For the AO MTL files I can't just place one material entry in them. This is because each subset can have a different material and thus there would be different entries. I'm thinking it over as to how I want to remedy the duplicate entries though.
The 'd' parameter and 'map_bump' and 'bump' entries have been removed from the AO MTL file. I played around with the material bindings to ensure the app wasn't causing an error in the file. App is writing files fine. The problem is it appears Goblin and the game will only allow x material bindings for x mesh subsets. i.e.: if the mesh has 5 subsets then you HAVE to define 5 material bindings for the mesh. Anything more or less and Goblin and the game will crash. This is the devs not understanding the Granny format it appears. Granny Viewer will load GR2 files with more or less material bindings than subsets with no problems. Not much I can do about that - those are the rules defined by Goblin and the game :shifty: @BIGREG - the error you are getting when you rename a mesh I can't reproduce. I'll need to see the GR2 file and tell me what you did so I can try and recreate the problem to see why it's throwing an error. |
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and I think as you, to the "knowledge" of the guys who made the game :nope: That seem all are working in his corner,and a guy tried to bring all together ! in a format that was unknown to him ! Quote:
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EDIT: was able to rename that mesh with no problems. |
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(but the new name is taken into account) :hmmm: |
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As far as sorting your materials: do you have any subsets that reference the same material? This is where I see there might be a problem. I'll have to test some more things. First I have to let the app be able to add the same material to a mesh's material bindings that way subsets referencing the same material still follow the rule of material bindings/subset ordering set forth by Goblin/the game. |
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(that is not a big problem in any case :yep:) Well, I think I need to store all the materials in the order of the subsets and assign the new material every time I add a subset |
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I have send you my .gr2
and yes after importing all "new" subsets take the first material in the list (floor_metal) ,but i have reassign existing material to some subsets (table,chepeng..) |
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Thank I'll try that, as soon as I receive it :D
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@BIGREG - I'll send you new version here in a few :up: |
Ok,that say ,that i need to sorting all materials :06:
i have test version 1.260.1.1 : add tile_metal_01 to CT_body (position 16) and try to assign off the subset 16 ,but that give me this error : https://dl.dropbox.com/u/8655607/errormaterial.jpg Off other subsets ,before the news ,i have added all work fine) Edit :Oups ! :oops: i have forgot to assign the 15eme :88) |
:woot:All work fine :D
You are a Master TDW :yep: :up: |
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I also found that removing a material from a mesh's material bindings could go irai if the material bindings contains duplicate materials. This has also been fixed. Sending you updated version now :up: |
Merci:salute:
Tomorrow I try it as soon as I wake up :yep: |
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