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The last one really is only a graphical anomaly. The comparison with an airplane doesn't apply imho, since you don't fly the boat and will only notice it when memorizing the movement from the outside / bridge view whilst sitting in the conning tower. It doesn't break anything in the game. I myself never noticed it. About adding a new Battleship - well, that's fine, let's hope though that the time needed for that isn't cut off from fixing what's broken. |
Unlimited CO2 does not work
Have not seen anything on the Unlimited CO2 check not working. Anyone else experiance this? I have had this since day 1. Not too big of a deal, but it does appear to be a bug.
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I'd really like to see one of the features of SH3 included in SH4. Range to target in periscope view and approx. speed.
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Missions
Requesting that the Mission to the Marshall Islands be cancelled and more enemy traffic included for the Carolina's.
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I assume the BB had probably been mostly finished anyway. New ships that aren't targets are not terribly important, though.
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Historically, I don't know that a destroyer ramming a submarine would have exploded into flames and sunk, but it's not that far fetched to believe that a small destroyer would have suffered catastrophic damage while the submarine only had minor damage after an impact. Also, when comparing this bug against others in the game, I agree with minsc that this bug doesn't rate in the top "must fix". Who cares if the destroyer ramming is accurate or not when the entire convoy just screeches to halt as soon as one of theirs is hit? It's a matter of priority, not whether or not the bug is valid, and since we'll be lucky to get anthing out of Ubi, we may as well indicate to them what bugs we think are more important to fix than others. Bravo, minsc, on a job well done. I hope the devs take your list to heart. |
At PD, a DD trying to DC you will likely hit you. Since they try to drive over you to DC, they are constantly in "pure pursuit" and trying to hit you.
While the sub is indeed very strong for its size, it would lose in a collision. Your periscope alone in game right now will gut a warship like a fish. So while the DD (or whatever) might take serious damage if it hit you, you should never know this because you should be dead. I think that this ramming issue is part of a larger problem, actually. The subs take a rediculous amount of damage on the surface, and repair it really quickly, too. Try a surface engagement vs DDs. Make sure you are at battle stations for DC to work well. You will look like swiss cheese, but you will still be driving around killing DDs. Why is it I can get hit 10 times by a DD and drive along like nothing happened, but I can sink a DD in 10 rounds (or at least mission kill him by setting him ablaze and bringing him to a stop or near stop). So I think the ramming issue is partially that the DM for warships is very very poor. They probably have no damage control like subs do, so I think to represent some DC capability they need to be harder to take out than they were (1 shot wise). They are easier to take out than RL right now though. |
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I can sail out at 4096, and trundle around (not close to shore, obviously) at 4096, but after a while the max TC gets lower and lower... I can't pin down why. It's not a leak - this is persistent across save/reboot/reload. And as for you disagreeing with teleport on principle, that's cool. Hardcores can play the game the way they want, that's why there's an option to turn on/off manual targetting. But if Ubisoft don't want part timers saying "I played SHIV for 4 hours and only found one ship to sink becuase I spent all my time in transt, I'll never buy another ubisoft game again" then it needs to be accessible to part timers who want to have a career game, but want to get to the action fairly quickly (and from, but only so they can get back to :D ). Hell, I'd only use it when it all went to hell in a handbasket, but you gotta admit, we're not here to transit. We're here to hunt. |
luke
LukeFF -
I've still only processed 3 pages of bugs. There's still 5 more. The main reason I'm being so stingy with my ratings is because I've seen the fix list from 1.1 and 1.2, and they're pretty short, and 1.3 may be the end of it. I firmly believe that we cannot allow distractions from lower priority bugs to take away from the big ones. That's why I give an extremely low rating to adding the Colorado. The devs should not be adding features when there is so, so, so much broken in the game, it's nearly unplayable for most, and this could be the last patch with a very short list of fixes. I'm thinking of cracking my knuckles and finishing this list tonight, considering every bug from this forum as well as the high-value bugs on sh4bugs.com. But I think we're running out of time, and the devs have not indicated that I'm on the right track with such a list so a big part of me wonders if I'm just spinning my propellers here. But I want this game to work so I'll get to it I guess. I'm thinking another way to look at this entire problem is more of "this area needs work" rather than "fix these bugs". If DC has a ton of bugs and TC has a few and the AI has a moderate number of bugs, then dev attention should be doled out accordingly. I think when I'm done I'll group the bugs by Category and then average the Ratings within them to come up with an overall "importance" score for each game area that needs work. |
the loading times need to be fixed it takes like 15 minutes to load a saved mission that should be corrected and the retirment should be an option for someone that would like to go through the entire war and if possible model truck lagoon in the game with ships like in the original silent hunter game
lt commander lare |
DESTROYERS SINK THEMSELVES with depth charges. Some merchies ride so low that they can't move. Also, the "estimate range to contact" in the sonar tab just returns whatever range you estimated with the stadimeter. It works fine if you are at the station though. i'm sure someone mentioned it, sorry. I just had to be extra certain. :D
Could we get the "contact update" in the realism settings broken down to visual / audio contacts? i'd love to play with no visual mapping, thats fun, but its just a pain not having audio bars. Oh well, low priority. |
Not sure if this have been mentioned before, but it's sure a critical bug when your base gets transferred in middle of mission and after it doesn't let you dock in your new base.
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Welcome:up: DasBoot73
RDP |
not the most essential bug, but every once in a while, the entire world begins to vibrate around your sub. Quite annyoung
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D'biter, I've seen that same thing happen too -- everything shakes back & forth pretty quick like. Hard to describe, but definitely annoying.
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