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-   -   [REL] Operation Monsun (https://www.subsim.com/radioroom/showthread.php?t=134922)

dcb 09-18-09 03:47 PM

Quote:

Originally Posted by lurker_hlb3 (Post 1174639)
You need to address your comments to iambecomelife

Or just revert to the working models of OM 712. Much easier.

lurker_hlb3 09-18-09 04:31 PM

Quote:

Originally Posted by dcb (Post 1174655)
Or just revert to the working models of OM 712. Much easier.

Do as you see fit, put there are some major changes to the campaign files that you will not get to use or any other future upgrades to OM, since I have no plans at this time to "back-out" iambecomelife work.

green_abobo 09-19-09 02:06 AM

Quote:

Originally Posted by Teiwaz (Post 1170529)
I just wanna know, if this situation is somewhat normal or if it was just bad luck - because I realy don't think it's realistic. Playing dead rock on the bottom of the sea and getting found by sonar (they hadn't seen me surfaced)? Hard to believe...
But still it's a great mod! So keep up the great work :arrgh!:

correct me if i'm wrong,but active sonar can "hear" you no matter how incognito you try to be,as long as you are within that sonar's range,they know where you are.

they ping you,it bounces off you and goes back to them,giving them your rough position.you gotta be out of their range.if you're deep enough (obviously you weren't or the depth charges wouldn't hit you) that's when they don't know you're there. this is why it's important to not be in shallow water when you attack an escorted convoy.silent running would only spoof passive sonar correct?

and as far as realism goes, a sub cannot just sit there submerged @ 0 knots in real life,they have to be moving somewhat (i'm guessing at least 1 knot?) in order to maintain depth and stay submerged.

at least,that's what i have been told or generally thought was the case.

maybe someone with experience on the subject can clarify.

i do agree with you about the mod,it is alot of fun. :cool:

Dieselglock 09-19-09 03:45 AM

This mod just gets better and better if that's possible. Big thanks Lurker:rock:

Sonicfire1981 09-19-09 05:33 AM

This topic might have come up before in this thread, if so forgive my search not getting any results;

Are the sinking mechanics of RFB still in effect in OM?
I installed RFB, RSRD and OM in the order (and versions) given in the starting post. So far i encountered two ships that I attacked. In both cases i received the "sinking notification" almost instantly after the Torpedo hit. The Ships sank within 5minutes max, although they were 8k/6k tons and took only one hit. In the readme for RFB "crit-chances" are mentioned, but i dont believe i had this luck two times in a row.

If this shouldnt have happened I'll post further details, but atm i dont have them in reach.
If the sinking of ships is "as designed" then i shall live with it.

Admiral Von Gerlach 09-19-09 05:39 AM

is there any way to change this "limitation" of OpMonsun?

Quote:

1.Because of a design feature that prevents ships from spawning within 20km of ownship, stay clear of all major US/UK ports.
if one hopes to possibly reconoiter a port it would be nice to see realistic traffic therein.

Is there an change in the ini or the set up that will allow normal spawning?

lurker_hlb3 09-19-09 08:32 AM

Quote:

Originally Posted by Admiral Von Gerlach (Post 1174998)
is there any way to change this "limitation" of OpMonsun?



if one hopes to possibly reconoiter a port it would be nice to see realistic traffic therein.

Is there an change in the ini or the set up that will allow normal spawning?

I'm sorry to say this a "stock" SH4 issue within the game engine itself and is un-fixable

lurker_hlb3 09-19-09 08:37 AM

Quote:

Originally Posted by Sonicfire1981 (Post 1174996)
This topic might have come up before in this thread, if so forgive my search not getting any results;

Are the sinking mechanics of RFB still in effect in OM?
I installed RFB, RSRD and OM in the order (and versions) given in the starting post. So far i encountered two ships that I attacked. In both cases i received the "sinking notification" almost instantly after the Torpedo hit. The Ships sank within 5minutes max, although they were 8k/6k tons and took only one hit. In the readme for RFB "crit-chances" are mentioned, but i dont believe i had this luck two times in a row.

If this shouldnt have happened I'll post further details, but atm i dont have them in reach.
If the sinking of ships is "as designed" then i shall live with it.


The newer ships by iambecomelife that are in OMv715 don't use the same damage model as the "shock" ships in older versions of OM, how ever I'm working on upgrading them in the near future.

Deep Source 09-19-09 06:56 PM

Hi luker the lack of texture in the tower of type VIIC is normal? Knows she looks "fake"?

http://img34.imageshack.us/img34/6811/imagemoeo.th.jpg



What about the antenna kdb I think you better remove the rotating animation. What do you think?

:salute:

lurker_hlb3 09-20-09 08:54 AM

Quote:

Originally Posted by Deep Source (Post 1175289)
Hi luker the lack of texture in the tower of type VIIC is normal? Knows she looks "fake"?


You can voice your dislike to ZeeWolf


Quote:

What about the antenna kdb I think you better remove the rotating animation. What do you think?
From the readme in the first post of this thread

Special Note: The KDB hydrophone 3d Model was unacceptable, therefore there will be no 3d model for this sensor.

abclkhan 09-20-09 01:26 PM

lurker,

playing with type XXI saw it is much more resistant to injury than the othr uboats.Did you notice this problem exsts? how can I turn this model more realistically sensitive to enemy fire? What configurations should be changed?

DarkFish 09-20-09 02:18 PM

Quote:

Originally Posted by lurker_hlb3 (Post 1175493)
Quote:

Originally Posted by Deep Source (Post 1175289)
Hi luker the lack of texture in the tower of type VIIC is normal? Knows she looks "fake"?

You can voice your dislike to ZeeWolf

I think he means the lack of AO maps.
In fact I've rendered those myself for the VIIB, if I have some spare time I could make them for the other types too and mail them to you:up:

Admiral Von Gerlach 09-20-09 02:43 PM

OM_Plot_V300 download link is not working...can someone post a working one?

Danke

ivank 09-20-09 02:43 PM

MFM ships are great, hell we at TSWSM are going to use some, but its damage model is way off, I have sent 4 torpedos in to one and it stoped but did not sink.

lurker_hlb3 09-20-09 03:22 PM

Quote:

Originally Posted by Admiral Von Gerlach (Post 1175664)
OM_Plot_V300 download link is not working...can someone post a working one?

Danke


Try it now


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