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-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   [WIP] SH4 effects for SH3 (https://www.subsim.com/radioroom/showthread.php?t=121609)

danurve 09-13-07 04:36 PM

I have gone through this thread and going by what others have posted I'll say no for now, nothing out of the ordinary (yet). ;)

If I might suggest; I think I have the current beta, but it's hard to tell. When you post a new release could you maybe anchor a link in the very first post?
Thanks for the work again!

iambecomelife 09-13-07 06:09 PM

Quote:

Originally Posted by lutzow
Bulker [by Rowi]

Crew asked about his impressions answered that they are little bored...


hmm...I wonder if my ship is supposed to be breaking in two and shooting fireballs.

JCWolf 09-13-07 06:23 PM

Quote:

Originally Posted by iambecomelife
Quote:

Originally Posted by lutzow
Bulker [by Rowi]

Crew asked about his impressions answered that they are little bored...


hmm...I wonder if my ship is supposed to be breaking in two and shooting fireballs.


:o ................:rotfl: :rotfl: :rotfl: :rotfl:

rik007 09-14-07 12:21 AM

Quote:

Originally Posted by Racerboy
Quote:

Originally Posted by Hitman
Racerboy,

your work looks great and makes SH3 really shine out :sunny: however if I can add some constructive critizism to a minor part of it, I would say after having seen lots of pictures from WW2 ships at sea that the smoke from the funnels is a bit dark and tall for the average. Not bad for coal merchants, obviously exaggerated for diesel ships (A minority in WW2) so on average IMHO it would look better if toned a bit down :up:

Hitman,

Thank you for the constructive criticism. it's always welcomed :up: Now to focus on the funnel smoke is my next version of this mod along with some others to be ported. I really don't have a clue what the funnel smoke should look like as I wasn't even born, much less thought about at the time, when this was going on. I can reinstate the SH4 port I did of it and see what you all think. I didn't think it looked realistic or 'good' but I'm not one to know. Then you all can give me feedback from this SH4 funnel smoke port. Sound like a plan?

Just check YouTube for samples such "artic convoy", PQ 17 to see realistic smoke.

nautilus42 09-14-07 06:22 AM

HI RACERBOY!!!!!!
:up: :up: :up: :up: :up: I like this exellent MOD

danurve 09-14-07 08:19 AM

Observed an interesting explosion playing the game last night while spider attacking a huge convoy.
The first hit was on a celt tanker - just as the torpedo hit there looked to be a smaller fireball of sorts. Color was the same as the explosion-fire effects in this mod. And I could swear, it had a sound effect along with it. Everything else seemed to work. Happened fast, didn't get a screen.
Racerboy is this what you were talking about?

Reece 09-14-07 09:32 AM

I took a break from work & tried this (also just upgraded from 1 to 2 gb memory), very impressive RB .... you are gonna find it hard to improve it now!:yep::up:

dmlavan 09-14-07 10:10 AM

RB (and OLC for the sea textures) - awesome mod !:sunny: :sunny:

TheDarkWraith 09-14-07 12:18 PM

Quote:

Originally Posted by danurve
Observed an interesting explosion playing the game last night while spider attacking a huge convoy.
The first hit was on a celt tanker - just as the torpedo hit there looked to be a smaller fireball of sorts. Color was the same as the explosion-fire effects in this mod. And I could swear, it had a sound effect along with it. Everything else seemed to work. Happened fast, didn't get a screen.
Racerboy is this what you were talking about?

