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-   -   (REL) Pacific enviroment/ROW/Leovampire and Kriller2 (https://www.subsim.com/radioroom/showthread.php?t=130150)

leovampire 11-13-07 05:27 PM

Kriller dosn;t use the camera flair because his card will not produce it.
 
Quote:

Originally Posted by momo55
@kriller2 : i have a nvideacard (8800gts 640mb) and tried both ..with and without sun halo camera.
I prefer without..because it gives me the feeling i'm looking true the eyes of the captain .
With i feel like i am a cameraman .
It al comes to personal taste if you have the choise.

good hunting and save return;)

Unfortunatly Kriller has an ATI card. I offerd him my old NVidia Card I use to use for the game for free but his system dosn't suport PCI express.

kriller2 11-13-07 05:29 PM

The components in ROW
 
http://img217.imageshack.us/img217/8...talleplwc8.jpg

And last a diagram of the different opions in ROW.

Hey I got a new tag to the left :rotfl: (hick!)

leovampire 11-13-07 05:37 PM

Yo ho ho and a bottle of RUM
 
Quote:

Originally Posted by kriller2
http://img217.imageshack.us/img217/8...talleplwc8.jpg

And last a diagram of the different opions in ROW.

Hey I got a new tag to the left :rotfl: (hick!)

I like the new picture with your name you Pirate!!! :rotfl: :rotfl:

ATR-42 11-13-07 05:41 PM

Has anyone reported, or found bow reflections coming off the windlass on the bow?

little distracting when viewing from the bridge.

in fact, as i vew the sub externally and it goes by i can see the reflections or flickering on the windlass and most of the deck cleats as well, only on the back side of them...

leovampire 11-13-07 05:45 PM

picture please?!
 
Quote:

Originally Posted by ATR-42
Has anyone reported, or found bow reflections coming off the windlass on the bow?

little distracting when viewing from the bridge.

in fact, as i vew the sub externally and it goes by i can see the reflections or flickering on the windlass and most of the deck cleats as well, only on the back side of them...

Caustic ocean reflection's on the sub or sub reflection on the water?!

Yes I did raise the caustic reflections a bit higher on the sub they did not look right always staying so low seeing how big the ocean is vs the sub if this is what you mean?!

The sub is rounded so there isn't much supose to stop the caustics from being projected onto the sub.

Just be glad I couldn't figure out how to add the node's to the conning towers or you would have it on them as well! :rotfl: :rotfl:

leovampire 11-13-07 05:55 PM

BTW Panthercules asked if I could look at the sub movment's more
 
He thought there was a bit too much ROll and not enough pitch so I did a little fine tunning and a few adjustments and now he is testing this out as well as I in game.

If he agree's it look's act's and work's well there might be a new Sub refletion roll pitch download in the future. I am working in uncharted ground right now so it need's to be tested well first.

My first try at this made the sub A*S heavy and the second try made it nose heavy.

I think I found a good balance but have to wait and see what the tests produce.

kriller2 11-13-07 06:10 PM

The new effects looks very good
 
http://img62.imageshack.us/img62/746/lightbeamrh5.jpg

The new reflections for the lightbeams looks good Leo, you can see how it lightens up the crew :cool: and when you are far away the light allmost make you blind for a sec.

Doh! my sig is changed, I was happy being drunk in trinidad ! :nope:

ATR-42 11-13-07 08:45 PM

man leo, you really got the roll and pitch right!! sailing through my first storm with your updated files, i almost want to hurl makes me feel like im back out in the ocean! I love it!!!

nicely done!

clayman 11-13-07 09:02 PM

Oh man Leo it's looking so good!

@ kriller2 ... thanks for posting the JSGM diagram! I forgot to load the Texture w-out sun glare in my latest incarnation ... ;)

I can't tell you guys how awe inspiring everything is now ... what a blast it is to go topside!

Archie 11-14-07 01:43 AM

Quote:

Originally Posted by leovampire
Quote:

Originally Posted by Archie
Quote:

Originally Posted by leovampire
Quote:

Originally Posted by Archie
First of all AWESOME work, thank you doesn't come close....

One issue, since downloading the new "ROW_SPecial_Effects_With_Triger_Maru_Zone's " file my torpedoes go straight through the japanese ships, not under, but literally straight into the ship and come out the other side without exploding. Anybody else seen this? :hmm:

I need to know what ships please?!

