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-   -   [REL] A new set of campaign layers (https://www.subsim.com/radioroom/showthread.php?t=116283)

LukeFF 06-27-07 06:11 PM

Quote:

Originally Posted by LukeFF
tater, here's a possible realism suggestion for you: tonight I encountered a warship task force consisting of carriers, destroyers, and cruisers. All that would normally be fine, except that a couple of the CVEs were of the Akitsu Maru type mixed in with some Taiyos. Would the IJN have allowed IJA CVEs to be mixed in with IJN ones?

Campaign date was August/September 1942, off the east coast of Japan.

Bump

tater 06-27-07 06:50 PM

Sorry, I might have forgotten a GENERIC entry. I actually decied to make one TF a plane ferry TF on purpose, perhaps I added a CVE as air cover...

Not sure if the IJN ever gave escorts to the IJA for plane ferries though.

Jace11 06-27-07 06:55 PM

I wish I knew what was the matter and could help you. If you intercept your "one ship" convoy132 what happens?? CTD??

LukeFF 06-27-07 07:08 PM

Quote:

Originally Posted by tater
Sorry, I might have forgotten a GENERIC entry. I actually decied to make one TF a plane ferry TF on purpose, perhaps I added a CVE as air cover...

Not sure if the IJN ever gave escorts to the IJA for plane ferries though.

Speaking of carriers, how are you treating the fleet CVs? It'd be quite an immersion killer to see more than one Taiho in a career, for instance. ;)

Jace11 06-27-07 07:15 PM

well had a look at layer version 0.65

132 has a Tanker for a leader.. shouldn't be a problem

Obviously looking for something obscure here...

Maybe it has something to do with the spawn probabilities?

Your leader is set to 100%, the rest of the merchants that form the convoy are all less than 25%, so concievably , quite often this convoy could spawn with only the leader.... I think that could be bad. 1 escort is at 100% but escorts are not essential in convoys, you can have working convoys without any escorts at all, but can you have a convoy with only one merchant...??

Also, judging by the number of ships that are likely to spawn, you columns number of 4 is way too big. If three ships spawn, they spawn and sail line abreast. But do you need 4 ships to form and make the convoy stable for the formation you gave it..

I would test these two things..

Reduce column formation to 1 and make at least 1 other merchant in the convoy spawn 100% of the time. Not just that though, maybe even specifiy the types for the two 100% certain spawned ships, a Nippon and an Akita maybe.. leave the rest as generic and then run the campaign and track it etc with your modded contact reports and intercept and see what happens.

nimitstexan 06-27-07 08:02 PM

Is this compatible with RFB?

Jace11 06-27-07 08:15 PM

Forget my last post, duh!! Of course you can have random groups with just one ship.... thats how the merchant layers work.

tater 06-27-07 09:21 PM

Quote:

Originally Posted by LukeFF
Quote:

Originally Posted by tater
Sorry, I might have forgotten a GENERIC entry. I actually decied to make one TF a plane ferry TF on purpose, perhaps I added a CVE as air cover...

Not sure if the IJN ever gave escorts to the IJA for plane ferries though.

Speaking of carriers, how are you treating the fleet CVs? It'd be quite an immersion killer to see more than one Taiho in a career, for instance. ;)

I only have any GENERIC carrier entries after Taiho (or Hiyo, etc, which look similar, are in service). I also only have single entries for them, never 2 in a TF

tater 06-27-07 09:35 PM

Regarding RFB. Not sure, so much is there in the Campaigns file it's tough to check.

LukeFF 06-28-07 12:11 AM

Quote:

Originally Posted by nimitstexan
Is this compatible with RFB?

Yes, it is.

tater 06-28-07 12:22 AM

Version 0.66 with offending convoy removed. At least now I know exactly how to find bad groups, even if I don't have the slightest reason why they blow up.

BTW, the number of units is intentionally very variable. Since these are recurring convoys, I'd rather not see the same composition every time. I will keep an eye out and make sure that a 4 row convoy won't CTD with 2 units though, worth testing.

http://mpgtext.net/subshare/353Impro...rs%20v0.68.rar

tater

tater 06-28-07 01:17 AM

I'm beginning to wonder if the GENERIC option is just totally FUBAR.

I'm gonna make some tests and see. I modded the apearance dates of ships like Agano in the hope that GENERIC entries would not pull from ships unavailable. If that's not the case, then when you get in range to ID a contact and the contact cannot belong, BOOM. CTD.

Bando 06-28-07 02:01 AM

D/l ed version 66.
Will start a new career and report back

Bando 06-28-07 01:06 PM

Started a new career, been to makassar strait in jan, febr and march, now back in base. No CTD's.:up:
So far, so good.
Tomorrow I'll go there again to check april/may.

Thanks Tater.

tater 06-28-07 01:42 PM

Well, I ran into one west of Luzon last night, OTOH, it could be random as well. Hard to tell since all my CTDs I've ever had have related to going from map view to the outside world.


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