SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   [REL] Fifi Enhancements for NYGM (https://www.subsim.com/radioroom/showthread.php?t=249060)

John Pancoast 04-22-23 10:02 AM

Quote:

Originally Posted by Fifi (Post 2864143)
With notepad application, in 1 click you can replace it in the whole file:03:

:Kaleun_Salute:

Yes, this is what I was trying to get across. :)

fitzcarraldo 04-22-23 10:59 AM

Quote:

Originally Posted by John Pancoast (Post 2864137)
If you want the crew to always have hats, it's a simple .cfg file edit. Just replace the line "HasHelmet=No" to "HasHelmet=Yes" in the crew.cfg file(s) you want changed.
This can also be done in the same files in a career folder.

Many thanks both John and FiFi.

Best regards.

Fitzcarraldo :salute:

Fifi 04-22-23 12:39 PM

Quote:

Originally Posted by fitzcarraldo (Post 2864169)
Many thanks both John and FiFi.

Best regards.

Fitzcarraldo :salute:

Well, you gave me a good idea :yep:
The new crew I was testing isn’t that good looking, and have trouble to give them skin right colors rendering mainly outside on deck due to my special environment lighting. So to solve the head & hair weird looking I had previously with some crew without hats, decided to give them all hats… fixed! :haha:
Some crew clothes discipline will not hurt :)

:Kaleun_Salute:

Wolfstriked 04-22-23 03:28 PM

Fifi,I meant I really like the damaged model of deck gun when I saw it in game and recalled that its showing cause you fixed it.:up:

fitzcarraldo 04-22-23 05:50 PM

Quote:

Originally Posted by Fifi (Post 2864177)
Well, you gave me a good idea :yep:
The new crew I was testing isn’t that good looking, and have trouble to give them skin right colors rendering mainly outside on deck due to my special environment lighting. So to solve the head & hair weird looking I had previously with some crew without hats, decided to give them all hats… fixed! :haha:
Some crew clothes discipline will not hurt :)

:Kaleun_Salute:

:D That is why I want to put hats in all the crew (also because Prussian discipline). The crewmen look better with the hats :Kaleun_Wink:

You can made an optional mod for the hats, with the crew.cfg changed.

Best regards and thanks for all the work and help!

Fitzcarraldo :Kaleun_Salute:

Kal_Maximus_U669 04-23-23 01:30 PM

Quote:

Originally Posted by John Pancoast (Post 2864155)
Yes, this is what I was trying to get across. :)

:yeah:John:yeah: It's been a long time...:D it's good to see you already at work I see...:up: My best regards Kal Maximus U669 :salute:

Fifi 04-24-23 04:10 AM

Next update, with DGUI Hardcore, you will have now the full hand bar orders, like in ARB:

https://i.postimg.cc/4d2B0sZx/SH3-Im...1-5-42-542.jpg

missing icons have been added :up:

Also little detail, unside UZO view, the 7x50 has been changed for 8x60

https://i.postimg.cc/xCHTqTCX/SH3-Im...-16-42-206.jpg

:Kaleun_Salute:

Doolar 04-24-23 07:56 AM

re
 
NICE !!

Fifi 04-24-23 12:16 PM

Also, I think I will try to render the U-Boat interior more… claustrophobic.
Because I believe it was less lightened than what we have (to what I have read)
Some spaces seemed to be pretty dark … even hard to read dials etc. But I will not go that far :D
We can’t take in acount the interior actual pictures, lightened with modern electrical systems imho :yep:
To be continued …

:Kaleun_Salute:

Kal_Maximus_U669 04-24-23 02:41 PM

Quote:

Originally Posted by Fifi (Post 2864408)
Also, I think I will try to render the U-Boat interior more… claustrophobic.
Because I believe it was less lightened than what we have (to what I have read)
Some spaces seemed to be pretty dark … even hard to read dials etc. But I will not go that far :D
We can’t take in acount the interior actual pictures, lightened with modern electrical systems imho :yep:
To be continued …

:Kaleun_Salute:

https://thumbs.dreamstime.com/b/inst...-145957514.jpg
Hey Fifi je soudainement ravie de cette decision...enfin
j avais deja dit a plusieurs reprise que ces bateaux devait avoir tres peu de lumiere..economie d energie surtout en plonger en plus si attaque il y a... donc tous doit etre gerer au millimetre...j aimerais avoir les cadrans au radium la nuit je suis sur que c est faisable pour un moddeur tallentueux comme toi Fifi
si tu assombrie l atmosphere supprimer les ombres inutilent qui pompe de la ressource inutilement d ailleur elle sont pas correcte pour la pluspard...
je t ai selectionner celle ci je ne pouvais pas la ramener mais il y a quelques temps sur printerest j en avais vue une autre qui prouve ce que je dit mais je ne la retrouve pas helas
https://pin.it/3QFHQ3I
si tu parviens a le realiser je te raconte meme pas l ambiance a bord en attaque nocturne..

GrenSo 04-24-23 03:01 PM

Quote:

Originally Posted by Fifi (Post 2864408)
Also, I think I will try to render the U-Boat interior more… claustrophobic.
Because I believe it was less lightened than what we have (to what I have read)
Some spaces seemed to be pretty dark … even hard to read dials etc. But I will not go that far :D
We can’t take in acount the interior actual pictures, lightened with modern electrical systems imho :yep:

But please not so dark like we see it in Das Boot, because this was just a movie and it was in reality not like that.

FalkeEins 04-24-23 03:07 PM

RE: changes to crew outfits

One thing I'd really like is an option to remove the shoulder boards.

I have a "blank" file I use to overwrite them but it would be nice to have by default.

And that horrible black Kriegsmarine sweater :arrgh!:

Kal_Maximus_U669 04-24-23 03:27 PM

Filters blue
 
here at the time a work that I had done ...for the HUD
https://brat01.mybb.rocks/viewtopic....201&p=5#p97775

Kal_Maximus_U669 04-24-23 03:45 PM

Quote:

Originally Posted by GrenSo (Post 2864446)
But please not so dark like we see it in Das Boot, because this was just a movie and it was in reality not like that.

In "Das Boot" the dials are not good they are blue this was made for film shooting in reality they must be slightly fluorescent green or even slightly yellow green it is radium..
my dear GrenSo don't start before being beaten (if I can express myself that way)... let the master decide after all he's the boss let's see his approach .. let's berate him afterwards :03::03::har:

@FalkeEins the crew is very good... so if you don't like there are mods to fix it look a bit in the attic of the site
we must stop this kind of useless request... the flags are very good too anyway it stays like that... the boss has already said it... period.
nothing prevents you from getting started and proposing a mod..:yep::salute:

Kal_Maximus_U669 04-24-23 03:52 PM

Quote:

Originally Posted by Fifi (Post 2864340)
Next update, with DGUI Hardcore, you will have now the full hand bar orders, like in ARB:

https://i.postimg.cc/4d2B0sZx/SH3-Im...1-5-42-542.jpg

missing icons have been added :up:

Also little detail, unside UZO view, the 7x50 has been changed for 8x60

https://i.postimg.cc/xCHTqTCX/SH3-Im...-16-42-206.jpg

:Kaleun_Salute:

attention Fifi ne rejoingnons pas Annerb sinon nous connaisson la suite..
cela dit tu as bien fais de supprimer l UZO icone en haut qui et inutile pour moi car il ne fonctionnait pas..
voyons si il fonctionne sur la prochaine mise a jours


All times are GMT -5. The time now is 06:23 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.