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-   Silent Hunter III (https://www.subsim.com/radioroom/forumdisplay.php?f=182)
-   -   SH3 Hints and Keyboard Tricks (https://www.subsim.com/radioroom/showthread.php?t=101924)

meduza 12-31-08 09:24 AM

Welcome aboard! :arrgh!:

Alex251 12-31-08 11:35 AM

Quote:

Originally Posted by jimbuna
Quote:

Originally Posted by Alex251
Hi, mates
Sorry for my bad English! Just question - is the any possibility to see the traditional lines of the Geografic Grid in game navmap? Very often we can read radio msg like "" need support ... big convoy ... location is 34*14`N - 4*05`W, U-36"", but I coudn`t find this point, because all I had only map in German Navy Grid.
I tryed to find the solution through search forums and read a lot of threads, but...
So I would be very greatefull for some help or hints!
Happy New Year everybody! :ping:

Most of the radio messages are just eye candy.

All the best matey.

Thank you for explanation, Jimbuna!
A little bit disappointed - seems to me it could be interesting to use radio messages for hunting...
Good luck!

Jimbuna 12-31-08 12:11 PM

If you use one of the Wreford Brown mods they are announcements of historic events that are actually scripted into GWX.

I think it's Lehmann News or something similar that is currently used.....this keeps you informed of historical events around the world as well as the scripted events.

blackswan40 01-19-09 06:42 AM

When in a SH3 multiplayer game & you are closing on the convoy press the the fullstop & comma keys & you flick through the ships in the convoy in gods eye mode

Regards Blackswan

A Very Super Market 01-19-09 06:45 PM

Not only in multiplayer, it's in stock as well.

timwatson 02-22-09 02:04 PM

loss of flak gun control
 
Hello fellow submariner, I used to live in the Heights near downtown Houston.

Would you like to lend a hand with solving a perplexing problem?

Would there be any shortcuts to overriding the following:
When operating in a Type II A during the first carreer mission, the 20mm gun platform shown on F7 crew management simply disappears in any given weather condition when the vessel is surfaced about halfway through the mission.

When I go back to a previous game same on the same mission, it reappears, only to disappear once the mission is more or less back to its original point where the ability to man this station evaporates. I've gone through almost one half dozen of these first missions with the same result!

With this gun I hope to succeed in tallying about a dozen sinkings by mission's end; without the use of this weapon (about 100 rounds can sink a tug boat) I'm pretty much limited to the five torpedoes.

If you do not have any ideas/suggestions, how about referring me to someone who might be interested??

Happy Trails!

TW


Quote:

Originally Posted by mookiemookie
Quote:

Originally Posted by NoLine
press the shipname in persicope view and it will bring up the correct recognition manual page

cheers
NoLine

Wow! There's one I didn't know. Will definately be using this one!


TigerShark808 05-18-09 08:34 PM

Quote:

Originally Posted by Brag (Post 379459)
In binoc, UZO or periscope view press = to turn sub on the course indicated on whatever instrumrnt you're using.:smug:

BTW, seems got all my GWX problems solved by installing a 512mb video card. Continuing on patrol!:lol:


Very nice. I will use this one so much. Thanks Again.


Great thread for those of us who dont like clicking around so much.

MeMpHiSGT 07-05-09 10:01 AM

Ctrl + F11 makes an screenshot! :woot:

been searching for that one.. :har:

KG_Jag 08-22-09 06:21 PM

Thanks to all--this is a very helpful thread.

flag4 01-05-10 02:03 PM

does any one know how to flush the WC, s'gettin kinda smelly and i need to go :oops:

Dissaray 01-07-10 02:54 PM

I want to add a buton to make my boat run in silent runing. I found the command key file in the config files and I found the silent runing entry therein. What do I type in and where exactly would I type that to make a buton for it?

Never mind, I found the buton that toggles silent runing. It is "z" if you didn't know

Silent Steel 02-26-10 11:22 AM

Quote:

Originally Posted by Cpt. Stewker (Post 360116)
Just an additional note (you'll find this out the first time you do it) you will lose AA/AF when you adust it higher.


Lose AA/AF even when using nHancer?
Not me anyway. :hmmm:

Threesixtyci 03-01-10 05:31 PM

In GWX, if you plot a course East of Helgoland Island, you'll sink. As in, getting a game over screen due to damage. I think you run aground. But, could be some mines in there?

KL-alfman 03-01-10 05:42 PM

Quote:

Originally Posted by Dissaray (Post 1232294)
It is "z" if you didn't know


english keyboard?
or is ti "y"?

frau kaleun 03-01-10 06:08 PM

Quote:

Originally Posted by Threesixtyci (Post 1286625)
In GWX, if you plot a course East of Helgoland Island, you'll sink. As in, getting a game over screen due to damage. I think you run aground. But, could be some mines in there?

Mines, seems to be the general consensus:

http://www.subsim.com/radioroom/show...ight=Helgoland


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