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Silent Steel 09-21-12 01:29 AM

@ LtzS_Petersen
 
Try this;

C:\Ubisoft\Silent Hunter 5\Support\GameUpdater\gu.exe

If this wouldn't get you updated you could even donwnload the patch; SH5 Patch 1.2.0

LtzS_Petersen 09-21-12 12:41 PM

I think many of my Mods requires 1.2, so i have patched it a long Time ago. I dont know where i can check this, but in the "NewUIs_byTDW.." readme is 1.2 required, and that was one of my first Mods.

@Targor Avelany: jep, i did.
Im not sure (cause i didnt play SH5 a long time) if it is an Error, but i cannot hear the Engines on the Bridge and in the Engine Room at dead slow ahead. I think its not normal, but i also didnt know, if OH II is the reason. I think i will use an extra Thread for this. Thx for the Answers!

hanspetterbre 09-22-12 12:33 AM

Nice one:)

Silent Steel 09-22-12 02:09 AM

Quote:

Originally Posted by LtzS_Petersen (Post 1937387)
I think many of my Mods requires 1.2, so i have patched it a long Time ago. I dont know where i can check this!

In the Menu screen check top right corner.
If patched you should see v.1.2.0

Trevally. 09-22-12 03:32 AM

Quote:

Originally Posted by hanspetterbre (Post 1937541)
Nice one:)

Thanks hanspetterbre and welcome to subsim:salute:

JU_88 09-22-12 09:05 AM

Just stuck my head round the door -and wow! this looks amazing, well done to all those involved :salute:

Trevally. 09-22-12 10:01 AM

Quote:

Originally Posted by JU_88 (Post 1937646)
Just stuck my head round the door -and wow! this looks amazing, well done to all those involved :salute:

Thanks JU - I hope you get the chance to try it:up:

LtzS_Petersen 09-22-12 11:13 AM

I forgot my Manners. Thanks for this nice Mod, i will fix my soup and travel to Asia soon. :sunny:

/done and one the Way.

PANCHO-VILLA 09-24-12 06:12 PM

Please. Missing texture whale. The could put a download link. Thank you.

data/Sea/HBWhale/HBWhale_T01.dds
data/Sea/HBWhale/HBWhale_N01.dds

LtzS_Petersen 09-28-12 02:06 PM

Resupply with the "Dithmarschen" in the South Atlantic, on the Way to the Monsun Group.
http://www.abload.de/img/resupplykleinx0ui5.jpg

Sunk one Troup Transport and a Medium Freighter before. 19807 BRT :D

Small Fog @Sobers Modlist, but i miss my Flag?

Trevally. 09-28-12 02:12 PM

Quote:

Originally Posted by LtzS_Petersen (Post 1941064)
Resupply with the "Dithmarschen" in the South Atlantic, on the Way to the Monsun Group.


Sunk one Troup Transport and a Medium Freighter before. 19807 BRT :D

Small Fog @Sobers Modlist, but i miss my Flag?

Great work Kapitäne! :Kaleun_Salute:

Sink em all:arrgh!:

Trevally. 10-04-12 12:32 PM

Quote:

Originally Posted by Harbinger1
I generally refrain from sending private messages however this message is in reference to a response from you on one of my threads. I was having problems with Black Pit in locating specific types of ships such as a troop carrier and cargo ships to fulfill my missions. You recommended that I install OH 2 to replace my current OH 1.2.0. As of today I installed the OH 2v and I re-started the Black Pitt mission in Port from the beginning. My questions pertain as to how will I know when I have fulfilled
the required kills? I the old version I was informed as to how many and types of merchants kills I should sinks. Those parameters
are no longer listed in the OH2v. Can I attack any merchant I wish and will I eventually get a message that I have completed Triumph of the Wolf-pack ?
I see the same grayed out shapes on the upper left which in the old version would get highlighted after so many kills, is this the same in this newer version.
One last think, on my main page I still have my old OH version still reading as 1.2.0 is this something that the new OH 2 did not change. Thanks.

Hi Harbinger1

You can view your progres with v2 now with the same use of the progres bar (a white line will grow as you sink ships). See this thread for more info http://www.subsim.com/radioroom/showthread.php?t=198799

As for targets - any ship sunk will count:up:

As you are playing the objective TotWP - see this note from post 1 on the main OHII thread:-

Quote:

.
Campaign Objective - Triumph of the Wolfpack (TotWP)
With version 1.7 and higher, I have added a new type of campaign objective. Now when you play Triumph of the Wolfpack, you will get to take part in actual wolfpacks. This is done using the secondary missions that you get when you request mission in the briefing map as normal. Now for most objectives, this does not matter if you pick these missions or not. With TotWP, they are required.
So to play this campaign objective, click the request button and you will get an orange marker on your map. You then go on patrol as normal - but his time you must sail to these markers. If you meet a convoy while you are heading there and decide to attack it, you should think about re-arming before going to these marker.
If you do dicide to re-arm - goto a near by base and select "refit". If you went back to the bunker do not select end patrol. If you do then you will need to go back to the briefing map and select a new mission. I have only made three of these missions so far and each time you return to port, it uses one up even if you did not go there.

