect weather type... pls

Yes Sir :salute:


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