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-   -   [REL] RFB/Real Fleet Boat for 1.5 (https://www.subsim.com/radioroom/showthread.php?t=125529)

TopcatWA 10-27-08 04:50 AM

No guns crew enabled.
 
Hi LukeFF,

Problem solved. There seems to have been some bad data in the RSRD mod 396 for the problem cleared after removal. Have subsequently downloaded a new copy & now the mod works fine.

Cheers.:up:

kriller2 10-27-08 06:22 AM

Credits and use of PE4 in RFB?
 
Hi RFB Team,
I have just checked the new RFB and the manual and can't find one single line that says you have used my environment mod! no credits for all my hard work... Yes I gave Swdw and the team permission to use PE4 in RFB, but I counted on that you would at least credit me in the readme or the manual :nope:

Is this the thank you, you give the contributors to RFB? - unfortunately this is not the first time I have seen my work be included around in this community without credits, if it's only a mistake and it's because im blind then show me the credits and I will take a cold beer and chill down.

lurker_hlb3 10-27-08 06:43 AM

Quote:

Originally Posted by Teddals
Hi LukeFF,

Problem solved. There seems to have been some bad data in the RSRD mod 396 for the problem cleared after removal. Have subsequently downloaded a new copy & now the mod works fine.

Cheers.:up:

What "bad data" ? If your not using the current version of RSRDC ( v396 ) your going to have problems.

Sledgehammer427 10-27-08 06:44 AM

kriller, its too bad you didnt get cited...i noticed ur name missing too.

its all about citation in my highschool

and i figured out the missing guns problem:know:

its the upgradepacks.upc in the RSRDC files...they negate EVERYTHING.

so i just popped them out, and there it was...right as rain...

lurker_hlb3 10-27-08 06:57 AM

Quote:

Originally Posted by Sledgehammer427

its the upgradepacks.upc in the RSRDC files...they negate EVERYTHING.
.

There is "NO" upgradepacks.upc file in RSRDC V396. If you are using an "older" version of RSRDC your going to have "Major problems"

vanjast 10-27-08 08:15 AM

Cough.. Cough Ahemmmm!..... Any Mirror Sites ? ;)

(A download manager friendly site is prefererable due to the file size - thanks)
:)

chris455 10-27-08 09:09 AM

Quote:

There are some scope mods around here, one of which has a larger bearing dial. If you replace RFB's bearing dial with that one you'll be good to go. Sorry, but I don't have a link handy. I think if you do a search for "Max Optics" you might find it.
Luke,
Would you happen to know if there is a specific filename that governs the bearing dial? I have manged only to be able to change the scope screen and aperture, but the actual dial remains tiny :oops:
I appreciate your help, and again way to go RFB team!

chris455 10-27-08 09:27 AM

Quote:

Originally Posted by LukeFF
BTW, guys, any comments on the new ship damage model yet?

I hit a Hog Island Type freighter with 3 Mk XIVs, I did not see the impacts, but my sonar man registered 3 hits.
The freighter was burning and down by the stern, I surfaced and put about 30 3" shells into her waterline. Still wouldn't go down. I then put about and fired a fourth Mk XIV into her midships, no noticeable difference, but the fish DID explode right under her. Was ready to call the gun crew back when she started to settle. I didn't time the whole episode but it may have been and hour total.
Pretty tough ship.:o

AVGWarhawk 10-27-08 09:35 AM

Quote:

Originally Posted by kriller2
Hi RFB Team,
I have just checked the new RFB and the manual and can't find one single line that says you have used my environment mod! no credits for all my hard work... Yes I gave Swdw and the team permission to use PE4 in RFB, but I counted on that you would at least credit me in the readme or the manual :nope:

Is this the thank you, you give the contributors to RFB? - unfortunately this is not the first time I have seen my work be included around in this community without credits, if it's only a mistake and it's because im blind then show me the credits and I will take a cold beer and chill down.

The manual is not complete yet Kriller and certainly an oversight for sure. Luke mentioned in the thread for the link it was not done and some spelling issues need to be address, etc.

Quagmire 10-27-08 10:17 AM

Quote:

Originally Posted by kwbgjh2
Quote:

Originally Posted by Quagmire
Yeah I tried that. Ducimus had "SHIFT-D" set to 800 ft or something like that so you could dive past 450 ft. "SHIFT-D" now takes you to 38 ft which is radar depth.

Is there any way we can get this back. It takes a lot of the fleet boats advantage away when it cant dive deep. Especially the Tench!

Thanks!
.

