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No Kal, in the last 2 nights been busy, so I've only put about 2 hours into SHIII (NYGM Enh. v3.8). I'm on my way to AO59, but before I get there, I'm going to spend some off the North Coast of Poland or whats left of it. I'll keep my eye out though.
I do have a Non-Mod, Historical question for you or actually anyone is welcome to answer. This early in the war, 16 September 39. I noticed a lot of German traffic, mainly patrol boats. It's hard to believe that Poland tried to save what naval assets that they had remaining with a Naval "Breakout". With several choke points in the Baltic and entering the North Sea, how did they think they were going to pull this off ? And how sucessful were they ? I mean not only the choke points, there were several German Naval Bases close by, Not to mention Keil, Their task was very difficult to put it mildly. Thanx |
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I think Polish did the best they could with their poor equipment, but soon as Hitler had the idea to invade them, their fate was settled anyway. I know they had some small land success on some rare points, but on sea… dunno. :Kaleun_Salute: |
I have fixed the head/hair weird looking when crew has no hat (couldn't stand it anymore)
Before https://i.postimg.cc/KvYvLSJ8/SH3-Im...-39-22-602.jpg Now https://i.postimg.cc/FsnFVWBg/SH3-Im...-49-39-322.jpg Furthermore they look a bit younger (to me anyway) Also files are very slightly lighter For next update... :Kaleun_Salute: |
Dang Handsome:D
Just had a battle with another submarine which wrecked my deck cannon.NYGME fixed this right? The model was all damaged? |
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The current version works fine for me and I haven't any problems until now. But it was not possible to activate the torpedo impact fire column addon while I was on patrol. So I can test it just on my next patrol and hope everything woks fine like now. :Kaleun_Applaud:
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:Kaleun_Salute: |
The torpedo impact fire column addon works fine too. Perfect work from you FiFi!
:Kaleun_Salute::Kaleun_Thumbs_Up: |
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:Kaleun_Salute: |
iirc you said you had fixed the issue where the deck gun damaged model would not show up when it was destroyed?
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Could you add a little mod for "hats ever look"? There was a mod for that compatible with GWX. I don´t know if it works with FiFi NYGM. And: Could you add an optional mod for different clothes for the crew on deck? Those black clothes with eagles and swastikas look so "Waffen SS" to me. Pascal made a mod (years ago) for a more informal look of the deck crew, Das Boot movie style. All working fine with 3.8, starting campaign from Wilhelmshaven. Many thanks for all the work. Fitzcarraldo :Kaleun_Salute: |
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As the damage decals on hull disappearing on loading saves, destroyed deck gun could be the same … dunno, never tested on saves. If not appearing destroyed looking, it’s a bug… like destroyed periscopes you still can use…and like few others SH3 bugs unfortunately we have sometimes… we have to live with them and enjoy what we have :03: After testing again, it works as it should: https://i.postimg.cc/PJ38tkbF/SH3-Im...9-3-18-389.jpg https://i.postimg.cc/HWBM0QG4/SH3-Im...9-3-33-670.jpg https://i.postimg.cc/jd27MLtV/SH3-Im...-9-4-3-238.jpg Quote:
You’ll understand I can’t satisfy everyone’s clothes tastes here…knowing I have less & less time for SH3 each day actually … Keep in mind I was just sharing my SH3 game at first :ping: :Kaleun_Salute: |
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With hats ever I mean a mod for the crew using their hats forever, on deck and inside the boat. I will try an old mod for that. Also for the crew clothes. I'll post if they work with this supermod. I changed some sounds, too. No issues until now. Best regards Fitzcarraldo :salute: |
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If you want the crew to always have hats, it's a simple .cfg file edit. Just replace the line "HasHelmet=No" to "HasHelmet=Yes" in the crew.cfg file(s) you want changed. This can also be done in the same files in a career folder. |
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:Kaleun_Salute: |
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