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-   -   Requests for Upcoming LWAMI Patch (https://www.subsim.com/radioroom/showthread.php?t=121071)

TLAM Strike 06-25-08 02:44 PM

When the west first learned about the 65-76K torpedo a Congressman asked a navy Admrial what kind of countermeasures their carriers could use agaisnt it. The Admiral said the only one was to put a frigate in the wake of every carrier. :lol:

Intrestingly the MK 48 was designed as a anti-ship torpedo. The emergince of the Papa and Alfa convinced everyone to add a ASW capabity to the design.

GrayOwl 06-25-08 03:39 PM

Quote:

Originally Posted by TLAM Strike
When the west first learned about the 65-76K torpedo a Congressman asked a navy Admrial what kind of countermeasures their carriers could use agaisnt it. The Admiral said the only one was to put a frigate in the wake of every carrier. :lol:

Intrestingly the MK 48 was designed as a anti-ship torpedo. The emergince of the Papa and Alfa convinced everyone to add a ASW capabity to the design.


:p The daddy ["PAPA" - Code] always shoots missiles when he on a surface...

Kookee 06-26-08 05:31 AM

Quote:

Originally Posted by GrayOwl
Quote:

Originally Posted by TLAM Strike
Quote:

Originally Posted by Kookee
try this: next time preprogram the map so that you'd have to be chased off by those trops again
but see if performing a long series of 's' turns at different frequencies, and of course speed.

i say speed is that one could always run it at flank, but if someone is streaming nixie, you cant go anything above 15knts safely w/o breaking the things off

I've done the S Turn for evaiding torpedoes in more harry situations. Normanly I make a 180 degree (relitive to torpedo bearing) turn run at flank for a while then make another turn. I drop buoys at each turn so I can pinpoint the location of the torpedo then I ajust my evasion course based on its location. If its a wakehomer I do another S Turn then slow and deploy the APUs and move out of the way at low speed.

So the Nixie breaks off at 15 knots... intresting we might have to include a maximum nixie speed in the next LWAMI. What about the TA? I know your DDG dosn't have a TACTAS but any idea?

The NIXIE device can not is destroyed on any speed of the ship - even on maximal. This is incredible...

what ship do you serve on? nixie DOES have a max speed, and CAN break.

those things are only teathered by no more then 2k ft of cable with only so much tonsile strength.

even if the device doesnt snap off, the ship would be going too fast for it to be effective with anything.

Gorshkov 06-27-08 09:31 AM

Quote:

Originally Posted by GrayOwl
[The daddy ["PAPA" - Code] always shoots missiles when he on a surface...

Maybe in DW because in reality Papa-class sub had underwater launched SS-N-9 missiles. :know:

SandyCaesar 07-23-08 12:01 PM

In the event that the next LwAmi will be coming out sometime, I have a number of very belated suggestions that may/may not be useful:

*restore active sonar/HF for the UUVs. They're supposed to be used for minefield navigation, which is kinda hard to do with passive only, unless you mean mine-clearing (decidedly unstealthy).
*If possible, have the Akula's UGST be made into a separate weapon from the surface-launched 53cm, or replace the surface ships' weapons with USET-80s/SET-65s. It doesn't seem realistic for every little Krivak and Sovremenny to be able to ripple off UGSTs at me.
*Somehow fix the model for the Chinese Klub? If the 3M-54E/ASM is just supposed to be an export SS-N-27, then it should look like the SS-N-27 ASM instead of the SS-N-27 ASW, right?
*Reduce RCS of Harpoon relative to Tomahawk, if that's possible.
*Increase Spearfish range/lethality? It's supposed to be the equivalent of the AdCap, only faster. I realize that any torps over 55kts have that speed trouble, but it'd be cool to have Spearfish terminal-home at 70kts like they're supposed to:|\\.
*Weaponize the Yugo SSM. Give it SET-65s or something. Not very dangerous, but now they do more than just sit around. BTW, has anyone else experienced trouble trying to get a torpedo to attack one of these guys? My Mk. 50s sometimes refuse to lock on.
*VL-Asrocs for Spruances, VLS-Ticos, and Burkes. They're supposed to have a 28nm range, which is on par with the Russian Silex and Starfish missiles.
*Modify doctrine for Russian ships? Supposedly their helicopter doctrine wasn't for the helo to prosecute and kill by itself; instead the Helixes were supposed to find targets and provide guidance for the ship's own missiles (hence the Soviet focus on ASW missiles).
*PAAMs for Lafayettes, not just Crotales. Hey, if the Russians get UGSTs...

