SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter 4: Wolves of the Pacific (https://www.subsim.com/radioroom/forumdisplay.php?f=202)
-   -   *** The Patch 1.2 Discussion Thread *** (https://www.subsim.com/radioroom/showthread.php?t=112176)

scrapser 04-17-07 07:50 PM

FSAA
 
So I'm confused. Everyone's talking about FSAA but nobody says how to enable it. I checked my video control panel and see I can specify a program and set up custom settings. But I'm not sure what I need to specify. Anyone have a list of parameters that commonly need to be set or tweaked?

Thanks

mookiemookie 04-17-07 07:56 PM

Quote:

Originally Posted by scrapser
So I'm confused. Everyone's talking about FSAA but nobody says how to enable it. Is it something you have to do in a config file or on the graphics card control panel? If so, how do you specify using it only for SH4?

Thanks

It is indeed something you have to enable in the graphics card control panel. As for the second part, I'll let someone else answer that as I'm not too sure.

DirtyHarry3033 04-17-07 08:16 PM

Bitterly Disappointed...
 
I suffered all day at work waiting for this patch. It was "leaked" about an hour into my workday and all I could do was experience it by reading posts here :damn::damn::damn: I've got like 200+ hours of "sick time" saved up at work, I was that close to using some of it but ended up sticking around.

Then got home (finally) and desperately fought my way back to Pearl so I could install. Max TC all the way, except for the all-too-frequent air attacks. Got lucky and ran into a massive 36-hour rainstorm so I could run on the surface all day and all night, saved a LOT of time...

But then what did I get???

With 1.1, I had these beautiful stairsteps on everything!!! No prob at all to picture myself walking up the rigging, climbing the handrails, etc. when running at 1600x1200 on my 20" LCD. Now with 1.2, all I've got are these stinkin' skinny lines with not a single stair in sight :( WTF?!?!!!?! How am I supposed to imagine myself moving around my boat????

LOL, this looks AWESOME!!! Looks like a sim is supposed to look! Why didn't UBI release it like this to begin with? Best part, I've not noticed any fps hit.

I've heard another ugly rumor that you can actually see your torp tracks on the attack map after crossing the IDL. Sick puppy that I am, I hope that's true. I deserve that sort of suffering :rotfl:

Thanks, devs! Your work is appreciated!!!

clayman 04-17-07 08:20 PM

HOLY MOLY!!!

Now that I have 1.2 loaded and running at 1600x1200 AA8 AF16 I have to give a big, big thanks to the dev team. Visuals look right on par now. Like L3TUC3 and other have stated it now runs much cleaner. I know many are not into the visuals but for me it makes the sim. For over five years in IL2 I've equally lived on full real and full graphics, and been lucky enough to built my boxes for for what I'm playing .... it brings out the 'awe' in it all. Now I feel like Ive been taken back to that awe I had when I first loaded Silent Service on my old 386. SH3 has been the best ... but it's great to be back in the Pacific. And with this patch and 1.3 down the road (chrono please) I think we're in for a long sweet ride! :up:

Snakeeyes 04-17-07 08:23 PM

You're damn right! Why they did not initially release it with FSAA is BEYOND ME!!!!!!


Hey Monolith, reinstalled the latest graphics drivers and I can start in Pearl! yay!

I had another CTD when I jacked up the time compression and then tried to stop it and head outside the boat... boom.

I was more gentle and it works fine.

I want to check out a convoy intercept and see how things look.

Man! The post effects make the water look... WOW!

RickC Sniper 04-17-07 08:28 PM

Quote:

Originally Posted by E.Hartmann
Quote:

Originally Posted by Weigh-Man
Quote:

Originally Posted by Ilpalazzo
is anybody else getting this? Never happened before the patch.
http://img239.imageshack.us/img239/1...8296rb3.th.jpg

doesn't seem to happen with the periscope only with this thing (tbt? forget the name).

Yep, I am getting that as well, 1680 x 1050

This resolution is not supported. So the bitmaps aren't big enough and the sim no longer streches the images. Bring it down a few notches and that will go away.


Easily said, but if our widescreens are native 1680x1050 turning down resolution just shrinks the entire game on the screen. Odd that it only affects the TBT and nothing else.