So - when you arrive at the markers a message will be sent to you. These messages can be sent to you by the stock game and so can be read in the captian log button. You can also get them sent by TDWs radio mod. These can be read the normal way and will have a red background (sometimes you may not get one, but will get the other - looking into why this happens). Both these message types will drop your TC to preset number and play a sound. Pay close attention to these messages as you will be told to go to map areas etc. The next stage, when this happens is triggered by you doing the task as in the message. So if you do not check the messages you get - you will not be able to continue the wolfpack attack and be recorded in history as the u-boat that did not show. At some point a message will be sent ordering you and the other boat in the wolfpack to attack. This is always the last order you will be given and you should act on your own data from then on.

Sink em all

Where you see v1.2, this means the SH5 version, not OHII. So you will only know what version of OHII you are using by checking you mod list.
I could if the next release add a version number to the OHII banner in main menu to make this clearer.

I am also going to paste this message to the OHII thread as it may help others:up:

Cheers
Trevally

Trevally. 10-04-12 12:41 PM

Quote:

.
Operation Drumbeat missions wont show up after the first one.

Hello. I have completed the first mission for Operation Drumbeat yet no more missions exist after that, in fact all the way into the next campaign. Does anyone know what might be wrong?
Here is my mod list Harbour_Addition_Environment_Enhancement MOD v0.5 - Open_Horizons
OPEN HORIZONS II_full v2
TDW_Mines_Subnets_Detectable_in_hydro (OH II v2)
Radio_Messages_1_2_0_Non-NewUIs
mtns - more traffic, nations and ships 1_8f
mtns - OHII&HarbourAdditon_Fix_1_9a
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
MightyFine Crew Mod 1.2.1 Alt faces
German U-Boat Crew Language Pack
MightyFine Crew Mod 1.2.1 Alt w beards
Grossdeutscher Rundfunk
Danevangs PS 1.0 Type VIIC-upg Schlickgrau 58
SteelViking's Interior Mod V1.2
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Ui-Boat V5.02
Loading Screens Mod
D-Day Langings
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equip_Upgrades_Fix_1_4_AFFOE_151
Equipment_Upgrades_Fix_v1_4_Patch_1
Equip_Upgrades_Fix_1_4_Patch_1_AFFOE_151
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix

Accurate German flags mod and critical hits for torpedoes and deck gun mods are used by replacing the vanilla files.
I am reposting this here while I look into the issue:up:
It is from this thread by Zgok http://www.subsim.com/radioroom/show...28#post1943728

Trevally. 10-04-12 02:05 PM

I have looked into OpDrumbeat and can find no errors.
Can you post a screenshot of your campaign box in the map view so I can see more information.

Thanks

Segwin 10-04-12 03:33 PM

Resupply
 
Hello Trev :salute:

I was reading in this thread where TDW had fixed (or made working) resupply. What are the parameters that will dictate when you can, or can't, resupply. Every time I request resupply via the radio man I get request denied.

Running Sobers mod fyi.

Thanks!

Trevally. 10-04-12 04:07 PM

Quote:

Originally Posted by Segwin (Post 1943995)
Hello Trev :salute:

I was reading in this thread where TDW had fixed (or made working) resupply. What are the parameters that will dictate when you can, or can't, resupply. Every time I request resupply via the radio man I get request denied.

Running Sobers mod fyi.

Thanks!

For resupplies - only some campaigns have that option.
Anyone where distance is an issue, so:-

OD
DW
MG

:up:

TheBeast 10-04-12 04:50 PM

Also in Black Pit you can refit at sea.

gap 10-05-12 09:52 PM

U-boat refitting at sea
Part I: German tankers interned in Spanish ports

continues in this post



Even though neutrality regulations prohibited merchant ships interned in neutral ports to refit war ships or u-boats, with connivance of the Spanish authorities some ships secretly refuelled and provided U-boat with provisions. These refittings usually took place at night, when the risk of being caught was smaller, and they were abondoned by late 41- early 42, when the commissioning of the new type XIV Milchkuh U-boats rendered the use of surface vessels for U-boat refitting needless.

The list of the interned German tankers and U-boat that refuelled from them follows below. By comparing patrol dates and areas (marked in color) of the refitted subs, it won't be difficult to track down the OHII campaign/mission best fitting those patrols.

