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-   -   (REL) Pacific enviroment/ROW/Leovampire and Kriller2 (https://www.subsim.com/radioroom/showthread.php?t=130150)

java`s revenge 11-13-07 03:52 AM

Installed shiv again and made now a backup. Installed all the mods again and
the game now runs fine.

Laffertytig 11-13-07 05:24 AM

what order is it best to install rfb using the enabler, RFB over ROTW or the other way around? if ROTW on the water only effects graphics etc then why do these mods conflict?

and what about TM does anyone it with this mod, im still tryin to decide which one to use

longam 11-13-07 06:37 AM

Quote:

Originally Posted by Laffertytig
what order is it best to install rfb using the enabler, RFB over ROTW or the other way around? if ROTW on the water only effects graphics etc then why do these mods conflict?

and what about TM does anyone it with this mod, im still tryin to decide which one to use

Check Leo's Post #1510 back a page

Fish40 11-13-07 06:38 AM

[QUOTE]what order is it best to install rfb using the enabler, RFB over ROTW or the other way around? if ROTW on the water only effects graphics etc then why do these mods conflict?

and what about TM does anyone it with this mod, im still tryin to decide which one to use



I think you would want to install RFB first, since ROW will change some of those files. That's the way I did it, and can't find any problems as of yet. Even though ROW is a graphical, environmental enhancement, and dose'nt alter gameplay, the LBO portion of ROW changes the scene.dat files. RFB also changes this. This is the conflict JSGME will warn about. Like I said earlier, I just let ROW overwrite whatever it wanted, and never looked back.

hyperion2206 11-13-07 10:40 AM

I love your work, it's just incredible,leao!:rock::rock::rock:
The only thing that always confuses me is the order I have to install the different ROW elements. Would be cool if you or someone else could come up with a detailled installation guide.:yep:

linerkiller 11-13-07 12:00 PM

excuse me....I have downloaded the newest ROW files and I don't know how put them into JSGME....can someone post an image of the correct order of installation:roll: :roll: :roll: :roll: :roll: :roll: :roll: :roll:
I use TM and I have downloaded all the proper files. Thank you in advance;)

Thanks you Leo...you have given us the ocean!

Fish40 11-13-07 12:11 PM

Guys, check out page 74 of this thread. It's talked about in some length, with a couple of screenies from JSGME. It should give you some idea.

Wilcke 11-13-07 12:38 PM

Quote:

Originally Posted by Archie
Quote:

Originally Posted by leovampire
Quote:

Originally Posted by Archie
First of all AWESOME work, thank you doesn't come close....

One issue, since downloading the new "ROW_SPecial_Effects_With_Triger_Maru_Zone's " file my torpedoes go straight through the japanese ships, not under, but literally straight into the ship and come out the other side without exploding. Anybody else seen this? :hmm:

I need to know what ships please?!

Um.... All of them so far.... :hmm: I even fired a torp at one of our own tankers in port and it did the same thing.

Leo,

Having run a torpedo test mission last night with all of your latest ROW Mods plus TM 1.6.5 and the TM Zone file. My torps are running straight and true....again no problems here to be noted.

I always run this mission, to test my install especially after unloading and reloading a whole slew of mods through JSGME.

The new ROW sound file is just fantastic, I surfaced to finish of my last target with the deck gun, just awesome!

GREAT WORK! Well done guys!

Wilcke

linerkiller 11-13-07 12:38 PM

just checked....thank you:up:

leovampire 11-13-07 04:08 PM

for the life of me my Print screen button dosn't work on my keyboard
 
So I can not produce and order of install on my own. When someone manages to get a clear one for me posted I will put it up on the main thread page. Unfortunatly the other one was not readable and I couldn't make it better looking.

But for now add ROW on top of Triger maru because Bucimus is not going to update it until after the patch is released.

The reason why there are slight conflict's is because Duci and Berry wanted to add things from environmental mod's and sound stuff other than just make campaign layers for the game.

Just let JSGME over write the file's it says will be over writen I promise you it will not effect the main thing those mod's created for the game.

I am working on the lightning fix and the smoke effects to straighten everything out that has been asked in the thread.

Just give me some time please as both the smoke and lightning are in the same file's so releasing them just for one fix and still haveing to do the other isn't a good way to go seeing people get confused easily with the mod it seems.

Thanks for your understanding and waiting for the work.

leovampire 11-13-07 04:13 PM

Archie last night I used the T.M. zone's file in my game
 
Quote:

Originally Posted by Archie
Quote:

Originally Posted by leovampire
Quote:

Originally Posted by Archie
First of all AWESOME work, thank you doesn't come close....

One issue, since downloading the new "ROW_SPecial_Effects_With_Triger_Maru_Zone's " file my torpedoes go straight through the japanese ships, not under, but literally straight into the ship and come out the other side without exploding. Anybody else seen this? :hmm:

I need to know what ships please?!

Um.... All of them so far.... :hmm: I even fired a torp at one of our own tankers in port and it did the same thing.

I hit 2 tankers and a DD in the normal campaign layers and sunk them and also in the school missions I hit everything I used a torpedo on so I do not know what is going on on your side of the tracks. Are you shure the torp's are not going under neath the ship's? Are you running a torpedo mod in your game?

And Wilcke just said he tryed the T.M. zone's file and had no problems so I just don;t know what to do to help at the moment. Try another one of the zone's files in your game and see what happens.

So far I have tested the Light NSM one and the T.M. one with no problems and I found and fixed the one with the stock game one that I found myself.

momo55 11-13-07 04:41 PM

for wath it"s worth Leo
 
http://img402.imageshack.us/img402/2046/jsgmeat1.png

Started a new career this afternoon with TM after a few patrols with RSRD.
Played only for a houre..so still have to see if al works fine with this setup.

kriller2 11-13-07 04:52 PM

Installation order
 
Quote:

Originally Posted by linerkiller
excuse me....I have downloaded the newest ROW files and I don't know how put them into JSGME....can someone post an image of the correct order of installation:roll: :roll: :roll: :roll: :roll: :roll: :roll: :roll:
I use TM and I have downloaded all the proper files. Thank you in advance;)

Thanks you Leo...you have given us the ocean!

Hi Linerkiller,

Here you go this is what should be downloaded before install, but bear in mind that you can change some of the components if you f.ex. have a nvidia card, you should pick the textures with the sun halo (I have an ATI)

Before installation of ROW using JSGME
http://img219.imageshack.us/img219/9...installzd5.jpg

These mods combined is ROW installed correctly on stock SH4.
http://img219.imageshack.us/img219/7...installyw1.jpg

Guide to using JSGME can be found here :http://www.subsim.com/radioroom/showthread.php?t=120621

Hope that helps.
/Kriller2

leovampire 11-13-07 04:56 PM

thanks I will give it a try and see how it looks
 
Thanks for posting it for us and me momo55!

Thanks as well Kriller but need a reference as to what mod's should go before ROW as well like momo55 did with Triger Maru.

I will use both though so they can clearly see what part of the mod they should have together at least.

momo55 11-13-07 05:12 PM

you're welcome Leo ..glad i could help for once .
 
@kriller2 : i have a nvideacard (8800gts 640mb) and tried both ..with and without sun halo camera.
I prefer without..because it gives me the feeling i'm looking true the eyes of the captain .
With i feel like i am a cameraman .
It al comes to personal taste if you have the choise.

good hunting and save return;)


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