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The hatch/door sounds are great Venatore, much better than stock:up: Hearing the locking mechanism engage and disengage adds a nice touch of realism. Thanks again for them.:salute:
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Glad to be of help my friend :up: Kind Regard Ven |
Is that Marshall muic in the sub pen in your mod? I need to disable it since it drowns out speeches.
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I'm confused matey? The Menu Music 1 Mod that I made is only for the Opening Menu Screen and load time sequence. It does not feature anywhere else within the game so clashing with speech files is not an issue, or; are you asking this question to Steelviking? |
I thought it may have been in one of your mods. But looks like it came from some other mod. I didn't enable your mod, sorry. It's music playing in the subpen whenever I go to get my orders.
Generic Mod Enabler - v2.5.0.150 [C:\Ubisoft\Silent Hunter 5\MODS] Menu - Das Boot Underwater Theme RemoveLogoIntroTheDarkWraith Grossdeutscher Rundfunk Lite Campaign LC 1.2 Environment 3.7MOD Shadow Improvement ModLR Capthelms SH5 Audio Mod Unterseeboot SFX German U-Boat Crew Language Pack AilClouds 3.0 AilSmoke 1.7 Critical hits 1.1 Torpedos Danevangs PS 1.0 Common VIIC Shadow Maps Danevangs PS 1.0 VIIC-upg Camo Dot data Elite German Black & Copper Torpedo Enhanced FunelSmoke_by HanSolo78 More_crew_commands_dialog_v1.04 SteelViking's Sky Banding Mod SubFlags_0_0_5_byTheDarkWraith SV&Com Underwater Mod Torpedo Splash sobers base wave mechanics for SH5 V5 Conus' Graphic Mod 1.1 SteelViking's Interior Mod V1.2 BRF 1.1 HP balance FX_Update_0_0_3_ByTheDarkWraith FX_Update_0_0_3_BARF_Fix NewUIs_TDC_4_5_2_ByTheDarkWraith IRAI_0_0_26_ByTheDarkWraith MightyFine Less Annoying Footsteps 1.0 MRP 1.3+OPCF Krauters Automated Scripts Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1 Trevally Automated Scripts Trevally Harbour & Kiel Canal Pilot v2.2 EQuaTool 01.01 by AvM - Kriegsmarine Woody Golden Style sobers The Edge morale mod V20 U-boat Historical Specifications 1.4 German U-Boat Hydrophone SFX MightyFine Crew Mod 1.2.1 Alt w beards MFCM 1.2.1 OPTIONAL crash_dive workaround U-Boat Watch Crew Routine SFX Stormys DBSM SH5 v1.2 MFCM Basemod Stormys DBSM SH5 v1.2 MFCM optional -8db damped Sonarguy Silent Seagulls NewUIs_TDC_4_5_2_Das_Boot_Crew_Mod_by_Illyustrator |
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That's good to hear matey :woot:as was commencing crash-action-drills to see is if somehow my Menu Music Mod 1 had linked it's way into other parts of the game. I hope you find the culprit mod that is causing you grief :06: Kind Regards Venatore |
Thanks, m8!:DL
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U-Boat Propulsion SFX
<Download Links>
Kind Regards Venatore. |
Will the enemy AI actually detect such sounds?
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Greetings Venatore,
I've installed the Unterseeboot SFX mod and it sounds terrific. The only minor thing I found was that after a while I get a continual knock sound as if someone is banging against the side of the U-Boat. It has gone into a loop. Any idea what that may cause as the mod does not conflict with the others I have installed. |
O my God :rock: , another Must to have sound Mod, Thank you Venatore :salute: downloading right now
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Never heard of this before, I'll keep an eye out to see if anyone else is getting the same repeated knocking sound. I just hope you haven't forgotten someone on the conning tower whilst diving :har: But; On a serious note, I haven't heard of this repeated knocking and you are the first to report it.......I'll commence operations to observe other comments in relation to this nominally :06: Regards Venatore |
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And that's the positive feedback a modder wants to see :up: :up: :up: :up: :up: Kind Regards Venatore |
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Honestly, I don't know, however; My actions on when commencing operations against the enemy is reduce speed to silent running, close all compartments aft of the command compartment, order all hands to battle stations and commence manoeuvrings against the enemy. Sounds; I would hope play a big part in relation to enemy awareness & if you are compromised due to sound position then this simulation is better than I thought. If not then this simulation is far from realistic. Regards Ven |
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