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In other words, is this a game mechanic, or is it modeled on a real life effect? How fast do I need to go to maintain a proper depth near my crush limit? |
You should ask developers why they made it like this... It`s pretty fun watching one of those modern subs (mod) falling down like a rocks (crush depth about 600m) when you dive to about 300 m :DL. I`ve fallen off rendering area few times (about 1400 or 1600 feet and your sub disappear).
Edit: I could maintain depth running about 20 knots with atomic sub at about 450m. So for a "normal" sub that can dive to 250-60 you should go at full speed, never tried that so far) Edit2: and I also don`t know if it`s realistic or not, but definately won`t help when you are trying to escape destroyers. |
So is the thermal layer still active in OM? Or have I lost that as an evasion tool? Or perhaps I'm just unaware of what German to listen for. :P
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Blur wave = Thermal layer sound.
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Greetings.
I just want to ask because I'm really curious about a situation I encountered... First of all: I'm running TM, RSRD & OM - and so far, all mods are really great! Thx to the developers! Back to the curious situation... Started german career in '39 (think it was September '39), 7th Flotilla (? - started with VIIb boat). Had a few patroul areas with rarely any encounter (ok so far) but then I found a REALY large convoy (about 25 merchantes guarded by only 2 destroyers). I had silent running on, engines to 0 knots (external view showed no mothing at all) and almost touched sea ground. Nevertheless first destroyer pinged me with it's sonar and those 2 destroyers droped almost everything they had on me - no chance of surviveing. I just wanna know, if this situation is somewhat normal or if it was just bad luck - because I realy don't think it's realistic. Playing dead rock on the bottom of the sea and getting found by sonar (they hadn't seen me surfaced)? Hard to believe... But still it's a great mod! So keep up the great work :arrgh!: |
I have problem with the snolker in late war the allies planes me:wah:
they see always the night in-depth snolker and me they sink........... i know that this does not happen in real life because the allied radars did not see snolker him saw seldom.....:salute: |
I too have the issue that I can not selet the 'weapons/senors' tab while on partrol
VIIC Jan 4 1942 23rd Salamis |
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It seems like these kind of problems appear mainly when you alt-tab out of the game, at least for me. |
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Watching the History Ch about U480 the stealth boat. It sunk a Corvett with 1 torp and the ship was gone in 30seconds.
I hit a destroyer with 1 torp , stern shot into her bow it took something like 5mins and it went down like a uboat diving, bow first, as it steamed foward. But with other with one the exact same shot this time it went on for 20-30mins steaming foward at 18knt and its bow never move down an inch. I went deep and lost it , as far as I could tell it just went sailing on as I never got it was a kill. Same destroyer type , same hole in both ships bows and 1 goes down in 5 mins the other sails on at speed and her bow does not dip any lower in the water ? |
Green Screen
Hi Lurker, it's that pest again!!:yep: I don't know if you picked this up but I'm not alone here, I noticed in the Nav training academy that right clicking the rear hatch at the rear of the control room the screen goes green, right click again and your back to control room, is this a problem only within the Nav training academy in the type IID?:hmmm:
Thanks. |
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in control room in SH4. also have volumetric fog on but environmental effects off. otherwise you may have transparent deck crew in some situations.:DL |
Thanks for that, will ignore it, yes I leave the volumetric fog off, I found, on my system anyway, that early morning fog looks terrible, can't describe it, if you don't move it looks ok but if you pan around yuck!!:DL
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umm.. how far away should merchants be spotting me?
Im having problems with being spotted way too early. On the surface at dusk, i was spotted 10km away by a single merchant as i was manuevering into an intercept position. happens quite often. Now i've been away from SH4 for quite some time now.. but I dont ever remember the visual detection range of merchants being that far. |
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