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-   -   NYGM 3 Super-mod (Current: 3.6 F, January 13th 2015) (https://www.subsim.com/radioroom/showthread.php?t=139231)

xristoskaiti 12-02-19 03:57 PM

Quote:

Originally Posted by Paroni (Post 2638000)
Hello!
Question is:In my campaign ,Nygm,summer 1941,only airplanes
are Fairey Swordfishes and Hurricanes.Could be fix that?:hmmm:

I think that's realistic.
*

Aktungbby 12-02-19 07:47 PM

Welcome back!
 
xrsitoskaiti!:Kaleun_Salute: in the seventh year on your silent run... the infamous :subsim:seven-year-itch strikes again!:Kaleun_Thumbs_Up:

Paroni 12-03-19 08:32 AM

Quote:

Originally Posted by xristoskaiti (Post 2638860)
I think that's realistic.
*

Scout planes,Sunderlands,Blenheims?

xristoskaiti 12-03-19 12:14 PM

Quote:

Originally Posted by Aktungbby (Post 2638886)
xrsitoskaiti!:Kaleun_Salute: in the seventh year on your silent run... the infamous :subsim:seven-year-itch strikes again!:Kaleun_Thumbs_Up:

ha ha!
thanks!:Kaleun_Cheers:

xristoskaiti 12-03-19 12:23 PM

Quote:

Originally Posted by Paroni (Post 2638953)
Scout planes,Sunderlands,Blenheims?

the planes in Nygm is in the folder Air
later in the war you will see more.:salute:

more planes it has gwx

Paroni 12-03-19 01:39 PM

Quote:

Originally Posted by xristoskaiti (Post 2638968)
the planes in Nygm is in the folder Air
later in the war you will see more.:salute:

more planes it has gwx

Yes,you are right.:up:But is it a solution transfer all GWX air folder
replace Nygm?
Otherwise Nygm is very fine!

xristoskaiti 12-03-19 02:46 PM

Quote:

Originally Posted by Paroni (Post 2638976)
Yes,you are right.:up:But is it a solution transfer all GWX air folder
replace Nygm?
Otherwise Nygm is very fine!

that is difficult for many reasons.
if you want too much, here to try

https://www.subsim.com/radioroom/sho...d.php?t=206493

Paroni 12-03-19 03:33 PM

Quote:

Originally Posted by xristoskaiti (Post 2638989)
that is difficult for many reasons.
if you want too much, here to try

https://www.subsim.com/radioroom/sho...d.php?t=206493

Yep,there are point.I think i try only change air folder.Then we see...:06:

John Pancoast 12-03-19 04:34 PM

Quote:

Originally Posted by Leoz (Post 2637781)
Of interest, early Hitman allows for the:

Shift+ F / Cntrl + F ( flag up/flag down)
Shift +V / Cntrl + F (RDF up/RDF down)

The following newer Hitman GUI does not:

NYGM Tonnage War V2.5 – Stand Alone Version
NYGM3_New
NYGM3_6F
NYGM_2017A
IABLShipsforNYGM_New_Thomsen
Enhanced Nav Map Plotting Tools
Harbor Traffic Add-In
Single Merchant Contact Mod
NYGM_HiRes_Submarines_3_6F
Hitman_GUI_NYGM3_1.0
Johnfb's Red Light Crew Management
RadioMessage - MorseCodeOnly
M.E.P v5 with GREEN Water
Optional - FSF for MEP v5 with GREEN Water
Optional - ShipVanishingHull for MEP v5 with GREEN Water
M.E.P v5 - VisualSensors for NYGM 3.6D

--Personal preferences: as I have mentioned before, I tend to use the early Hitman on 7B and 9B boats, and Hitman GUI for anything newer.

I've never used his guis, only his optics work. It also includes the flag/rdf controls.

Leoz 12-30-19 09:43 PM

Interesting trivia. I am using Makman's WAC MaGui for NYGM.(a widescreen mod).

I altered it only slightly. I got rid of the AOB wheel. I have been unable to find any wartime photos of attack or night scopes that had them (at least on type 7 and 9 boats). So, only personal preference. I removed them.

Running a 34" monitor with this mod.

Beautiful!!! and useful

The hash marks on both the scopes are set "close enough" for 1.5x an 6.0 zoom.

I am getting visual range calculations that are close enough.

Example: let us say I declare that a ship's stack is 15m above water.

let us say it shows as 20 milirads or whatever you call it on the scope.

1.5 zoom 15 divided by 2 is 750 meters away....

When viewing as 6x power, x4 for 6 x power about 3000 meters away for 20 milirads.

Again, not perfect but good enough for plots. Very impressive.

John Pancoast 12-31-19 12:04 AM

Quote:

Originally Posted by Leoz (Post 2642482)
Interesting trivia. I am using Makman's WAC MaGui for NYGM.(a widescreen mod).

I altered it only slightly. I got rid of the AOB wheel. I have been unable to find any wartime photos of attack or night scopes that had them (at least on type 7 and 9 boats). So, only personal preference. I removed them.

Running a 34" monitor with this mod.

Beautiful!!! and useful

The hash marks on both the scopes are set "close enough" for 1.5x an 6.0 zoom.

I am getting visual range calculations that are close enough.

Example: let us say I declare that a ship's stack is 15m above water.

let us say it shows as 20 milirads or whatever you call it on the scope.

1.5 zoom 15 divided by 2 is 750 meters away....

When viewing as 6x power, x4 for 6 x power about 3000 meters away for 20 milirads.

Again, not perfect but good enough for plots. Very impressive.

Yeah, that mod is nice. I have to hdmi the game onto my big flatscreen tv when I use it though; can't read the various number displays otherwise.

But that's because of my old eyes <g>

John Pancoast 01-12-20 03:20 PM

NYGM and FlakMonkey's v2.1d Interior
 
Having a problem getting the shift + h open hatch command to work. Loads fine, everything else works.
Via some testing it works on stock sh3 and gwx but after installing even just NYGM 2.5 only, shift + h doesn't work.

I am loading it last in jsgme so it's not the commands file.

I'm thinking something in the changes NYGM does to the sub and/or turm files is the problem.


Search didn't provide any answers; anyone have an idea ?

ThePrody 01-12-20 04:05 PM

ofc, the first question is : is the Weapon Officer at his station when you try to open the hatch ?

John Pancoast 01-12-20 04:35 PM

Quote:

Originally Posted by ThePrody (Post 2644376)
ofc, the first question is : is the Weapon Officer at his station when you try to open the hatch ?

<dope slap> That did the trick, many thanks !

John Pancoast 01-28-20 02:13 PM

Fido
 
Just got sunk by one of these, 1943. Darn watch crew never saw the plane (afternoon, came in out of the sun I believe. I saw it flying low after the attack), no rwr notice. It gave me minor damage on a machine gun pass over.
I dived and a couple minutes or so later, I get the "Incoming torpedo !" notice.

Well done Stiebler !


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