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-   -   [WIP] Mega-Mod for SH5 (https://www.subsim.com/radioroom/showthread.php?t=176123)

morj_uk 07-14-11 07:40 AM

Keep getting smashed
 
Ok. uninstalled all my other mods, and went for this one. However , i'm fairly new at this. I torpedoed a destroyer and sank it then set sail with my tail between my legs as in hot pursuit were 2 other destroyers. Now.. these things are sticking to me like dog poo to the sole of your shoe could not shake them off. Now, not only that, there are now 8 of them. After a day of being peppered (unsuccessfully i might add) with depth charges i eventually ran out of Oxygen. In this massive thread somewhere is a way to change this difficulty so you can get rid of the poo easier. can any one help me out!!?? Please
Morgs:06:

The General 07-14-11 09:22 AM

Quote:

Originally Posted by morj_uk (Post 1704553)
Ok. uninstalled all my other mods, and went for this one. However , i'm fairly new at this. I torpedoed a destroyer and sank it then set sail with my tail between my legs as in hot pursuit were 2 other destroyers. Now.. these things are sticking to me like dog poo to the sole of your shoe could not shake them off. Now, not only that, there are now 8 of them. After a day of being peppered (unsuccessfully i might add) with depth charges i eventually ran out of Oxygen. In this massive thread somewhere is a way to change this difficulty so you can get rid of the poo easier. can any one help me out!!?? Please
Morgs:06:

Unfortunatly you've stumbled upon SH5's greatest flaw and a major part of what makes it currently unplayable. In certain situations, once the AI has a lock on you that lock is permanent, until you save and reload the game. This of course completely destroys the immersion factor and thus ruins the game. I know that The Dark Wraith has worked fantastically hard on an AI Mod, which you may wanna try. That's located here:

http://www.subsim.com/radioroom/showthread.php?t=171973

I'm not sure if this truly fixes that problem, it may be hardcoded (meaning it's only correctable by the development team that created SH5, that would be bad and mean that SH5 is truly dead for me). Hopefully it is fixable. I believe The Dark Wraith is working on an update for his Magnum Opus that contains a myriad of improvements and hopefully this version will make SH5 playable at last. Can't wait! :yeah:

0rpheus 07-17-11 10:35 PM

Sorry to report I have the upright oil slick problem, they seem to follow the sub around sometimes too. Also hilarious light shafts shining through the faces of the two interactable characters (engineer and mission commander) in the sub pen :haha: Also getting a fair few CTDs.

Haven't seen a fix anywhere but never hurts to bug report. :salute:

Silent Steel 07-18-11 01:53 AM

Quote:

Originally Posted by morj_uk (Post 1704553)
In this massive thread somewhere is a way to change this difficulty so you can get rid of the poo easier. can any one help me out!!?? Please
Morgs:06:

As reported by The General above the IRAI is a good suggestion since the values for the various hazards are adjustable.

//

trebby 07-19-11 02:04 AM

Hi guys,

After installing via JGSME MO plus patch, I get a funny grey "popup" shield in harbour. It is divided in 2 black windows with an unclickble "ok".
Then on the grey part below it gives 3 clickable but not responding alternatives OK, ACCEPT and eehhrm CANCEL. No other mods installed, no such prob on vanilla.

I cannot interact with fregattencaptain for missionorders ect. No probs single mission (what I played thusfar)...

Any clues? Cheers, Trebb.:salute:

0rpheus 07-19-11 09:35 AM

Any idea what the big pink splotch that appears when you've sunk a ship is? Sometimes it seems to rest on the waves, other times it seems to float about conning tower height, giving everything below the deck crew's eye-level a pink tinge!

TheDarkWraith 07-19-11 10:51 AM

Quote:

Originally Posted by 0rpheus (Post 1707959)
Any idea what the big pink splotch that appears when you've sunk a ship is? Sometimes it seems to rest on the waves, other times it seems to float about conning tower height, giving everything below the deck crew's eye-level a pink tinge!

