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-   -   [REL] Open Horizons II (https://www.subsim.com/radioroom/showthread.php?t=189818)

Tonci87 07-13-12 11:31 AM

Quote:

Originally Posted by Trevally. (Post 1909107)
Thanks:sunny:

They are dark to make them harder to see at night and you might crash into them:D

No - Those are just testing - I will give them a paint next:up:

Make it rusty :up:

gap 07-13-12 01:31 PM

Quote:

Originally Posted by Trevally. (Post 1909107)
Thanks:sunny:

They are dark to make them harder to see at night and you might crash into them:D

No - Those are just testing - I will give them a paint next:up:

I almost believed you, and I was going to reply that they looked like they were missing their textures at all... :doh: :D

Have a good painting session, and as said by Tonci87 don't be too meticulous about giving them the anti-rust coat! :O:

volodya61 07-13-12 04:33 PM

Quote:

Originally Posted by Trevally. (Post 1908932)
Block Ships - Scapa Flow

Amazing new features :yeah:

Thrian 07-13-12 04:38 PM

Looking forward to OHII v.2. Awesome work :up:

THE_MASK 07-13-12 05:25 PM

Quote:

Originally Posted by Trevally. (Post 1909107)
Thanks:sunny:

They are dark to make them harder to see at night and you might crash into them:D

No - Those are just testing - I will give them a paint next:up:

You better swim fast starting monday fella . Going on a fishing trip next week :timeout:

Gadolf_Shmitler 07-13-12 06:15 PM

Hey I installed the mod and it seems to mostly be working, but I am confused about the Northwestern approaches objective in the Coastal Waters campaign. It says that I am required to sink 50,000 tons of tonnage, but also, where it said sinks at least one carrier before "Campaign.Camp Obj.MacroObj Campain.MacroObj.Macro0 4.PersonObj 2.Description". I never seem to get tonnage for the objective where Bdu tells me where to patrol (off the coast of northern Ireland).

Also, some of the other objectives such as Baltic Operations, Breaking The Fortress, and Operation Wesserubung have never shown up even though the current date in-game is January 7th, 1939. Any ideas?

THE_MASK 07-13-12 07:39 PM

Quote:

Originally Posted by Gadolf_Shmitler (Post 1909289)
Hey I installed the mod and it seems to mostly be working, but I am confused about the Northwestern approaches objective in the Coastal Waters campaign. It says that I am required to sink 50,000 tons of tonnage, but also, where it said sinks at least one carrier before "Campaign.Camp Obj.MacroObj Campain.MacroObj.Macro0 4.PersonObj 2.Description". I never seem to get tonnage for the objective where Bdu tells me where to patrol (off the coast of northern Ireland).

Also, some of the other objectives such as Baltic Operations, Breaking The Fortress, and Operation Wesserubung have never shown up even though the current date in-game is January 7th, 1939. Any ideas?

The bit in yellow indicates you didnt start a new campaign or start it correctly using OH2 . Start a new campaign and start it using the special instructions if using OH2 .

Gadolf_Shmitler 07-13-12 09:46 PM

Quote:

Originally Posted by sober (Post 1909309)
The bit in yellow indicates you didnt start a new campaign or start it correctly using OH2 . Start a new campaign and start it using the special instructions if using OH2 .

Ah thank you very much. Now my problem is that I don't know where the minefield map is either. The mod says that it replaces that shipping chart in TDW's UI, but the shipping chart is still there. What do I need to do?

THE_MASK 07-13-12 10:23 PM

Quote:

Originally Posted by Gadolf_Shmitler (Post 1909329)
Ah thank you very much. Now my problem is that I don't know where the minefield map is either. The mod says that it replaces that shipping chart in TDW's UI, but the shipping chart is still there. What do I need to do?

You need to use the
OptionsFileEditorViewer found in NewUIs_TDC_7_1_0_ByTheDarkWraith\data\Applications \OptionsFileEditorViewer
if you want to start with the mine map in view . Otherwise just click on the map change button up the top left when playing the game :yep:

szultz 07-14-12 02:03 AM

Great mod. Thanks!

Gadolf_Shmitler 07-14-12 08:19 AM

Quote:

Originally Posted by sober (Post 1909338)
You need to use the
OptionsFileEditorViewer found in NewUIs_TDC_7_1_0_ByTheDarkWraith\data\Applications \OptionsFileEditorViewer
if you want to start with the mine map in view . Otherwise just click on the map change button up the top left when playing the game :yep:

Alright, so that means that all the minefields Trevally has implemented into the mod so far are only around the British Isles and Wilhelmshaven? I just want to know in case I want to go raid a harbor somewhere else.

Trevally. 07-14-12 08:40 AM

Quote:

Originally Posted by Gadolf_Shmitler (Post 1909458)
Alright, so that means that all the minefields Trevally has implemented into the mod so far are only around the British Isles and Wilhelmshaven? I just want to know in case I want to go raid a harbor somewhere else.

:help:

Some harbours do - some don't :eek:

Sartoris 07-14-12 09:18 AM

Trevally, when can we expect the new version? I haven't slept in days, I've just been waiting for it and refreshing this page. I think I'm starting to hear voices. :doh:

Maki4444 07-14-12 09:20 AM

Quote:

Originally Posted by Sartoris (Post 1909477)
Trevally, when can we expect the new version? I haven't slept in days, I've just been waiting for it and refreshing this page. I think I'm starting to hear voices. :doh:

:Kaleun_Cheers:

Trevally. 07-14-12 10:20 AM

Hi guys and sorry for the wait:oops:

Most things are finished and I am just waiting for some new stuff to add before release of v2

Gap is working on the whales and I really want to add them to this vesion. So far they look and sound great. the problem is that they are surface units (ships) and Gap is trying to make them dive. This will cause them to destruct so they must be made sub units. I think this is the tricky part and he is having to learn as he goes.

Uekel is working on blimps - see here http://www.subsim.com/radioroom/show...&postcount=964
What we are trying here is to attach these to convoys in the campaign Drumbeat. Some convoys will have them as support units that will follow the convoy (as an escort) and will drop big bombs on you.:arrgh!:
Here the problem is getting the to go slow enough to stay with the convoy. This can be done, but it requires some balancing of the unit. (it may not them be able to gain speed again) - still testing.

I am still working on the block ships. Adding a rusty paint job to them is harder than I thought.
In fact if anyone knows how to do this some advice would be great.
I had to make the units land units so they will sit on the bottom and not be removed as ships would be.

Here is a file with the block ships and a test mission to look at them with. So if anyone wants to try this - I would be greatful:D
Do not worry about how the are sitting just now - I can fine tune that later - getting the rust is where I need the help:up:

Block Ships Download


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