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search the SH4 forums or go to the Mods forum and search for his mods and see if one of them resolves your issue. :Kaleun_Cheers: |
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November 1942. Tambor out of Pearl. 8th patrol. heading to Dunkers Derp. middle of nowhere. no action. steaming as before. CTD. Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\TMO_BH\MODS] 100_Trigger Maru Overhaul 2.5 UpdateBH V2.0 200_Sargo 50 cal mg test 600 - 3000 Yard Bearing Tool (1920x) 610 Webster's 300' Underwater Visability for v1.5 620 Big Three PL IJN 999_KM_Keyboard |
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i suspect that these seemingly random CTD are caused by ships attempting to spawn and because there is something amiss with their ID's (equip, sns, dat, etc) the game does belly-up. this might be a stronger suspicion if you have made some changes to the version of 2.0 that you are playing which may have cleared up some of the suspected--ID-issues. just a hunch (boom-siss). |
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https://www.subsim.com/radioroom/sho...=Edit+menu.ini |
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I PM'd you. |
Progress on V2.1 is going on well, I need some testers. Let me know if interested!
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Progress is being made on V2.1. I am testing quite a few things...
Among them.. Through cloning, renaming, changing other things Looks about 24 new tankers and 32 merchant ships thus far, 10 troopships will be added to the roster. This will prevent sinking same ships over and over hopefully. Added quite a few of the smaller merchants and tankers as they were lacking in the sim and mod. Names and tonnages taken directly from JANAC and other sources, attempting to match the names and tonnages from real life photos to vessels we have in SH 4. Some ships will have a "date of death" (disappearance) date as some major warships such as carriers sunk at Midway etc. already have, so in mod already you're not going to see the Akagi or Kaga after Midway, so don't run into them again. Over time by late 1944 and into 1945, player will notice larger merchant ships, large tankers become fairly rare as it really happened as they were all basically sunk by end of 1944, early 1945. Of course I've made sure to keep enough traffic running and some larger vessels here and there to prevent things from becoming boring, but will be a noticeable difference in types of ships in convoys, aside from where are encountered. Special missions such as lifeguard duty, picket sweeping (lots of gun action against new roster of coastal vessels) will become commonplace as well, but plenty of opportunity (depending on area) to engage convoys. |
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Sounds great..can't wait to try it out!! Thunderhorse7635 |
Evil Aircraft
Oh those "evil" aircraft in TMO. Love them, hate them, they keep it interesting.
Testing refinement of the "MAD" sensor and AI MAD equipped planes interaction with HK hunter killer groups to match some experiences subs such as USS Halibut faced in November 1944, which led to Halibut being a constructive loss due to such heavy damage sustained at hands o MAD equipped planes and escorts they directed in. Watched a BETTY circle for hour, out of bombs but kept making dry runs, then two Type D escorts arrived on scene, came right o my location detected me and caused mortal damage, The plane remained on scene, seemingly directing. Thinking will have to make a special model of planes equipped with MAD in later war and have them assigned to HK groups in the subhunters campaign layer, operating in key areas. Random spawning with every aircraft with such a capable sensor would bring allied like effectiveness. |
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Webster's Better Air Patrols for v1.4 and v1.5 took care of the crazy amounts of patrols. |
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I'll help out, again. CW :arrgh!: |
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Excellent, your help is always appreciated! |
Welcome aboard!
thunderhorse7635!:Kaleun_Salute:...somewhat belatedly, pardon our lapse.
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Thank you, sir! Longtime follower of the site and experience-gaining sub commander!
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