I'm aware that that's a pretty tall order (or stack of orders) for Luftwolf and Amizaur, but hey...

ASWnut101 07-23-08 04:05 PM

Quote:

Originally Posted by SandyCaesar
*restore active sonar/HF for the UUVs. They're supposed to be used for minefield navigation, which is kinda hard to do with passive only, unless you mean mine-clearing (decidedly unstealthy).

True, that is (was) one of their uses. But I disagree. Your subs come with a HF sonar suite standard, so there is no real need for the UUV to have active capeability.

Quote:

*If possible, have the Akula's UGST be made into a separate weapon from the surface-launched 53cm, or replace the surface ships' weapons with USET-80s/SET-65s. It doesn't seem realistic for every little Krivak and Sovremenny to be able to ripple off UGSTs at me.
They don't. Last I checked (LWAMI v3.08), all of the Russian surface craft with SVTTs launch USET-80s. Make sure you already have the latest LWAMI version.

Quote:

*Somehow fix the model for the Chinese Klub? If the 3M-54E/ASM is just supposed to be an export SS-N-27, then it should look like the SS-N-27 ASM instead of the SS-N-27 ASW, right?
I think that's already noted, but yeah, that would be nice.

Quote:

*Weaponize the Yugo SSM. Give it SET-65s or something. Not very dangerous, but now they do more than just sit around. BTW, has anyone else experienced trouble trying to get a torpedo to attack one of these guys? My Mk. 50s sometimes refuse to lock on.
The Yugos (NK only midget sub; the civilian ones are unarmed, I think) are armed with two MPT-1UE torpedos.


:)

Molon Labe 08-13-08 03:19 AM

Here's an update on the status of 3.09...

RL had me bogged down for the last month, but I'm back now and able to do mod work again. The SCX imports are "in progress," but I don't want to be misleading...they may be "in progress" indefinitely. Even if TLAM and I did put the hours in I can't say with any certainty we'd ever tie up the loose ends and get a working DB out of it. There's also a lot of doctrine work that needs to be done, LW is the only one as far as I'm aware that can do it, and... well... he does answer his email on occassion. But actual doctrine work is unlikely to be forthcoming at this point.

Here's what I know I can do. As a stopgap measure to hold everyone over for the real deal, I can fix the CIWS bug, fix some minor DB errors, add a few things here and there, and enter the new damage scalings into the DB. In fact, I've done that already just today. And, instead of trying to get the whole SXC imports done at once, I can add models gradually, testing any new platforms as they are added and maintaining a working and releaseable database throughout the process.

But what I don't know is whether it should be released. I don't know if I can slap the LWAMI name on it. I don't know that I'd have the same rights to the SCX models as LW does if I created a 2nd working database and a separate release. I don't know that it would be accepted as widely as LWAMI 3.08 is. And the last thing we need as a community is greater fragmentation caused by competing mod versions.

So what do you guys think?

Here's the basic changelog for the quick-fix database:
Quote:

Downed Pilot
FCR SL changed from 83 to 0
Radar SL changed from 40 to 0
*Added DownedPilotBeacon and Distress Beacon sensor
Changed from unique object type to Surf, makes them detectable by visual sensor
***Set Downed pilots to side NEUTRAL to prevent them from getting on the LINK***

Oil Rig
Now targetable, BB audio, sonar profile

TLAM range reduced to 900nm.

Bear tailgun now fires in rear arc instead of forward

Both SS-N-27 ASMs now have the same model

Fixed position of ESSM on Spruance

SET-65 now equipped on Yugo SSM. SET-65 range adjusted to 16km at 40kts.

Added Whidbey Island class LSD

Added Chi Teh DDG

Increased range of ASROC to 10nm

Added PJ-10 Brahmos; equipped on Rajput DDG

ESSM given ASUW capability

Sub-Launched antiship missiles can now be engaged by FFG CIWS, but do not give TIW alerts

Ship armor/Weapon damage has been dramatically rescaled using an extrapolation of real life results.
PS: I tried to do an SM-1 substitution twice, but both of those databases caused DW to crash while loading missions.:damn::x

OneShot 08-13-08 09:28 AM

Given the part with the Oilrig ... did you include the fixes from the Sakura Mod (and maybe the other -AddOn- Mod (forgot the name)) ? If not, then that might be worth the time to release one unified stable mod and prevent compability issues down the road.