I'll never had that problem with any version of the RFB Mod. As i remember Ducimus introduced the "Shift+D" because the submarines in Stock SH4 never dived deeper than crush depth (and TMO left this untouched). In RFB your sub dives with normal "D" as long until it crushes or you give the order to stop diving deeper. ;);)

I think you may have your wires crossed. I just tried hitting "D" in a Gato and it levels off at crush depth. It wont go below. So if crush depth is 300 ft and you hit "D" it will level off at 300 ft. You can click on the depth meter and go below that but you are limited to 450 ft. There is no way to go below 450 ft in RFB that I know of.

Try it.
.

Arclight 10-27-08 10:37 AM

Quote:

Originally Posted by chris455
Quote:

Originally Posted by LukeFF
BTW, guys, any comments on the new ship damage model yet?

I hit a Hog Island Type freighter with 3 Mk XIVs, I did not see the impacts, but my sonar man registered 3 hits.
The freighter was burning and down by the stern, I surfaced and put about 30 3" shells into her waterline. Still wouldn't go down. I then put about and fired a fourth Mk XIV into her midships, no noticeable difference, but the fish DID explode right under her. Was ready to call the gun crew back when she started to settle. I didn't time the whole episode but it may have been and hour total.
Pretty tough ship.:o

Talking about tough ships...

Started a new career in a S-boat, had my first run in with a Large Old Split freighter (8209t). Here's the torpedo damage she took;
http://i268.photobucket.com/albums/j...013335_843.jpg

After a hour or so, my patience ran out and I surfaced to engage with the gun. I put maybe 5 to 10 shells in the stern and she went down like a brick. At the same time a Small Modern Composite freighter had steamed into range and was zig-zagging away. Charged at her firing shells at her stern. When I closed to within 1000 yards, I launched a torpedo which struck the aft cargo hold and she went down like a brick as well.

I'd say big ships are now really tough, but I'm sure it would have taken less if I had been using Mark 14s. The Mark 10s feel a bit weak now, but then it is a smaller weapon, so I guess that makes sense. :hmm:

Love the deck gun BTW; single shell below the waterline will sink a small (wooden) vessel, like it should. Feels a lot more powerfull/usefull then previously.

:up: :up: :up:

kriller2 10-27-08 11:22 AM

Quote:

Originally Posted by AVGWarhawk
Quote:

Originally Posted by kriller2
Hi RFB Team,
I have just checked the new RFB and the manual and can't find one single line that says you have used my environment mod! no credits for all my hard work... Yes I gave Swdw and the team permission to use PE4 in RFB, but I counted on that you would at least credit me in the readme or the manual :nope:

Is this the thank you, you give the contributors to RFB? - unfortunately this is not the first time I have seen my work be included around in this community without credits, if it's only a mistake and it's because im blind then show me the credits and I will take a cold beer and chill down.

The manual is not complete yet Kriller and certainly an oversight for sure. Luke mentioned in the thread for the link it was not done and some spelling issues need to be address, etc.

Okay AVGwarhawk. I know that you guys have probaly been quite busy making all the pieces fit in the puzzle of making a mod like this size, but I got a little upset on not even one line of credits for me, Nisgeis or PE4 in the entire manual! I hope we get this sorted out soon :up:

cgjimeneza 10-27-08 12:04 PM

ships eat torps
 
I engaged two merchs last night in the Attu Area.

killed first a Fubuki that was escorting them and thank God I hit. but the merchs ate each 3-4 mk 14´s, spaced all over, plus 3" fire

got sprayed by their machine guns and suffered a lot of casualties

but the ships take forever to sink, really a long time...

maybe a patch there for those of us with families to attend to :hmm:

but overall it feels different from my trusty TMO+RSRD, Im enjoying the challenge

Fish40 10-27-08 12:14 PM

Kriller, I'm sure it was an innocent oversight, and as AVG stated, the manual is not complete:yep: Your PE mod is a welcome addition to RFB, and I have used it since Dave started its' developement. Don't sweat it my friend, we all know she's your baby, and your due credits are sure too come:up:



Luke, I just started a new career, and love the new stuff. I was surprised to see the animated fans in the CR!:D A question about the fans though. I just started in a Balao in Jan/44 leaving Midway. I only see one of the fans operating. The fan above the planesmen is not spinning. Don't know if thats correct or not, but no biggie. Thanks for your and the teams efforts on a fantastic mod!:up:

Te Kaha 10-27-08 01:43 PM

I wonder why RFB 1.52 is only available together with PE4, for a couple reasons;

.) People who want to use PE4, most likely already downloaded it anyway;
.) It unnecessarily blows up the size of the RFB 1.52 download;
.) People who want to use a different Environmental mod, now can't;

.) And most important, it takes away the available options of the PE4 mod (bow wakes and such)

One more thing, I think it was said RFB 1.52 comes together with the U.S.Medals Fix, but there's no mentioning in the manual?


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