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thanks The Dark Wraith
i will try out this mod looks cool:rock:
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Does anyone else experience merchants dodging torpedoes much more often/better with the .31 update? I find I need to be within 800m of target track in order to get any hits, even in the dead of night.
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1. How about 0.31 version?
2. If planes do not have bombs what is their tactics when enemy is spotted (included enemy/human-controlled sub)? |
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ShV crew is invulnerable and donīt take any damage from bullets or gunfire ?
:hmmm: |
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If this can be done then that's awesome. We need crew members to be killable -- permanently killable. It's one of the things that keeps so many people playing sh3 rather than sh5. |
In data crew_config_ cfgs there entries for hitpoints and health status for crew members , some of they have values and others not.
Morale=0.000000 Fatigue=0.000000 HealthStatus=0 HitPoints=0.000000 Experience=0 But probably some thing could be missing or the game engine donīt use these cfg files, for example there are files for other submarines types like II, IX and XXI :hmmm: |
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Hitpoints=5.000000 RenownCost=250.000000 Health=1.000000 CurrentStatus=OFF_DUTY Efficiency=1.000000 PotentialEfficiency=1.000000 HumanEfficiency=1.000000 Damage=0.000000 DamageHitpointsConsumed=0.000000 RemainingRepairTime=0000-00-00 00:00:00 CurrentActivities=4 DamageDescription1=NULL,0,0.2,1,Minor Wound,NULL,0.2,0.3,11.6544 DamageDescription2=NULL,0,0.2,1,It's just a scratch,NULL,0.05,0.1,1.74371 DamageDescription3=NULL,0.2,0.5,1,Broken Arm,HumanDamageArmwound,0.6,0.5,319.201 DamageDescription4=NULL,0.4,0.8,0.1,Liver wound,HumanDamageArmwound,1,0.7,186.482 DamageDescription5=NULL,0.6,1,1,Sucking chest wound,HumanDamageLegWound,1,0.8,315.986 Selected=false |
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lol, I was just about to ask the same. :D
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I've been using this mod order:
FX update IRAI v .30 IRAI v .31 update NewUI Water disturbances mod In my experience it is a bit too easy to evade the destroyers with this setup. The water disturbances mod works very well, a little too well perhaps. If you like, you can read about my experiences here: http://www.rpgcodex.net/forums/index.php?posts/1909715/ I'm using 96% realism, and only my external camera is turned on. As you can see, I managed to attack an escorted carrier TWICE, take it down both times, and escape with minimal damage. A bit too easy, perhaps. |
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You can always remove the water disturbances mod to make things harder ;) |
I'm using 85/95 both for merchants and non-merchants. I lowered the AI for non-merchants to 95 prior to using the disturbances mod and forgot to change it back to 85/100, so I assume that's an added bonus I didn't take into account.
As far as the disturbances mod goes, yeah, I might try disabling it and putting the AI to 85/100 just to feel the full fury of the destroyers again. :DL |
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