What you probably saw was the small Oil fire and smoke that I added on torpedo impact. It lasts for only a very short time (1-1.5 seconds). What did you think about it? Look good or bad? I was trying to simulate the initial explosion by the torpedo. What depth did you have this torpedo at when it hit the ship? There is an effect choice added that below a certain depth it will do the depth charge explosion in place of the small oil fire and smoke on initial impact. You might have seen this depth charge explosion effect. Did you see debris flying through the air on torpedo impact? If not then the depth charge explosion effect was used by the game.

iambecomelife 09-14-07 12:22 PM

Quote:

Originally Posted by rik007
Quote:

Originally Posted by Racerboy
Quote:

Originally Posted by Hitman
Racerboy,

your work looks great and makes SH3 really shine out :sunny: however if I can add some constructive critizism to a minor part of it, I would say after having seen lots of pictures from WW2 ships at sea that the smoke from the funnels is a bit dark and tall for the average. Not bad for coal merchants, obviously exaggerated for diesel ships (A minority in WW2) so on average IMHO it would look better if toned a bit down :up:

Hitman,

Thank you for the constructive criticism. it's always welcomed :up: Now to focus on the funnel smoke is my next version of this mod along with some others to be ported. I really don't have a clue what the funnel smoke should look like as I wasn't even born, much less thought about at the time, when this was going on. I can reinstate the SH4 port I did of it and see what you all think. I didn't think it looked realistic or 'good' but I'm not one to know. Then you all can give me feedback from this SH4 funnel smoke port. Sound like a plan?

Just check YouTube for samples such "artic convoy", PQ 17 to see realistic smoke.

I second that; I would like a little less smoke. As it stands now it is about right for old coal-burning ships but it doesn't seem right on modern vessels. Less smoke would be a decent average value, I think.

iambecomelife 09-14-07 12:35 PM

Request!
 
Well, I tested this on a freighter loaded with ammunition and I was blown away (pun intended). I have a request - Racerboy, can we please have a lot of secondary explosions after you hit a ship? One of the things I liked about Silent Hunter 2 was that you would randomly hear several explosions minutes or even hours after you torpedoed a ship. These explosion effects simply put the original graphics to shame, so I'd like to see a nice big fireball pop up from time to time as a ship goes down - maybe it could represent different tank sections or ammo lockers detonating in sequence. I understand it's a lot of work, and if you could spend time on this (or point me in the right direction) I'd be grateful.
http://i33.photobucket.com/albums/d5...life/Boom2.jpg

http://i33.photobucket.com/albums/d5...life/Boom3.jpg

3Jane 09-14-07 01:16 PM

Well, I have seen the sea textures and flaming debris so far. I have been stuck in either stormy seas or rain/fog for the last week (game time) and have only found two small freighters. So I have yet to see the rest of the effects :-?

TheDarkWraith 09-14-07 04:27 PM

Quote:

Originally Posted by iambecomelife
Well, I tested this on a freighter loaded with ammunition and I was blown away (pun intended). I have a request - Racerboy, can we please have a lot of secondary explosions after you hit a ship? One of the things I liked about Silent Hunter 2 was that you would randomly hear several explosions minutes or even hours after you torpedoed a ship. These explosion effects simply put the original graphics to shame, so I'd like to see a nice big fireball pop up from time to time as a ship goes down - maybe it could represent different tank sections or ammo lockers detonating in sequence. I understand it's a lot of work, and if you could spend time on this (or point me in the right direction) I'd be grateful.

A most brilliant idea! Plus it gives me an excuse to play with an effects controller I haven't used yet. I will see what I can do.

d@rk51d3 09-14-07 05:15 PM

Quote:

Originally Posted by 3Jane
Well, I have seen the sea textures and flaming debris so far. I have been stuck in either stormy seas or rain/fog for the last week (game time) and have only found two small freighters. So I have yet to see the rest of the effects :-?


:rotfl:
I've had the opposite problem. Dead flat sea and sunny skies for 2 whole patrols, and big unescorted convoys shadowed and damaged by wolfpacks.

It does wonders for your renown score.:D

i_b_spectre 09-14-07 07:02 PM

I've been following this thread since it began and I'm a little confused about latest version and download link. The first post says "Version 1.00 ALPHA", but the download link takes you to the filefront.com's homepage rather than to the file. Post #130 in this thread indicates the latest version is 1.06, but the download link is the same as for Version 1.00 ALPHA shown in the first post of the thread.


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