It's the flare's reflection on the water. Look high up in the sky and you'll see a red flare burning (if the unit fired off a flare before being destroyed). This comes from the FX_Update mod.

0rpheus 07-19-11 11:48 AM

Oh, I see! Thanks TDW :)

Any idea on what causes the oil slick glitch then? Looks like one of those hair-tearing recurring issues that just won't go away! :hmmm:

TheDarkWraith 07-19-11 12:22 PM

Quote:

Originally Posted by 0rpheus (Post 1708028)
Oh, I see! Thanks TDW :)

Any idea on what causes the oil slick glitch then? Looks like one of those hair-tearing recurring issues that just won't go away! :hmmm:

What's wrong with the oil slicks? I fixed them in the last FX_Update version. Are you using that version?

0rpheus 07-19-11 01:19 PM

Quote:

Originally Posted by TheDarkWraith (Post 1708046)
What's wrong with the oil slicks? I fixed them in the last FX_Update version. Are you using that version?

Same standing vertical reported in this thread before, also vertical ones following the boat about. I'm not using anything beyond what's in the OM mod as on the front page, I think someone mentioned that before but I thought I read in the OM docs that it was included already, so I thought I'd better not install it twice?

Same with the uboat CTD fix, that's included too isn't it? Or should I be getting that as well? I'm a bit new to SH5 modding, so sorry if these are dumb questions!

Current JSGME list:

Magnum Opus 0 0 1
Magnum Opus v0 0 1
Magnum Opus patch2
Arclight MRP
Critical hits 1.1 torpedos
TDW DC water Disturbance
Open Horizons II light

TheDarkWraith 07-19-11 01:29 PM

Quote:

Originally Posted by 0rpheus (Post 1708076)
Same standing vertical reported in this thread before, also vertical ones following the boat about. I'm not using anything beyond what's in the OM mod as on the front page, I think someone mentioned that before but I thought I read in the OM docs that it was included already, so I thought I'd better not install it twice?

Same with the uboat CTD fix, that's included too isn't it? Or should I be getting that as well? I'm a bit new to SH5 modding, so sorry if these are dumb questions!

Current JSGME list:

Magnum Opus 0 0 1
Magnum Opus v0 0 1
Magnum Opus patch2
Arclight MRP
Critical hits 1.1 torpedos
TDW DC water Disturbance
Open Horizons II light

the uboat CTD fix hasn't changed in version so there's no need to install it again. The FX_Update mod has changed in version since MO so it's ok to install again (after MO)

0rpheus 07-19-11 01:39 PM

Fair enough, I'll get that now then. :) Good to know the uboat fix is in there, must be something else wonky though as I still get the occasional CTD... though it's starting to see like that's the norm for this game even with a perfect installation! ;)

Trevally. 07-19-11 01:44 PM

Quote:

Originally Posted by 0rpheus (Post 1708089)
I still get the occasional CTD... though it's starting to see like that's the norm for this game even with a perfect installation! ;)

No,
This game can run without ctds if you have the correct setup.

0rpheus 07-19-11 02:15 PM

Quote:

Originally Posted by Trevally. (Post 1708096)
No,
This game can run without ctds if you have the correct setup.

Argh, wonder what's causing it then? Must be something in OM you think? How frustrating lol :P

Trevally. 07-19-11 02:32 PM

Quote:

Originally Posted by 0rpheus (Post 1708118)
Argh, wonder what's causing it then? Must be something in OM you think? How frustrating lol :P

I wish I could say what causes them for some, but:doh: could be lots of things:O:

If you use a good mod list from users who have spent time getting them right - you should then follow the "SH how to avoid ctds" rule book.
  1. never run TC over 1024
  2. never run TC over 64 when close to land
  3. install mods in bunker (unless stated ok not to)
  4. never save/load when ships are within 30km
  5. never save/load when underwater
  6. learn what the mods you install do and what files they change
EDIT: Sorry TDW for this OT


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