Um.... All of them so far.... :hmm: I even fired a torp at one of our own tankers in port and it did the same thing.

I hit 2 tankers and a DD in the normal campaign layers and sunk them and also in the school missions I hit everything I used a torpedo on so I do not know what is going on on your side of the tracks. Are you shure the torp's are not going under neath the ship's? Are you running a torpedo mod in your game?

And Wilcke just said he tryed the T.M. zone's file and had no problems so I just don;t know what to do to help at the moment. Try another one of the zone's files in your game and see what happens.

So far I have tested the Light NSM one and the T.M. one with no problems and I found and fixed the one with the stock game one that I found myself.

Hi Leo,

No torpedo mods, just TM 1.6.5 and ROW. I downloaded NSM 3.3 Lite and just dumped it straight into JSGME at the end of all the TM and ROW mods and hey presto, torps work again.....!? Can I leave it like that or will that stop something else from working?? BTW thanks for your help on this!

billko 11-14-07 02:58 AM

Quote:

Originally Posted by Archie
Quote:

Originally Posted by leovampire
Quote:

Originally Posted by Archie
Quote:

Originally Posted by leovampire
Quote:

Originally Posted by Archie
First of all AWESOME work, thank you doesn't come close....

One issue, since downloading the new "ROW_SPecial_Effects_With_Triger_Maru_Zone's " file my torpedoes go straight through the japanese ships, not under, but literally straight into the ship and come out the other side without exploding. Anybody else seen this? :hmm:

I need to know what ships please?!

Um.... All of them so far.... :hmm: I even fired a torp at one of our own tankers in port and it did the same thing.

I hit 2 tankers and a DD in the normal campaign layers and sunk them and also in the school missions I hit everything I used a torpedo on so I do not know what is going on on your side of the tracks. Are you shure the torp's are not going under neath the ship's? Are you running a torpedo mod in your game?

And Wilcke just said he tryed the T.M. zone's file and had no problems so I just don;t know what to do to help at the moment. Try another one of the zone's files in your game and see what happens.

So far I have tested the Light NSM one and the T.M. one with no problems and I found and fixed the one with the stock game one that I found myself.

Hi Leo,

No torpedo mods, just TM 1.6.5 and ROW. I downloaded NSM 3.3 Lite and just dumped it straight into JSGME at the end of all the TM and ROW mods and hey presto, torps work again.....!? Can I leave it like that or will that stop something else from working?? BTW thanks for your help on this!

NSM has to go before the ROW mods or you overwrite all the zone files that ROW sets up...

Bill

ryanwigginton 11-14-07 05:47 AM

Hey Leo,

Not sure what going on here. I have TM and ROW installed as per the JSGME screenie. Only seen this since adding the new object reflections. It happens viewing from the deck also. Use the Binos or scope zoom however and it returns to normal. My first screens post so not sure if I got this right.. here goes..

http://gallery.filefront.com/martinistripes//823991/

http://gallery.filefront.com/martinistripes//823990/

http://gallery.filefront.com/martinistripes//823990/EDIT: Doh! Not sure what I did wrong.. tried to follow your guide but I'm using Firefox and not quite sure what you meant when you said right click on the image and press save. The second screenie is of the same area viewed at zoom.

DrBeast 11-14-07 06:30 AM

Quote:

Originally Posted by ryanwigginton
Hey Leo,

Not sure what going on here. I have TM and ROW installed as per the JSGME screenie. Only seen this since adding the new object reflections. It happens viewing from the deck also. Use the Binos or scope zoom however and it returns to normal. My first screens post so not sure if I got this right.. here goes..

[img]http://gallery.filefront.com/martinistripes//823991/[img]

[img]http://gallery.filefront.com/martinistripes//823990/[img]

http://gallery.filefront.com/martinistripes//823990/EDIT: Doh! Not sure what I did wrong.. tried to follow your guide but I'm using Firefox and not quite sure what you meant when you said right click on the image and press save.

The [img] tag in the end needs to be [/img]

ryanwigginton 11-14-07 07:14 AM

I added the [/img] part and now it looks as though no image is appearing at all :-?

DrBeast 11-14-07 08:27 AM

Seems you have copy/pasted the link wrong. Or filefront doesn't like pics?

Try uploading to a place like imageshack or photobucket


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