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-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   [WIP] Diesel room interior (https://www.subsim.com/radioroom/showthread.php?t=160385)

Tomi_099 01-28-10 07:57 PM

The uniform for Flakmonky is already ready for the maiden voyage!

Die Uniform für Flakmonky ist auch schon bereit für die Jungfernfahrt !!

http://i12.photobucket.com/albums/a2...y/DSC01441.jpg

flakmonkey 01-28-10 08:50 PM

Just a little flythrough vid, using DDs OH v.3.09 in combination with the additional compartments to move seamlessley from the radioroom through to the diesel room. Vid recorded on a pIII 1.2GHz 512Mb ram, if it`ll run on that it`ll run on anything!

http://yfrog.us/05sh32010012815363676z

Das Gespenst 01-28-10 08:58 PM

Wonderful, as always!:yeah:

ReallyDedPoet 01-28-10 09:08 PM

:o:o:up:

BillCar 01-28-10 09:47 PM

Quote:

Originally Posted by flakmonkey (Post 1250487)
Just a little flythrough vid, using DDs OH v.3.09 in combination with the additional compartments to move seamlessley from the radioroom through to the diesel room. Vid recorded on a pIII 1.2GHz 512Mb ram, if it`ll run on that it`ll run on anything!

http://yfrog.us/05sh32010012815363676z

That's gorgeous. Really.

Excellent work.

ViperU48 01-28-10 09:47 PM

HAH!

You're going to beat Ubisoft to the punch with SH5! This looks far more detailed than the previews for the new silent hunter in the works.

Fantastic job!:rock:

sabretwo 01-28-10 10:00 PM

:yeah::yeah::yeah:

Castout 01-28-10 10:42 PM

Quote:

Originally Posted by flakmonkey (Post 1250487)
Just a little flythrough vid, using DDs OH v.3.09 in combination with the additional compartments to move seamlessley from the radioroom through to the diesel room. Vid recorded on a pIII 1.2GHz 512Mb ram, if it`ll run on that it`ll run on anything!

http://yfrog.us/05sh32010012815363676z

Is the mod going to be compatible with widescreen mod?:hmmm:

flakmonkey 01-29-10 12:47 AM

Quote:

Originally Posted by Castout (Post 1250589)
Is the mod going to be compatible with widescreen mod?:hmmm:

Im not sure, which files does the widescreen mod alter??

Pomorza 01-29-10 12:51 AM

That's amazing mate just amazing. Left me speechless.

Jan

Castout 01-29-10 01:48 AM

Quote:

Originally Posted by flakmonkey (Post 1250660)
Im not sure, which files does the widescreen mod alter??

Well it's NSS_Uboat2_CR.cam under data/interior
and cameras.dat under library.

Please at least try to make the mod compatible for widescreen mod so that those who play it on wide screeen monitor would be able to take advantage of the mod to the fullest.

From the mod readme
FAQ

How it works?
What make it work is the parameter "Right" at Viewport section on Cameraparams controller, Cameras.dat file. The value range for 16:9 is 1.4 to 1.45. To 16:10 is 1.35 to 1.4. I put them all on 1.4, this way it will work for both 16:9 or 16:10. (original values are set at 1.0)
I also made small cameras' angles adjusts just to fit the new "zoom"aspect of the wide screen mode.

Will work with the HighResolution mod?
Yes, at any resolution!

...

urfisch 01-29-10 03:11 AM

great!!!

Reece 01-29-10 04:01 AM

@ flakmonkey: If you have an ATI card the widescreen mod doesn't work, only with nvidia cards.:-?

java`s revenge 01-29-10 04:34 AM

My goodness.......i am stunned.....:rock:

DivingDuck 01-29-10 05:46 AM

Moin,

the video is amazing. This will be one of the few mods I´m going to have installed on my rig.

As for the widescreen mod, there is nothing you can do to make it not compatible. ;) The viewport alterations only affect the 2D views (periscope, uzo, binocs). Whether the 3d structure appears stretched or well proportioned depends on the cameras aperture angle (cameras.dat). So, those who are able to run WS now (ATI vs Nvidia) will be able to run it with your mod enabled too.

Regards,
DD


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