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-   -   [REL] Fifi Enhancements for NYGM (https://www.subsim.com/radioroom/showthread.php?t=249060)

Doolar 04-20-23 06:19 PM

Re
 
No Kal, in the last 2 nights been busy, so I've only put about 2 hours into SHIII (NYGM Enh. v3.8). I'm on my way to AO59, but before I get there, I'm going to spend some off the North Coast of Poland or whats left of it. I'll keep my eye out though.

I do have a Non-Mod, Historical question for you or actually anyone is welcome to answer. This early in the war, 16 September 39. I noticed a lot of German traffic, mainly patrol boats. It's hard to believe that Poland tried to save what naval assets that they had remaining with a Naval "Breakout". With several choke points in the Baltic and entering the North Sea, how did they think they were going to pull this off ? And how sucessful were they ? I mean not only the choke points, there were several German Naval Bases close by, Not to mention Keil, Their task was very difficult to put it mildly. Thanx

Fifi 04-21-23 12:55 AM

Quote:

Originally Posted by Doolar (Post 2863958)
I do have a Non-Mod, Historical question for you or actually anyone is welcome to answer. This early in the war, 16 September 39. I noticed a lot of German traffic, mainly patrol boats. It's hard to believe that Poland tried to save what naval assets that they had remaining with a Naval "Breakout". With several choke points in the Baltic and entering the North Sea, how did they think they were going to pull this off ? And how sucessful were they ? I mean not only the choke points, there were several German Naval Bases close by, Not to mention Keil, Their task was very difficult to put it mildly. Thanx

That’s a good question I don’t know…
I think Polish did the best they could with their poor equipment, but soon as Hitler had the idea to invade them, their fate was settled anyway.
I know they had some small land success on some rare points, but on sea… dunno.

:Kaleun_Salute:

Fifi 04-21-23 04:56 AM

I have fixed the head/hair weird looking when crew has no hat (couldn't stand it anymore)

Before

https://i.postimg.cc/KvYvLSJ8/SH3-Im...-39-22-602.jpg

Now

https://i.postimg.cc/FsnFVWBg/SH3-Im...-49-39-322.jpg

Furthermore they look a bit younger (to me anyway) Also files are very slightly lighter
For next update...

:Kaleun_Salute:

Wolfstriked 04-21-23 05:39 AM

Dang Handsome:D


Just had a battle with another submarine which wrecked my deck cannon.NYGME fixed this right? The model was all damaged?

Fifi 04-21-23 07:44 AM

Quote:

Originally Posted by Wolfstriked (Post 2863996)
Just had a battle with another submarine which wrecked my deck cannon.NYGME fixed this right? The model was all damaged?

Don’t catch what you asked :oops:

GrenSo 04-21-23 08:38 AM

The current version works fine for me and I haven't any problems until now. But it was not possible to activate the torpedo impact fire column addon while I was on patrol. So I can test it just on my next patrol and hope everything woks fine like now. :Kaleun_Applaud:

Fifi 04-21-23 08:51 AM

Quote:

Originally Posted by GrenSo (Post 2864031)
The current version works fine for me and I haven't any problems until now. But it was not possible to activate the torpedo impact fire column addon while I was on patrol. So I can test it just on my next patrol and hope everything woks fine like now. :Kaleun_Applaud:

Ok cool :yeah:

:Kaleun_Salute:

GrenSo 04-21-23 11:20 AM

The torpedo impact fire column addon works fine too. Perfect work from you FiFi!


:Kaleun_Salute::Kaleun_Thumbs_Up:

Fifi 04-21-23 12:35 PM

Quote:

Originally Posted by GrenSo (Post 2864044)
The torpedo impact fire column addon works fine too. Perfect work from you FiFi!


:Kaleun_Salute::Kaleun_Thumbs_Up:

Next update it will be included :up:

:Kaleun_Salute:

Wolfstriked 04-21-23 02:49 PM

iirc you said you had fixed the issue where the deck gun damaged model would not show up when it was destroyed?

fitzcarraldo 04-21-23 05:03 PM

Quote:

Originally Posted by Fifi (Post 2863987)
I have fixed the head/hair weird looking when crew has no hat (couldn't stand it anymore)



Furthermore they look a bit younger (to me anyway) Also files are very slightly lighter
For next update...