Where did you document that this resolution is not supported?

clayman 04-17-07 08:38 PM

Quote:

Originally Posted by FooFighters
Quote:

Originally Posted by R3D
Quote:

Originally Posted by FooFighters
Just stumbled on this new bug.. I dunno if it's nvidia cards, patch or just my pc related. But I sure did not have it before installing the 1.2 patch

I found it because I was testing my Balao skin with the new patch.
In first subschool mission Navigation.. the boat is pretty close to shore.
I saw that there was a white outline below the water.

At first I thought this was related to my boat.. So I tried it with an original skin and voila same problem.. As soon as I am a few miles of shure the problems goes away.

Anybody else has this problem ?

ive posted about this in the bug thread. im getting it on an ATI 1900xtx latest drivers (plus older).

So it's not an nvidia or PC problem.. good to hear that I am not the only one..
But bad that it's there :down:


Interesting ... this only happens to me in certain subs and high sun. It's very pronounced on subs I've skinned and less on those I have not.

When I read about this I checked it out before I loaded the patch. I did not have it in 1.1. I do have it in 1.2. So I did some checking with various subs and time of day in quick missions and war patrols. It was most pronounced on my skinned Gato when in high sun. But in many it's hardly there at all .... in early morning and late afternoon not at all or very, very thin.

Someone mentioned pixel shaders. I assume it is and the environment cause's this outline to vary.

But I did not have this prior to 1.2.
.

MONOLITH 04-17-07 08:49 PM

Quote:

Originally Posted by RickC Sniper

Where did you document that this resolution is not supported?


Sorry if I'm not quoting all the original people who are in this part of the conversation.

As for 1680x1050 not being supported, this is incorrect.

That resolution may not show up in your menu if your monitor or card won't support it, but the game will if your hardware will.

I have a widescreen LCD with a native resolution of 1680x1050. It shows up on the game menu, and it plays beautifully at that resolution.

As for the green line, I only got the green line when I played at 1028x764, on my 1680 x1050 monitor. The line seemed to actually be the result of the image not being 'centered' correctly on my monitor. Running at my native 1680x1050 resoltuion I get no green line.

Try various resolutions if you get the green line, and I also bet you can get rid of the green line by adjusting your monitor screen settings and "shifting" it slightly to the side if necessary (so the green line gets pushed off the screen).

As for the exterior view intruding around the sides of the periscope, on an ATI X1950 Pro with 7.2 drivers, I do not get that. The scope picture is fine.

ccruner13 04-17-07 08:52 PM

Quote:

Originally Posted by RickC Sniper
Quote:

Originally Posted by E.Hartmann
Quote:

Originally Posted by Weigh-Man
Quote:

Originally Posted by Ilpalazzo
is anybody else getting this? Never happened before the patch.
http://img239.imageshack.us/img239/1...8296rb3.th.jpg

doesn't seem to happen with the periscope only with this thing (tbt? forget the name).

Yep, I am getting that as well, 1680 x 1050

This resolution is not supported. So the bitmaps aren't big enough and the sim no longer streches the images. Bring it down a few notches and that will go away.


Easily said, but if our widescreens are native 1680x1050 turning down resolution just shrinks the entire game on the screen. Odd that it only affects the TBT and nothing else.

Where did you document that this resolution is not supported?

i get the same deal at 1280x1024 just not as big gaps..

MONOLITH 04-17-07 08:55 PM

Quote:

Originally Posted by ccruner13
i get the same deal at 1280x1024 just not as big gaps..

What card and driver...Nvidia or ATI? It doesn't seem like a card or driver problem though, or you would have other problems. it seems like it's an issue with that one scope bitmap image.

Is it possible there was a mod in your game that altered that scope bitmap?

I'm not having any problem with that scope screen at all on a widescreen monitor even.

ccruner13 04-17-07 08:57 PM

nvidia 6800gt i updated driver after 1.1 so i /highly/ doubt they have a new set out as in the past they have gone 6month+ without changes. only mod is green buttons mod currently.

darius359au 04-17-07 08:59 PM

YaY no more super Radar driven planes making beelines for my sub :D:D:D , started a new career and Im off kyushu patroling for merchants - im seeing plenty of planes but their no longer coming straight at me everytime:up::up::up:

-Pv- 04-17-07 09:04 PM

I'm very happy with this patch so far.

