Wow, that looks awesome! :rock:
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That is awesome! Would you mind posting up another screenshot of it with the wireframe?
Very cool :yeah: |
Thanks a lot guys! :salute:
Wireframe as requested, unfortunately it sorta blends into one!: http://i143.photobucket.com/albums/r.../Wireframe.jpg I'm already planning my next :DL Probs something a teeny bit smaller... |
How did you make the cables connecting the gas bag to the rest of it? Making cables/wires properly was one of the things I never figured out how to do...
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Wow thanks so much :) That is a TON of polygons :haha:
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Hmm, figured as much...
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To create that smooth curve of the ropes he probably used a LOT of segments in the cylinders. I'm not sure how else he could have done it that smooth :|\\
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Not quite as fancy as you all's work (especially yours, Rimmer, cripes that's fantastic), but something I've been working on for a few days now:
http://img256.imageshack.us/img256/3650/desktoplp.jpg This was something I had put together a looooong while ago, and found lying around a couple days ago. I added the lighting, then started working on the rivets, had to fix the lighting, and then some weathering etc... Still working on the metal though, and the light. And the oil stains. And some of the shadows. :lol: |
I like it! What program did you make it in? Texturing is one thing i have a lot of trouble with when it comes to my artwork and wish to get better.
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Hmm.. couldn't you have done those ropes with the cloth (or whatsmacallit) modifier? Doesn't it take the mesh and sort of wraps it around another mesh?
Or if 3ds max has constrains like Modo, which allows to do the same but by choosing the right constrain and moving the ropes down and they'll wrap around the balloon. |
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Ah, right. Same here, mate. :O:
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