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If you make the CSV, I'll absolutely use it! I'll also support/update it as TM changes. If you don't do it, I'll get to it soon. I've been playing TM and like it so I'd also like to know what I'm missing. I think what initially annoyed me is that 1.) a mod would just change my map and attack scope keys, and 2.) There's no documentation in TM as to what keys are changed, and 3.) SH4 has no option screen for key config, like every other game ever made, ever, and 4.) It's one thing to add a new key with your mod to the stock config, it's another thing entirely to just randomly change stock keys. So, with all that, my first instinct was to roll that back to defaults to get my keys back, extra TM features be damned, so I've been on stock config this whole time so they key thing hasn't been begging for a fix, on my system anyway. I'm still bewildered as to why TM would change the keys to not match the conveniently provided glossy reference card and then not document them. Please don't read this as a major complaint against TM - it's an awesome mod - but stock was my priority and the work pile was pretty high. I've only worked on this for a month, and it is only within the last few days starting to truly settle down with no major changes, so now we can really get on this, and for any other popular ones (RFB anyone?) Quote:
Here's a list of the changes from TM I just typed up: TM 1.6 Key Command Changes vs. Stock: Removed Pause with Backsp Added Time_compr_normal with Backsp Added Numpad Ins for Go_back_to_prev_cam Removed F11 from User_free_camera Added F9 for Conning_tower_camera Changed Coning_deck_camera from F4 to F5 Changed Periscope_camera from F4 to F3 Removed B for Binocular_camera Changed Deckgun_camera from F6 to F10 Changed Cycle_flak_cam from F7 to F11 Changed Navigation_2D_map from F3 to F5 Added F6 for Attack_2D_map Changed Crew_control from F10 to F7 Disabled > for Camera_on_next_unit Disabled < for Camera_on_prev_unit Changed Hydrophone from F8 to H Removed Y from Systems_control Removed Cam_zoom_in and Cam_zoom_out (but no keys assigned) Changed Guns_control from T to I Changed Toggle_captain_panel from F12 to F8 Added R Radar_toggle_on_off Added , for Snorkel_depth Added Ctrl+R for Return_to_course Added Shift+G for Report_time_to_turn Added G for Report_time_to_course_end Added Ctrl+G for Report_range_to_course_end Added Ctrl+W for Report_weather Changed Fire from Enter to Ctrl+Enter Changed W from Cycle_torp_tube to Cycle_fore_torp_tube Added Y for Cycle_aft_torp_tube Added Ctrl+V for Report_nearest_visual_contact Added B for Toggle_battle_stations Added Ctrl+B for Repeat_last_report Added Ctrl+N for Report_nearest_sound_contact Added Shift+N for Report_nearest_warship_sound_contact Added Ctrl+M for Follow_nearest_sound_contact Added Shift+M for Follow_nearest_warship_sound_contact Removed F9 from Radar_view_ascope Uh oh, I'm seeing a problem. W no longer cycles among all tubes, instead limiting to fore tubes, and Y does aft tubes. That's going to throw off all of my tube management related tracking stuff, I'll have to put some special code in for that. But pretty much all the others are no problem, though I don't think Shift is defined in key_codes.csv yet (hint: VK is 0x10, Scancode is 0x00 (not used), see how CTRL and chained ones like CTRL+Insert are set up in key_codes.csv). If someone wants to provide an updated key_commands.csv (with any necessary key_codes.csv changes) for TM while I'm working on the tube thing, that'd be great! |
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Ok, I'll have to edit the key_commands.csv, of course, but it also looks to me I'll have to add ctrl-enter to the key_codes.csv as well. Am I on the right track? I'll get to work. If I could do a Shoot configuration, yours is easier than that, so I shouldn't have a problem there. Ingenius work there identifying the shortcomings of present software and overcoming it. I read your very first post on voice command and never dreamed it would lead to this. Ducimus should get involved in coordination here, except that he like you is overworked. I'll get involved then. <DANGER! DANGER!> This allows you to use ALL THE FUNCTIONS without having to remember the arcane key combinations. Therefore, it opens up the mod so everyone can more fully utilize it. Let me put on my Schwarzenegger voice: "I'll be baaaack." |
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d'oh!
IMPORTANT! Very occasionally sh4speech will stop recognizing commands and the system will slow down. If you alt-tab out of SH4 you'll notice a process in Task Manager called sapisvr.exe using a ton of memory. I doubt this is my fault, that's the Microsoft piece. Just kill sh4speech, kill that sapisvr.exe process, restart sh4speech and resume your game. This happened after about an hour of play only once so far.
UPDATE: Fixed in 2.2! |
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Trigger Maru 1.6 Changes from Stock commands.cfg This plan can't go wrong! I am a GENIUS!!!!!:know: |
This mod is awesome. Sitting in the chair five feet fom the keyboard and using the Logitech PS2 headphones (they got a long reach) is really cool. Also, it makes me feel like a real captain. "GO DO THIS!!!" "Yes sir, this." "This."
"GO DO THAT!" "Yes sir. That." "That." I've also modified the Excel sheet to better suit Trigger Marus settup; this way, I don't get the map when I order "BRIDGE!" |
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It is done! 2.1 is posted with FULL Trigger Maru support, including new custom keys and proper tube support! You can now use trigger maru with its customized Commands.cfg file without having to overwrite that with the stock one.
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Well......I finally ran my first ever full voice control SH4 session!!:D
Everything worked great.....even managed to sink a Jap DD by voice alone....IMPRESSIVE! (Pity he was so close at the time that we got rammed and sunk ourselves, but "hey"!) Serious KUDOS to you for all the work you've put in on this project over the past few weeks......the short timescale only goes to prove your committment! Some days have included 2 or 3 updates! My earlier problems with keyboard settings (difference between US and UK boards) didn't amount to much...it was more my own stupidity in implimentation! D'Oh! Just a couple of questions: Is it possible to get views (eg. Binoculars, TBT) to "pan" right or left by voice? Any chance of a similar programme for SH3? There are still a LOT of us over at Wolves at War who are just about to start out on a new WW2 Campaign (the 3rd in the WaW series), and pure voice control for SH3 would be absolutely brilliant! Many thanks for all your efforts....it's certainly appreciated by this British "Seadog"!:D |
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Hi!
Thanks for your response! As quick as usual!!!:D I can see your point about the Binocs etc. Makes sense!:up: I may have a play around with the .csv, to see if I can match it up with SH3. The programme itself seems SO much more responsive and "idiot-proof" than Shoot or VAC, so even without SH3 mouse function, it would still make for a more "real" experience! I've also given you a valid reason for reinstalling SH3 on to your computer!!;) I will be happy to try out anything you come up with, in the future, for SH3 Voice Control. Cheers! |
mountainmanUK, what you need is
.... one of those IR control visors that keeps track of which way you are turning your head (can't remember the name of them, old age :D ) and changes your view in the game to match your head movements. With that implemented into the game and using sh4speech, we might never have to touch the keyboard or mouse again!
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