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-   -   [REL] Trigger Maru Overhauled (https://www.subsim.com/radioroom/showthread.php?t=132330)

Hylander_1314 11-13-09 04:55 PM

Thanks Ducimus for an updated version of TMO!:up: Just got settled back in Michigan out of the Detroit area. So this was a very pleasant suprise.

Ducimus 11-13-09 05:23 PM

Quote:

Originally Posted by PeKlo (Post 1203068)
My problem is that when I open the museum and browse in it, some of the aircraft (such as corsair and some others...) doesn't make any sound.

I suspect there may be a problem with your install. I checked earlier after reading this, and i heard sound coming from all aircraft i looked at.

Quote:

Originally Posted by Hylander_1314 (Post 1203078)
Thanks Ducimus for an updated version of TMO!:up: Just got settled back in Michigan out of the Detroit area. So this was a very pleasant suprise.

Don't get too comfy with version 1.7. With any luck, i should have version 1.9 uploaded sometime next week.

AVGWarhawk 11-13-09 05:30 PM

Quote:

Originally Posted by PeKlo (Post 1203068)
Hello, I'm quite new to SH4 modding, but after playing GWX for a while I figured I might as well give it a go. I downloaded TMO 1.7 with both fixes and RSRD for TMO. I put them into mods folder and enabled them in the order I had found in the readme. I am using no other mods and have SH4 version 1.5. My problem is that when I open the museum and browse in it, some of the aircraft (such as corsair and some others...) doesn't make any sound. I haven't tested these in missions or campaign yet, as I haven't started playing yet. So, does anyone have this problem too? Is it only the museum or should I expect being attacked by silent and deadlier aircraft?:dead::dead::dead:

You really do not hear the aircraft until they are on top of you. By then it will not matter anyway. BOOOOOM! :o

lurker_hlb3 11-13-09 06:40 PM

New version of RSRDC for TMO ( v502 ). It supports TMO 18x

cgjimeneza 11-13-09 08:27 PM

to Lurker and Ducimus
 
If you ever come down to Costa Rica.....


we all owe you too much my friends

:rock:

cgjimeneza 11-13-09 09:59 PM

visual range
 
have tried a patrol mid 44, balao from australia

had a lot of trouble getting visual ID on Obs scope at night at 1000 yds.

engaged and sank aux gunboat in formosa, could not get the scope or deck gun to see him, at all... once he was within 500 yds of me.

do check visual settings.

TriggerMaru_Overhaul_17
BETA_TMO_17_to_184
PATCH1_v1_ship_Roster_changes
PATCH2_v1_ASW_changes
PATCH3_v1_Campaign
PATCH4_v1_RealEnv

AVGWarhawk 11-13-09 10:20 PM

Quote:

Originally Posted by cgjimeneza (Post 1203221)
have tried a patrol mid 44, balao from australia

had a lot of trouble getting visual ID on Obs scope at night at 1000 yds.

engaged and sank aux gunboat in formosa, could not get the scope or deck gun to see him, at all... once he was within 500 yds of me.

do check visual settings.

TriggerMaru_Overhaul_17
BETA_TMO_17_to_184
PATCH1_v1_ship_Roster_changes
PATCH2_v1_ASW_changes
PATCH3_v1_Campaign
PATCH4_v1_RealEnv

What do you mean? Physically seeing the ship through your scope/binocs? To dark? Gamma setting? At a thousand yards..you know course/speed, really no need to identify the dark vessel. Fire away! :yeah:

Ducimus 11-13-09 10:26 PM

Quote:

Originally Posted by AVGWarhawk (Post 1203225)
What do you mean? Physically seeing the ship through your scope/binocs? To dark?

What AVG said.

Is the problem you can see them, but can't get an ID on them?
(This would indicate there's a problem with the light factor in sensors.cfg, or so is my first guess )

or

You just plain flat out can't see them to get an ID?
(this would indicate the new night scope texture isn't working out so well)


There's a big difference there. Which is it?

cgjimeneza 11-13-09 10:31 PM

Quote:

Originally Posted by Ducimus (Post 1203226)
What AVG said.

Is the problem you can see them, but can't get an ID on them?
or
You just plain flat out can't see them to get an ID?

There's a big difference there. Which is it?

exactly, I could see the siloutte at night on the two allied ships, no id... this was south of Truk

and the gunboat was in daylight the harbour on the ssw of Formosa, contact with it was made via radar, but no visual even while engaging in broad daylight, clear weather, gun was firing in manual control... nothing on TDC or binocs or mk-1 eyeball, I could see the shimmer / distortion but no clear ship..

very weird

Ducimus 11-13-09 10:34 PM

Ok, you can see it, but the watch crew can't? If that's the case case it's a problem with the sensors.cfg. Earliest i can work on it will be sunday night.

Probably the cause is having added RE this morning. I tested AI visual sensors against the player, but i forgot to check player visual sensors against the AI. Didn't think i needed to, but.. sure is sounding that way.

cgjimeneza 11-13-09 10:39 PM

exactly
 
roger
but they were not clear to the eye.... just like when they are in fog or a storm even if the weather was fine

no problem, have to go in to the office tomorrow and get a gift for my wife...

also I have my track IR to play with :)

Ducimus 11-13-09 10:41 PM

BTW, what are is the weather conditions for the incident your encountering?

Fog: Light?, Medium? Heavy?
Wind speed?
Lighting conditions: Daytime? Night time?

Whenever it's an issue of visual's, that information is crucial.

edit:
Quote:

Originally Posted by cgjimeneza (Post 1203235)
roger
but they were not clear to the eye.... just like when they are in fog or a storm even if the weather was fine

Ahhhh. Ok, that means the fog settings in RE could also be a factor.

cgjimeneza 11-13-09 10:43 PM

fine weather
 
it was just a nice night on truk and nicer on formosa

sunshine, clear, calm winds just no ships to see even if radar and sonar said so.

Ducimus 11-13-09 10:48 PM

Quote:

Originally Posted by cgjimeneza (Post 1203237)
sunshine, clear, calm winds just no ships to see even if radar and sonar said so.

Ok, i guess sunday night im tearing into that scene.dat file. :hmmm:
I had half a mind to put the fog back to stock settings last night. Now i wish i had.

edit:
Might be the horizon line too now that i think about it.
Anywho, thanks for the feedback.

Hylander_1314 11-14-09 02:06 AM

Quote:

Originally Posted by Ducimus (Post 1203093)
Don't get too comfy with version 1.7. With any luck, i should have version 1.9 uploaded sometime next week.

Well, I'll start a campaign, as it's been over a year since I've played early war campaign. Got spoiled by the late war electronics, as I had to finish the last campaign. So I'll practice this week, and prep for the next installment. Thanks again! :yeah:


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