Here is the list:


Ship name: MV Max Albrecht
Location: Ferrol (Galicia)
Documented refits from this unit (3):
  • U-30 (type VIIa), 6th patrol: outbound Wilhelmshaven, 08/06/1940, inbound Lorient, 07/07/1940; patrol duties carried out: patrolling South Western Approaches; refitted from MV Max Albrecht on 18/06/1940;

  • U-68 (type IXc), 4th patrol: outbound Lorient, 14/05/1942, inbound Lorient, 10/07/1942; patrol duties carried out: patrolling Caribbean; refitted from MV Max Albrecht on 17/05/1942;

  • U-66 (type IXc), 6th patrol: outbound Lorient, 23/06/1942, inbound Lorient, 29/09/1942; patrol duties carried out: patrolling the Atlantic coast of South America, between Venezuela and Dutch Guiana (modern Suriname) ; refitted from MV Max Albrecht on 23/09/1942.


Ship name: MV Bessel
Location: Vigo (Galicia)
Documented refits from this unit (8):
  • U-43 (type IX), 4th patrol: outbound Wilhelmshaven, 13/05/1940, inbound Wilhelmshaven, 22/07/1940; patrol duties carried out: patrolling South Western Approaches and Portuguese coastal waters; refitted from MV Bessel on 18/06/1940;

  • U-29 (type VIIa), 5th patrol: outbound Wilhelmshaven, 27/05/1940, inbound Wilhelmshaven, 11/07/1940; patrol duties carried out: patrolling South Western Approaches off Bay of Biscay; refitted from MV Bessel between 20 and 21/06/1940;

  • U-52 (type VIIb), 4th patrol: outbound Kiel, 08/06/1940, inbound Lorient, 21/07/1940; patrol duties carried out: patrolling South Western Approaches and Bay of Biscay; refitted from MV Bessel on 01/07/1040;

  • U-77 (type VIIc), 3rd patrol: outbound St. Nazaire, 11/10/1941, inbound Lorient, 13/11/1941; patrol duties carried out: wolfpack operations in Mid Atlantic and Western Approaches; refitted from MV Bessel on 08/11/1941;

  • U-96 (type VIIc), 7th patrol: outbound St. Nazaire, 27/10/1941, inbound Mediterranean sea (back to St. Nazaire on 06/12/1941 after being bombed by a British aircraft near Gibraltar); patrol duties carried out: wolfpack operations in Mid Atlantic and Western Approaches; refitted from MV Bessel between 27 and 28/11/1941;

  • U-574 (type VIIc), 1st patrol: outbound Kiel, 08/11/1941, sunk on 19/12/1941 in North Atlantic near Punta Delgada, by ramming and depth charges from HMS Stork; patrol duties carried out: wolfpack operations in Mid Atlantic and then Gibraltar area; refitted from MV Bessel between 11 and 12/12/1941;

  • U-575 (type VIIc), 2nd patrol: outbound St. Nazaire, 09/11/1941, inbound Mediterranean sea (back to St. Nazaire on 17/12/1941 after detecting ASW activity on approaching Gibraltar); patrol duties carried out: wolfpack operations in Mid Atlantic; refitted from MV Bessel between 12 and 13/12/1941;

  • U-434 (type VIIc), 1st patrol: outbound Kristiansand, sunk 18/12/1941 north of Madeira, Portugal, by depth charges from HMS Blankney and HMS Stanley; patrol duties carried out: wolfpack operations in mid Atlantic; refitted from MV Bessel between 14 and 15/12/1941.


Ship name: MV Thalia
Location: Cadiz (Andalusia)
Documented refits from this unit (6):
  • U-25 (type Ia), 2nd patrol: outbound Wilhelmshaven, 13/01/1940, inbound Wilhelmshaven 19/02/1940; patrol duties carried out: patrolling Portuguese coastal waters and Gibraltar area; refitted from MV Thalia on 30/01/1940;

  • U-109 (type IXb), 2nd patrol: outbound Lorient, 28/01/1941, inbound Lorient 17/08/1941; patrol duties carried out: wolfpack operations off Atlantic coast of Morocco, Gibraltar, Azores Islands; refitted from MV Thalia on 21/07/1941;

  • U-331 (type VIIc), 1st patrol: outbound Kiel, 02/07/1941, inbound Lorient 19/08/1941; patrol duties carried out: wolfpack operations in mid Atlantic south of Greenland, and between Gibraltar and Azores Islands; refitted from MV Thalia between 1 and 02/08/1941;

  • U-564 (type VIIc), 3rd patrol: outbound Brest, 19/09/1941, inbound Lorient 01/11/1941; patrol duties carried out: wolfpack operations in North Atlantic off Cape Farewell (Greenland) and west of Gibraltar; refitted from MV Thalia between 14 and 15/10/1941, and transfered to her a medical case;