I have download version of the program. Prior to the patch I only had two modest mods to patch 1.1:
1) replacement .sim file from the mods forum to provide full 360 radar coverage.
2) a few small changes to commands.cfg so the Q and W keys would operate as described in the manual and cycle the tubes correctly.

Prior to the 1.2 patch I did nothing to prep for it. Did not uninstall, did not revert any files to pre-mods. I simply backed up modded files to safety location and patched flawlessly. My modded files were preserved through the patch and all works as before with the addition of:
Wonderfull full screen and AA at high resolutions. I have not had any loss of frame rates with ATI Temporal 2X.
The new parascope and crush depth indicators are informative.
The new total efficiency bars for the compartment sections are informative.
I had no CTDs in the 1.1 patch (except for the known A key) and I have no CTDs in this 1.2 patch.

One peculiar holdover from the attempt to get full radar coverage is the crew voices still refuse to announce radar contacts when the sub is S of the E-W line, but they still show up in the map and in the text message box so I can very much live with that. Some day we'll discover where those crew announce data parameters are stored.

Thank you devs for adding value to the program beyond what was stated in the release notes.

"... Also: my air-radar never reports any contact at all, even though I'm attacked by lots of aircrafts..."

When you see grey radar icons that look like ships on the screen click on them and look at the speed. The contacts that have "very fast" as the speed are aircraft. They do not have a different shape than ships. Only visual contacts have a different shape. You might discover aircraft are being displayed in radar on the map as well. I have been able to dive long before aircraft get in visual range by taking notice of the difference between ship and air contacts.
-Pv-

Ilpalazzo 04-17-07 09:09 PM

Quote:

Originally Posted by MONOLITH
Quote:

Originally Posted by RickC Sniper

Where did you document that this resolution is not supported?

Sorry if I'm not quoting all the original people who are in this part of the conversation.

As for 1680x1050 not being supported, this is incorrect.

That resolution may not show up in your menu if your monitor or card won't support it, but the game will if your hardware will.

I have a widescreen LCD with a native resolution of 1680x1050. It shows up on the game menu, and it plays beautifully at that resolution.

As for the green line, I only got the green line when I played at 1028x764, on my 1680 x1050 monitor. The line seemed to actually be the result of the image not being 'centered' correctly on my monitor. Running at my native 1680x1050 resoltuion I get no green line.

Try various resolutions if you get the green line, and I also bet you can get rid of the green line by adjusting your monitor screen settings and "shifting" it slightly to the side if necessary (so the green line gets pushed off the screen).

As for the exterior view intruding around the sides of the periscope, on an ATI X1950 Pro with 7.2 drivers, I do not get that. The scope picture is fine.

Hmm my lcd doesn't seem to let me 'shift' or otherwise modify geometry. The option is grayed out I believe I can only do that with other inputs. I am using DVI. Anyway it seems I get that green line on any resolution with the '8:5' aspect (1280x800, 1440x900, 1680x1050). It really bugs me. Any other ideas on what I could do?

The next thing bugging me a lot right now is this thing

http://img264.imageshack.us/img264/3...yingsf3.th.jpg

Though I did have that before 1.2 it wasn't as bad as it is now. I wonder what causes it.

http://img464.imageshack.us/img464/4...ing2bz7.th.jpg

In case it's not obvious I am talking about the white outline that often appears on sub underwater. As has been noted earlier in this thread by others.

Splobb 04-17-07 09:13 PM

I'm not sure I understand all the fuss over this patch. It was possible before this patch to enable FSAA through the Nhancer Nvidia utility. I never really bothered with it because of the frame rate hit. When they said this patch would support in game FSAA (which apparently is more efficient than enabling it at the driver level) I assumed that there would be an option in the graphics setting to set the level of AA. I've applied the patch and went straight to the graphics settings, but couldn't see any mention of AA settings. Am I missing something here? Sorry if this question sounds noobish, but I'm just a little confused.

P5N32-E SLI plus MB
Intel Core 2 Duo 6300 @ 2.0Ghz
2G RAM (800)
2 x GF7900gs (SLI)
Vista 32 bit


All times are GMT -5. The time now is 08:57 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.