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-   -   [REL] Open Horizons II (old thread) (https://www.subsim.com/radioroom/showthread.php?t=182964)

TheDarkWraith 10-20-11 01:42 PM

Quote:

Originally Posted by kylania (Post 1771549)
haha, I love that dolphins are sending radio messages of seeing you! :)

I don't think those radio messages you get actually alert anyone, since I've been getting them before I'm visible at all and no response was made by the units sending the messages. Like I'll get the red "you've been spotted" message but they won't change course at all.

that's correct they currently do nothing :up:

kylania 10-20-11 08:12 PM

Still getting frozen flags:

Quote:

Generic Mod Enabler - v2.6.0.157
[E:\Ubisoft\Silent Hunter 5\MODS]

Accurate German Flags
AttackScopeWire1.0
Critical hits 1.1 Torpedos
Critical hits v 1.2
Dooms Decks for VIIABC 1.3
Enhanced FunelSmoke_by HanSolo78
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
SAS special abilities simplified V1 (MCCD) SH5
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
FX_Update_0_0_19_ByTheDarkWraith
SUB - sumarines caustics NSS_Uboat7a NSS_Uboat7bNSS_Uboat7cNSS_Uboat7c41
NewUIs_TDC_6_8_0_ByTheDarkWraith
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally Tutorials - All v0.2 (for TDW UI)
NewUIs_TDC_6_8_0_No_Snorkel_Exhaust_Smoke
OPEN HORIZONS II_full v1.4
OH II Campaign Radio Messages v4
NewUIs_TDC_6_8_0_New_radio_messages_German
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.4)
EQuaTool 01.01 by AvM - Large Style
Church's Compass Dials Mod v2.2 - Option Two
BRF 1.3 full
SubFlags_0_0_8_byTheDarkWraith
Krauters Automated Scripts (v5_0_0 compatible)
Nauticalwolf's_Damage_and_Torpedo_UI(g)_Mod_v1.1
Nauticalwolf's Interior Mod V1.0
MyPinup_by_kylania
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
stoianm upgrade available mod stock file
OHII v1.4 Patch2 Full
Stormys DBSM SH5 v1.3 Basemod
NewUIs_TDC_6_8_0_Real_Navigation


Silent Steel 10-21-11 12:54 AM

Quote:

Originally Posted by con20or (Post 1771535)
do enemy ships/planes come in answer to the message?

Quote:

Originally Posted by con20or (Post 1771535)

In that case I wouldnt like to turn it off. Its defaults to 8000, wonder what a compromise is. I should at least be able to see them first...


You shouldn't have to turn it off.
I'm not 100% sure but the following but it's a thought.



1. The following option sets if 'Sub Sighted' reports are on or off.

#[OPTION]
#CATEGORY=Radio
#TYPE=0
#DESCRIPTION=Show sub sighted radio messages
#VALUES=
#DEFAULT=False
#; do we show radio messages from sub sightings?
#; change below to either True or False
InformSubSightedMessages = True = OK, -> 'Sub Sighted' reports are shown.

2. You can decrease/increase this option to whatever distance you want.
As long as it's longer than the option in point 3. -> your deck watch should be able to spot the enemy (well enough to update it's course (in kms)?) before the enemy can spot you and send a report.
You could try to increase this to e.g. 10 and check if that does the trick.

#[OPTION]
#CATEGORY=Radio
#TYPE=3
#DESCRIPTION=The distance (in kms) from sub the watchstanders see the radio contact report contact well enough to update it's course
#VALUES=MIN|0
#DEFAULT=8
#; for radio contact reports, at what range from the sub can the watchstanders see the contact well enough to update it's course (in kms)?
#; below is in kilometers
RangeStartUpdatingContacts = 8

3. Or you could try to decrease this to e.g. 5 and check if this does the trick.

#[OPTION]
#CATEGORY=Radio
#TYPE=3
#DESCRIPTION=The range at which the possibility exists that a contact could spot the player's sub and send out a radio report
#VALUES=MIN|0
#DEFAULT=8000
#; when stalking or approaching a ship this is the range at which the possibility exists that the ship could spot the sub and send a radio report about it
#; below is in meters
RangeShipSendingSubSightedMessage = 6000

:hmmm:

petere10 10-21-11 08:59 AM

OH 11
 
:arrgh!:Great mod love the mines. In first mission just chugging along and just missed a mine with out even knowing it was there.

