![]() |
Quote:
|
Quote:
I bought that silly addon because I wanted to support the SH4 series and I knew the mods would be forced to move in that direction but I also anticipated the PTO to be taken care of by the wonderful modders here. I think everything will be OK and in the end, just like in real life, the US campaign against the Japs will be successful and the uboats will end up on the sea floor, just like it ought to be. And one day, maybe we can have a surrender mod and remind everybody exactly who came out on top and who went to see Davey Jones.:cool: |
Quote:
But seriously Ron you should try the TM Mod. It is really good and I am sure you will enjoy it :yep: |
Quote:
|
Quote:
Quote:
Quote:
Again, these are exciting times, here's to the future :up: RDP |
Quote:
|
Quote:
But I think this thread really wandered of it's rail. I still wonder, are there already some visions floating around the GWX team has where to lead the development? Can we expect most of the features from GWX2.1 beeing reproduced in the SHIV? Or is there a different scope alltogether? Any tinkering of ideas what to do with the new features SHIV offers over SHIII, or is this too early a time to ask for that, or at all given the private nature of GWX development? Some unbinding comments would be nice just to calm down the little exited child in us for this huge endeavor =) |
We are poor little lambs
Who have lost our way. Baa! Baa! Baa! We are little black sheep Who have gone astray. Baa! Baa! Baa! Gentlemen songsters off on a spree Damned from here to eternity God have mercy on such as we. Baa! Baa! Baa! Ok, everybody ready to sing it? All right!:up: Let's go. <SH4 modders (whoever you are!)> We are poor little lambs Who have lost our way. <Everybody!!!!> Baa! Baa! Baa! <Ducimus solo!> We are little black sheep Who have gone astray. <Everybody!!!!> Baa! Baa! Baa! <KL and the Merry GWXers!!!> Gentlemen songsters off on a spree Damned from here to eternity <All together now!!> God have mercy on such as we. Baa! Baa! Baa! We are warriors with the same love. Let us not love it to death. |
Quote:
|
Quote:
The second part of my refrain: GW is committed to releasing a finished product. We won't hear much about what they're up to before it is almost ready for release. It would be limiting their ability to research and produce new stuff for them to announce ahead of time what they will discover. In the process of building, easy stuff will manifest difficult side effects and become impossible. Things not dreamed of will be discovered that change the entire flavor of the project. Raising false hopes by premature chest beating destroys trust. GW will not do that. They are too committed to exceeding the expectations of their users. Conclusions drawn from my second part include "divisive and abusive" things I have said in this thread. In order not to prematurely spill the beans and build false hopes based on the current state of their project, they will not be sharing goodies with outside modders at that time. The reasoning will be that it will start a discussion of "What is GW going to do" among the more open society of modders that are presently in SH4. This would create expectation of certain things players will expect from their release, raising the false hopes that would damage GW's reputation. If they ask for outside help it will be in a black box manner so no false rumors can result. If you are an SH4 modder and are approached like that, I would suggest you give serious thought toward helping them. We have two choices in life: either we owe others or they owe us. Better that they owe us. Don't be the bad guy. So Bewolf, I can't speak for GW. I know some of the people involved. I have been to the GW inner sanctum and had a long and fruitful conversation with Kapt Lehmann. I saw no monsters there, just a lot of hard work being done, even while we had our mostly recreational conversation, there were constant interruptions from team members consulting about one thing or another. No monsters. A consistent workmanlike, well organized factory feel built around the personality of Kapt Lehmann. He said himself above that tinkering with the underlying organizational zietgeist would destroy GW. I concur. They have much to lose by adopting the methods of SH4 modders. I'm not going into the incompatibility stuff that people thought was so hateful before, but I will repeat my best analogy: diesel fuel and fertilizer. They're both very beneficial, but when they are mixed you get a boom! Better to let the fertilizer grow food and the diesel fuel power the trucks to take that food to the market. So my position that mixing the SH4 modders and GW group into one big happy family being impossible is not some hateful comment as some have characterized it. There is a good reason GW is the way it is and there is a good reason the SH4 modding community is the way it is. Let them work separately and cooperate when they can. And be prepared for wonderful things. I think I've said all this before! |
I think it's way too early to say what GWX will be like in SH4... give 'em time. They do this for us, the submarine nuts :up:
Hell, they just finished GWX 2.1! I love their work! I'm starting to feel that if some people don't get their head out of their *** they might scrap it altogether :huh: |
I don't see any reason why GWX cannot mod SH4 to their heart's content. They are talented and dedicated craftsmen (and women, sorry Pen :)) A GWX SH4 version will not negate any of the existing excellent SH4 mods, it just gives a SUBSIM member another cool option to enhance his playing experience. If one mod proves more popular than another, it does not diminish the less popular mod one bit.
The concept that one modder or mod team "owns" a particular game is nuts. I respect all modders who create interesting stuff. Let's work together and cooperate, and we all gain. Neal Subsim |
SH4 with GWX = fun. SH4 with TMO or RFB = fun, SH4 with RSRD = fun
Just different flavors in different areas. Lots of great modders doing what they feel is best - end result - community wins. Everyone has their own thing, whether its structured and intelligence controlled development - or not. It doesn't matter how these things come about other than saying thanks to the folks that provide em. So all of ya hush and load your games and go back to havin some fun! |
Quote:
Now if only just..... http://img98.imageshack.us/img98/9425/praydl5rp5.gif |
The fun
The fun will be when the mods are released. Can we avoid a MultiSH4 setup? Can we find a way to coordinate the creations of different groups so that they will be able to coexist in the same SH4 installation?
That could be a daunting challenge. Because of the design of the game itself and its unfortunate incomplete separation of U-Boat and Fleet Boat parameters, it may end up being impossible to enjoy all the benefits of whatever GW comes up with and whatever the Fleet Boaters build. This will not be a reflection on any modders, but a reflection of bad choices in game design, forcing a choice between U-Boat or Fleet Boat emphasis. For instance, all radio messages currently come from COMSUBPAC, even if you are in a U-Boat. I'm not saying Lockwood is a bad guy, but that is just plain inappropriate. Making the change to BdU results in Fleet Boats receiving their orders from Admiral Donitz! How many more snafus like that wait to be found? Can we make up a startup script that asks if you are going to play as U-Boat or Fleet Boat and then JSGMEs in the appropriate goodies, including loading screen? If not, can installation programs be built that automate a dual Fleet Boat/U-Boat installation of SH4, including patching to current levels? We can leave all that for later. Now, let's just sit back on this beach with an appropriate adult beverage and see what the UBers and FBers come up with! DJFL, rustle up some of those Caribbean drinks. Here you go Onkel Neal! Where the hell is that reggae band? |
All times are GMT -5. The time now is 05:02 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.