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Yes because I do not know where to look. I suspect it is one of these global warming monitoring systems orbiting...
Also the problem is needing to find aged data. (Edit: Looks like it wasn't a problem afterall. Note archives) Ice thickness today is less than it was during the 80s or 90s I think around 95 is where a respectable average can be found. Ill look around. |
Here are some bits of info you may be able to use to construct somthing. Perhaps you may need to make a dyamic layer so that "predictable" areas to hide and surface in the ice dont form.
http://nsidc.org/news/press/2007_sea...810_index.html http://arctic.atmos.uiuc.edu/cryosphere/ http://science.natice.noaa.gov/quickstaticemask.htm http://rst.gsfc.nasa.gov/Sect16/Sect16_2.html http://landweb.nascom.nasa.gov/cgi-b...wse/browse.cgi |
Ok I think you can use those links above and these archives of ice concentration levels.
http://nsidc.org/data/seaice_index/archives/index.html ftp://sidads.colorado.edu/DATASETS/NOAA/G02135 I don't know where else to look. I do hope these will work for you. |
About dyamic layers.
Assuming you went with the 12 1.7 meg images for overall earth texture and want to inject a RGB based method of determining if a place is Snow,Urban,Forest,Grassland,Desert,Body of water. As this is a subsim and you will not be watching aircraft fly over large areas unless you are really bored then you are in the clear to use a very basic and crappy looking method of placing these hot rendered tiles. Get your data from Landsat. Its grade A public domain material that will give you good enough tiles. The goal here is finding an area where basicly little changes and taking a part of that to make the tile. Then you feed it into Gimp 2 and make it seamless. And there you go! Fresh tiles that will solve your problems! Another layer needed is global weather. You could get away with lack of weather in a Space Sim but with a subsim atmospheric activity becomes important for realism. Dyamic Weather is needed. Also you will need a certain type of layer. Spy Sats are an important part of how one gets navy info and you might consider a layer with obviously no air and allows stuff to circle the earth in a semi (With basic orbital maths) realistic way. Just my thoughts. |
Yes .. realistic weather is important. Pretty far in the future anyway. Good idea about the tiles.
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Did the links I provided above show anything useful?
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The Navy's new 889 class submarine ( the selegnasoL SSU ), was caught on the surface today:
http://i110.photobucket.com/albums/n.../GCS0001-1.png <edit> @Dr.Sid Is there a feature list someplace? I'd like to know more about what boats you plan to have, what features you want to have and so forth. Oh, and if you ever consider the website, I found a good free, add free host, with C-panel, php, and MySQL. You would however still have to buy a domain name... </edit> |
Dont use free hosts. No matter how good they sound to be they can change anything without warning and leave you completely screwed over. I have more than enough experience over the years with them to say that. Also do not accept space on somebody else's server without having access to the account with consent. I have lost multiple projects and sites in this manner.
No what is needed here is a good, fully paid year of paid hosting on a well known host that cant screw you over nearly as great as the free hosts can. This costs all of 60 bucks USD for enough space to operate a good media filled site. This is a community subsim with multiple people contributing here n there. It deserves a good host. and web 2.0 features. (Wiki, Forums etc...) For right now the yahoo groups and this topic are serving as a good stopgap that will last a few more months atleast. There is little reason to jump into a site right this moment if you ask me. http://games.groups.yahoo.com/group/communitysubsim/ |
Well, I'll admit I don't have much experience with free hosts myself.
I foresee a great need for dedicated forums, and a good website for the project to call home. But yes, that isn't really needed yet, but I think ti will be essential once, Dr.Sid releases the source, and a community of people begin to contribute to it. I think without those, the project will be fragmented, and won't reach it's full potential. |
My offer to Dr.Sid still stands ... space on the CADC Server, dedicated part of the forum and for the wiki either use the DW Wiki or (and I have to look into this first, but i think its doable) a separate new wiki on the server.
However as pointed out above, at this stage the Yahoo Groups do quite fine. |
Do not combine another Wiki with the forums. The way that is done is absolutely horrible. Let it be separate, or perhaps set up your own way to link forums and wiki.
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@Dr.Sid : Space for hosting the website as well as a wiki or whatever you use. Tho that space would be limited to a couple hundred MB. I only have 3GB alltogether on the server and considering the current use plentifull of bandwidth but certainly not enough to host large files in that range. |
Torrents have showed their worth distrobuting linux distrobutions. A torrent file itself if just a few kb file with info in it that tells the program what to get from what tracker.
The issue with punk companies (in my view) violating net neutrality like Comcast will soon be fixed as class action lawsuits start to form. So torrents really are the best answer. A few hundred mb is fine as long as it contains a good install of the common software of web 2.0 PHP and Mysql. Edit: I speak of how good optimized graphics and development images do not take many MB at all. I can see this thing working with a budget of 50mb as long as development alphas are placed elseware. There is absolutely no reason to need or want any DW wiki combined with Community Subsim wiki. That is a mess nobody needs or ought to want to deal with. Most of the time you can use multiple wiki installs on the same database as long as it uses a different prefix. However this makes backups more "interesting" Oneshot what forum software do you recomend for a team project? |
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