:Kaleun_Salute:

Great!

Could you add a little mod for "hats ever look"? There was a mod for that compatible with GWX. I don´t know if it works with FiFi NYGM.

And: Could you add an optional mod for different clothes for the crew on deck? Those black clothes with eagles and swastikas look so "Waffen SS" to me. Pascal made a mod (years ago) for a more informal look of the deck crew, Das Boot movie style.

All working fine with 3.8, starting campaign from Wilhelmshaven.

Many thanks for all the work.

Fitzcarraldo :Kaleun_Salute:

Fifi 04-22-23 01:11 AM

Quote:

Originally Posted by Wolfstriked (Post 2864077)
iirc you said you had fixed the issue where the deck gun damaged model would not show up when it was destroyed?

When destroyed, deck gun should still be there… but destroyed looking.
As the damage decals on hull disappearing on loading saves, destroyed deck gun could be the same … dunno, never tested on saves.
If not appearing destroyed looking, it’s a bug… like destroyed periscopes you still can use…and like few others SH3 bugs unfortunately we have sometimes… we have to live with them and enjoy what we have :03:

After testing again, it works as it should:

https://i.postimg.cc/PJ38tkbF/SH3-Im...9-3-18-389.jpg

https://i.postimg.cc/HWBM0QG4/SH3-Im...9-3-33-670.jpg

https://i.postimg.cc/jd27MLtV/SH3-Im...-9-4-3-238.jpg

Quote:

Originally Posted by fitzcarraldo (Post 2864084)
Great!

Could you add a little mod for "hats ever look"? There was a mod for that compatible with GWX. I don´t know if it works with FiFi NYGM.

Fitzcarraldo :Kaleun_Salute:

Don’t know what is hats ever look sorry.

You’ll understand I can’t satisfy everyone’s clothes tastes here…knowing I have less & less time for SH3 each day actually …
Keep in mind I was just sharing my SH3 game at first :ping:

:Kaleun_Salute:

fitzcarraldo 04-22-23 07:29 AM

Quote:

Originally Posted by Fifi (Post 2864102)
When destroyed, deck gun should still be there… but destroyed looking.
As the damage decals on hull disappearing on loading saves, destroyed deck gun could be the same … dunno, never tested on saves.
If not appearing destroyed looking, it’s a bug… like destroyed periscopes you still can use…and like few others SH3 bugs unfortunately we have sometimes… we have to live with them and enjoy what we have :03:

After testing again, it works as it should:




Don’t know what is hats ever look sorry.

You’ll understand I can’t satisfy everyone’s clothes tastes here…knowing I have less & less time for SH3 each day actually …
Keep in mind I was just sharing my SH3 game at first :ping:

:Kaleun_Salute:

No problem FiFi. Many thanks!

With hats ever I mean a mod for the crew using their hats forever, on deck and inside the boat. I will try an old mod for that. Also for the crew clothes. I'll post if they work with this supermod.

I changed some sounds, too. No issues until now.

Best regards

Fitzcarraldo :salute:

John Pancoast 04-22-23 07:53 AM

Quote:

Originally Posted by fitzcarraldo (Post 2864134)
No problem FiFi. Many thanks!

With hats ever I mean a mod for the crew using their hats forever, on deck and inside the boat. I will try an old mod for that. Also for the crew clothes. I'll post if they work with this supermod.

I changed some sounds, too. No issues until now.

Best regards

Fitzcarraldo :salute:


If you want the crew to always have hats, it's a simple .cfg file edit. Just replace the line "HasHelmet=No" to "HasHelmet=Yes" in the crew.cfg file(s) you want changed.
This can also be done in the same files in a career folder.

Fifi 04-22-23 08:38 AM

Quote:

Originally Posted by John Pancoast (Post 2864137)
Just replace the line "HasHelmet=No" to "HasHelmet=Yes" in the crew.cfg file(s) you want changed.
This can also be done in the same files in a career folder.

With notepad application, in 1 click you can replace it in the whole file:03:

:Kaleun_Salute:


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