  • U-204 (type VIIc), 3rd patrol: outbound Brest 20/09/1941, sunk 19/10/1941 off Tangiers by depth charges from HMS Mallow and HMS Rochester; patrol duties carried out: escorting the German blockade runner MV Rio Grande (heading to Japan) off Bay of Biscay, wolfpack operations west of Gibraltar and off Atlantic coast of Morocco; refitted from MV Thalia between 15 and 16/10/1941;

  • U-652 (type VIIc), 3rd patrol: outbound Lorient, 01/11/1941, inbound Messina (Sicily, Italy), 12/12/1941; patrol duties carried out: patrolling mid Atlantic between Greenland, US Atlantic coast and Azores, then escorting the German merchant auxiliary cruiser KM Komet to Bay of Biscay, then patrolling Mediterranean sea east of Gibraltar and off Baleares islands; refitted from MV Thalia between 27 and 27/11/1941.


Ship name: MV Corrientes and MV Charlotte Schliemann
Location: Las Palmas (Canary Islands)
Documented refits from this unit (6):
  • U-124 (type IXb), 4th patrol: outbound Lorient, 23/02/1941, inbound Lorient, 01/05/1941; patrol duties carried out: patrolling central Atlantic and West African coast; refitted from MV Corrientes or MV Charlotte Schliemann on 03/03/1941;

  • U-105 (type IXb), 2nd patrol: outbound Lorient, 22/02/1941, inbound Lorient, 13/06/1941; patrol duties carried out: patrolling central Atlantic, off Cape Verde and West African coast, then escorting the German blockade runner MV Lech; refitted from MV Corrientes or MV Charlotte Schliemann on 04/03/1941;

  • U-106 (type IXb), 2nd patrol: outbound Lorient, 26/02/1941, inbound Lorient, 17/06/1941; patrol duties carried out: patrolling central Atlantic, off Cape Verde and West African coast, then escorting the German blockade runner MV Lech; refitted from MV Corrientes or MV Charlotte Schliemann on 05/03/1941;

  • U-123 (type IXb), 5th patrol: outbound Lorient, 15/06/1941, inbound Lorient, 23/08/1941; patrol duties carried out: patrolling central Atlantic and West African coast; refitted from MV Corrientes or MV Charlotte Schliemann on 25/06/1941;

  • U-69 (type VIIc), 3rd patrol: outbound Lorient, 05/05/1941, inbound St. Nazaire, 08/07/1941; patrol duties carried out: patrolling central Atlantic and West African coast down to Gulf of Guinea, and mine lying Lagos (Nigeria) and Takoradi (Ghana); refitted from MV Corrientes or MV Charlotte Schliemann on 30/06/1941;

  • U-103 (type IXb), 4th patrol: outbound Lorient, 01/04/1941, inbound Lorient 12/07/1941; patrol duties carried out: patrolling central Atlantic and West African coast; refitted from MV Corrientes or MV Charlotte Schliemann on 05/07/1941.

THE_MASK 10-06-12 01:14 AM

Question . If i add the mod Expanded Navies by Cybermat47 v.0.0.06 after OH2 . Is there a finite number of spawned ships at any one time . So basically if more contries ships are added does this reduce the amount of ships spawning from a certain country . Hard for me to explain . More rosters but same amount of ships so less of each country . Do you get what i trying to say . Less polish ships etc .

Trevally. 10-06-12 03:05 AM

Thanks Gap - I will have a read through that:up:

EDIT:
Ok great work Gap:)
I have taken all this info and will go through the campaigns and add any missing tankers.
Looks like SW approaches should get a tanker for 41 - I think most other are in the war already, but will check.


Quote:

Originally Posted by sober (Post 1944582)
Question . If i add the mod Expanded Navies by Cybermat47 v.0.0.06 after OH2 . Is there a finite number of spawned ships at any one time . So basically if more contries ships are added does this reduce the amount of ships spawning from a certain country . Hard for me to explain . More rosters but same amount of ships so less of each country . Do you get what i trying to say . Less polish ships etc .

This mod will sit quite nice with OHII:yep:
If we look at the Australian roster - when in campaign MG the Australian navy will spawn ships as per the cmapaign files. I did use the command "generic" as often as I could.

So if your Australian roster now has more DDs than the standard OHII Australian roster - they will be pulled into the game. The numbers will be the same, you will just see more types. So no - this will not lessen other ships from other countries.

However where new classes have been added "CV" etc - these are not within the OHII campaign files and so will not be pulled in.
I use generic for DD and Escorts.

Where these new ship classes were used - I could add them the next time I work on the mod. This would require me to add Cybermat's mod


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