EDIT:

The following Mods I would like to see included in the next LwAmi release ... aside from the DB changes all the others changes could be made optional (unless required by the dB changes). If really needed some DB changes could be made optional too ...

Anyway here are the links to the release threads ...
- Hitmans Rangefinder Mod
- Hitmans Kilo Scope Mod
- Sakura Mod
- Ferdeboer's atellite communications mod
- ASWNuts Anatomically correct Warships

As far as I remember Hitman and Sakura have already given their Ok to include their mods in a subsequent LwAmi Release. Im unsure bout Ferdeboer and ASWNut. Of course credit will be given in the documentation of the LwAmi Mod. (Maybe now it would be a good time for a new name for that mod then.)

Molon Labe 08-13-08 09:49 AM

Quote:

Originally Posted by OneShot
Given the part with the Oilrig ... did you include the fixes from the Sakura Mod (and maybe the other -AddOn- Mod (forgot the name)) ? If not, then that might be worth the time to release one unified stable mod and prevent compability issues down the road.

Yes.

Quote:

EDIT:

The following Mods I would like to see included in the next LwAmi release ... aside from the DB changes all the others changes could be made optional (unless required by the dB changes). If really needed some DB changes could be made optional too ...

Anyway here are the links to the release threads ...
- Hitmans Rangefinder Mod
- Hitmans Kilo Scope Mod
- Sakura Mod
- Ferdeboer's atellite communications mod
- ASWNuts Anatomically correct Warships

As far as I remember Hitman and Sakura have already given their Ok to include their mods in a subsequent LwAmi Release. Im unsure bout Ferdeboer and ASWNut. Of course credit will be given in the documentation of the LwAmi Mod. (Maybe now it would be a good time for a new name for that mod then.)
I'm willing to put anything into the DB that is useful, realistic, and that I understand (to keep me from breaking anything by doing it). Thanks for the links, that might make it a bit quicker.

SandyCaesar 08-15-08 02:15 PM

While we're on the topic, might I suggest somehow tweaking the HARMs so that they disable radars? So far, all they've done to ships is some light hull damage. This way, HARM-equipped fighters can pose a threat, Wild Weasel style. Plus, any chance of adding Type 45s to the British fleet?:|\\

Molon Labe 08-15-08 02:35 PM

Quote:

Originally Posted by SandyCaesar
While we're on the topic, might I suggest somehow tweaking the HARMs so that they disable radars? So far, all they've done to ships is some light hull damage. This way, HARM-equipped fighters can pose a threat, Wild Weasel style. Plus, any chance of adding Type 45s to the British fleet?:|\\

No, and get us a model, respectively. :D

Molon Labe 11-23-08 03:32 PM

Quote:

Originally Posted by SandyCeasar
Although, I'm sure ML said that so far he has readied a quick-fix for 3.08 (call it 3.09 or 3.08a?), that can't be called "LWAMI 4" yet. Molon Labe, is there any chance of the public getting those files to tide us over sometime before LWAMI 4 comes out?

I think you're the 2nd person to express interest in the fix. That's not a lot, but I guess it's something. Let me make a few calls and get back to you.

Hitman 11-24-08 08:35 AM

Hey I also would be interested and I guess a lot more people also, but we were respecting the "It will be ready when it's ready" policy :huh:

Now where's the download link to that 3.09? :D

Hitman 11-24-08 10:24 AM

Oh, and another thing I forgot to ask long ago:

Any chance for adding in LWAMI all the 3D models from SCX that are already in DW? I mean, using the improved and much better looking models from SCX to replace the equivalent low resolution one of stock DW. :hmm:

I see that this has already been done with some models (Typhoon, Delta IV, Victor III) but are there still some others in SCX that could work as direct-swap?

One last thing: Please before releasing it send me a PM so I can provide you the latest files of my Kilo scope and binocular mod, I have already improved ones :up:

Thanks

Molon Labe 11-24-08 01:17 PM

Quote:

Originally Posted by Hitman
Hey I also would be interested and I guess a lot more people also, but we were respecting the "It will be ready when it's ready" policy :huh:

Now where's the download link to that 3.09? :D

3.09 is what will be ready when it's ready, unless something changes.

Quote:

Any chance for adding in LWAMI all the 3D models from SCX that are already in DW? I mean, using the improved and much better looking models from SCX to replace the equivalent low resolution one of stock DW. :hmm:
Probably not. Adding regular models is easy, but with playable models you have to worry about mast positions and opening doors. There aren't many people who can do that. If such a model was available though, yeah, we'd love to have it.


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