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-   -   Merchant Fleet Mod Progress Thread (https://www.subsim.com/radioroom/showthread.php?t=142285)

geosub1978 11-10-08 11:34 AM

Actually this is a big trubble. I use to delete all the KSS-KSQ-KLS and other entries from the RND layer of WAC and GWX in order to have some variety. Unfortunately this caused up to four Proteus colliers to come up in a single convoy.

Oh, one important question: In the scr layer, is it necessary to define a class= or can it also be generic based on type=?

THX

bigboywooly 11-10-08 01:55 PM

Proteus Collier in GWX is a type=100
So wont show regulary with generic entries
For the very reason you posted

SCR needs Class= or will CTD

iambecomelife 11-10-08 06:31 PM

Quote:

Originally Posted by geosub1978
Actually this is a big trubble. I use to delete all the KSS-KSQ-KLS and other entries from the RND layer of WAC and GWX in order to have some variety. Unfortunately this caused up to four Proteus colliers to come up in a single convoy.

Oh, one important question: In the scr layer, is it necessary to define a class= or can it also be generic based on type=?

THX

Most of the merchant ships in my mod are going to be between 3000 and 5000 tons. These smaller vessels are more representative of WWII merchant shipping, & they will go a long way towards balancing out giants like the "Nereus" & "Proteus".

mkubani 11-14-08 03:45 PM

IBL, please do get all your finished ships into GWX Gold. Please! :|\\

ozzysoldier 11-15-08 01:49 PM

IBL can u make tugboats with real tow's like for example a barge ?

iambecomelife 11-15-08 04:52 PM

Quote:

Originally Posted by ozzysoldier
IBL can u make tugboats with real tow's like for example a barge ?

A barge would be possible, but right now I don't know how to edit the AI so that it behaves properly - for instance, when its tug is destroyed it should not evade. I also don't know how to create realistic towing ropes.

However, I am creating several different types of smaller craft to be released along with the larger ships:

http://www.subsim.com/radioroom/showthread.php?p=988306

Jimbuna 11-16-08 10:14 AM

Quote:

Originally Posted by mkubani
IBL, please do get all your finished ships into GWX Gold. Please! :|\\

I doubt his work will be completed in time.....the strategic decision of what will and will not be included has already been made.

It may be possible as an additional mod sometime in the future.

That decision is down to IABL though....after all, it is his work.

Sailor Steve 11-16-08 03:14 PM

As far as harbor traffic goes, there are a couple of landing craft I've seen in mods or in SH4. Americans at least used these for harbor personel shuttles, making the rounds to carry off-duty sailors from ship to shore.

iambecomelife 11-17-08 06:12 PM

Another update: Right now I am doing the camoflage skins for the merchantmen (in between "breaks" working on small boats). After the Spring of 1942 pretty much every Allied merchant ship will be camoflaged. Americans will mostly be grey overall, while British will be either grey or disruptive patterns of blue, green, etc.
The all-grey skins are coming along fine - after all, they don't take lots of creativity. However, for the life of me I can't make a dazzle camoflage scheme that's compatible with the ships. I have one plausible scheme that I "stole" from a stock unit and it works great - however, I want a little more variety.

More news (and maybe some screenshots) later.

Chisum 11-18-08 07:54 AM

I read this thread for the first time, man, you make an ENORMOUS job !
Congratulations.
:up:

I suppose that you know this website but if not I'm sure you can find some precious informations to your work:
http://www.shipspotting.com/modules/myalbum/

Probably more in this section:
http://www.shipspotting.com/modules/...at.php?cid=172

Just a question: is it possible to writt the name of the ship on the front and name + heaven on the rear ?? It's an essential part of the realismus.
Thanks about your great job.
;)

iambecomelife 11-21-08 05:11 AM

Quote:

Originally Posted by Chisum
I read this thread for the first time, man, you make an ENORMOUS job !
Congratulations.
:up:

I suppose that you know this website but if not I'm sure you can find some precious informations to your work:
http://www.shipspotting.com/modules/myalbum/

Probably more in this section:
http://www.shipspotting.com/modules/...at.php?cid=172

Just a question: is it possible to writt the name of the ship on the front and name + heaven on the rear ?? It's an essential part of the realismus.
Thanks about your great job.
;)

Thanks for the links.

Unfortunately it's not possible to have ths ships' names or home ports, except on the side of the hull. Historically, neutral ships often had their names painted on the side to facilitate identification but I am not going to feature this - SH3Commander is unable to match its list of ship names to paint schemes. Consequently, if the skin features one name the ship will appear on your patrol logs with another name after it is sunk - do you understand what I'm trying to say?

That is why I will only include skins with nationality, company name, and maybe home port printed on the side.

Chisum 11-22-08 04:16 PM

Ok, I understand.
Thanks to the answer.

Yesterday I meet one of your ship in the game and it was a great moment. Some pics are here:
http://www.checksix-forums.com/showt...714#post856714

Telle me, I just found 2 ships on your filefront page, have you somewhere some other works ready to use actually ??

iambecomelife 11-22-08 06:22 PM

Those were some nice screenshots (although I bet that destroyer crew wouldn't think so). :lol: Any publicity you can give regarding the new ship mods is most welcome. All of my current ship mods are on filefront, except for an early version of the Merchant Fleet Mod that I decided not to release. The version I am working on now has different models for all but one ship - in all, many new models and hundreds of skins have been added.

Hellraiser 11-22-08 06:43 PM

OK
 
Looks like they are password protected??:nope:

iambecomelife 11-22-08 07:34 PM

Quote:

Originally Posted by Hellraiser
Looks like they are password protected??:nope:

Tanker T08B and freighter M01A are password protected because they are pre-release versions. So are some of the lifeboat files (which are unusable by themselves anyway). Everything else, including the T-2 tanker, Empire Class, CAM-Ship, AA Ships, and Trawlers should be usable. If you really want to try them out then PM me for the passwords, but be advised this may cause difficulties when you install the final version of the Merchant Fleet Mod.


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