Trevally. 10-21-11 11:52 AM

Quote:

Originally Posted by kylania (Post 1771771)
Still getting frozen flags:

All my flags are working again.

With Uekels flag fix5 (in OHII patch2) i have gone for hours without any issues - all flags working.
Then I got one frozen flag and every flag there after was also frozen.
Next day - flags working again and have been working ever since.:hmmm:

Trevally. 10-21-11 11:53 AM

Quote:

Originally Posted by petere10 (Post 1771991)
:arrgh!:Great mod love the mines. In first mission just chugging along and just missed a mine with out even knowing it was there.

Thanks Petere:salute:

uekel 10-21-11 12:53 PM

Quote:

Originally Posted by kylania (Post 1771771)
Still getting frozen flags:

Yes, I had also. Maybe one ship from 30. After reloaded savegame it works.
I know itīs not the perfect solution, but already an improvement.

Silent Steel 10-21-11 12:58 PM

Quote:

Originally Posted by uekel (Post 1772171)
Yes, I had also. Maybe one ship from 30. After reloaded savegame it works.
I know itīs not the perfect solution, but already an improvement.

Vielen Dank Uekel
Du hast meine Nerven erspart.
Klasse :up:

uekel 10-21-11 01:16 PM

Hey, Thanks Silent Steel! :salute:

Trevally. 10-21-11 01:18 PM

Quote:

Originally Posted by uekel (Post 1772171)
Yes, I had also. Maybe one ship from 30. After reloaded savegame it works.
I know itīs not the perfect solution, but already an improvement.

Thanks Uekel - its a huge improvement:yep:

Grifty_mcgrift 10-21-11 06:46 PM

Hello,

I've recently returned to (attempting to) play SH5. I installed the OH base mod, but when I go into the mission select screen, the FPS drops right off, so much in fact, I can't even choose a mission. It is a problem with OH, because when I took it off my mod list, everything was fine. Any suggestions as to why this is happening? Has anyone experienced this and known how to solve it? I could play without OH, but I wanted to give it a try. Thanks in advance.

KBourne 10-21-11 07:25 PM

well i think i need to download this one tomorrow, for some reason i cant at this point im only allowed to download 3 files per day.

anyway, i try it tomorrow then :)

Trevally. 10-22-11 04:38 AM

Quote:

Originally Posted by Grifty_mcgrift (Post 1772449)
Hello,

I've recently returned to (attempting to) play SH5. I installed the OH base mod, but when I go into the mission select screen, the FPS drops right off, so much in fact, I can't even choose a mission. It is a problem with OH, because when I took it off my mod list, everything was fine. Any suggestions as to why this is happening? Has anyone experienced this and known how to solve it? I could play without OH, but I wanted to give it a try. Thanks in advance.

Try using this http://www.subsim.com/radioroom/down...o=file&id=2871
Many have found it helps a lot:up:

Grifty_mcgrift 10-22-11 10:49 AM

I've been using Anti-lag all along, but I still get the problem. I only get frame rate drops on the map screen where the commander gives his speech and you select a mission. Without OH installed, it works fine. Any other suggestions? Or is there any other way to pick a mission without going to that screen?

Trevally. 10-22-11 11:05 AM

Quote:

Originally Posted by Grifty_mcgrift (Post 1772700)
I've been using Anti-lag all along, but I still get the problem. I only get frame rate drops on the map screen where the commander gives his speech and you select a mission. Without OH installed, it works fine. Any other suggestions? Or is there any other way to pick a mission without going to that screen?

:hmmm: I have not heard of this before.
If you use TDWs UI - you can click "Skip" straight away and then select your mission:up:


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