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-   -   (REL) Pacific enviroment/ROW/Leovampire and Kriller2 (https://www.subsim.com/radioroom/showthread.php?t=130150)

leovampire 11-12-07 05:46 PM

Yep yep have a lot of them kicking around LOL!!
 
Quote:

Originally Posted by Angus89
It works now, didnt change anything. Gremlins.

Have a lot of gremlins around here :rotfl: :rotfl: !!!

Need to put some sun light on them to melt them away! :sunny:

Digital_Trucker 11-12-07 05:55 PM

Quote:

Originally Posted by leovampire
Quote:

Originally Posted by Angus89
It works now, didnt change anything. Gremlins.

Have a lot of gremlins around here :rotfl: :rotfl: !!!

Need to put some sun light on them to melt them away! :sunny:

Light bright! Light bright!

Oh, what a world, what a world....

leovampire 11-12-07 07:51 PM

I will be back in a few hours guy's
 
I need to finish the star shell mod for the sub's then get it to Digital_trucker.

So talk to you all and handle problems then okay?!

I also sent the sound file to LukeFF to make sure we are on the same track and it is done done done. As as soon as I get an okay from him that will be posted as well.

Like always I will give notification in here when it is ready. I swear to you after this I am done with the sound effects part of the mod LMAO!

Also Jaketoox got something to me for the fix for the greenish look for the sun halo I have to test t make sure all is well.

panthercules 11-12-07 08:09 PM

Quote:

Originally Posted by Fish40
i was gonna use this along with rfb but both dont seem to go well on the mod enabler. does this mod alter the AI in regards to sensors etc making things more realistic thereby nagating a lot of what rfb does or TM for that matter?

is it worth me tryin to combine TM or RFB with this and has anyone else done so?




I'm useing RFB with the entire ROW Mod. Yes, JSGME will alert you that ROW will change some files already altered by RFB. I just let it overwrite whatever it wanted, and have'nt noticed anything bad.

I second that - I'm using RFB (with swdw's update) with NSM and then ROW on top of it (along with a few tweaks of my own) and everything seems to be going great so far.

leovampire 11-12-07 10:16 PM

I believe The General asked for these
 
http://static3.filefront.com/images/...ncmbhqgbiw.jpg
http://static3.filefront.com/images/...wvxbfagrim.jpg
http://static3.filefront.com/images/...epbulzvrct.jpg

Fish40 11-12-07 10:40 PM

Leo, started up the sim useing the new sounds. What could I say, except SUPERB! I guess it did'nt overwrite all the sounds cause I still have some from the old mod in certain instances. Did'nt get to hear em all yet, but love the ones I did hear, especially the Diesels, and the interior sounds. Can't wait for the new AC sounds:yep: Keep it comeing!!

leovampire 11-12-07 10:45 PM

your welcome from LukeFF and Torps and I
 
Quote:

Originally Posted by Fish40
Leo, started up the sim useing the new sounds. What could I say, except SUPERB! I guess it did'nt overwrite all the sounds cause I still have some from the old mod in certain instances. Did'nt get to hear em all yet, but love the ones I did hear, especially the Diesels, and the interior sounds. Can't wait for the new AC sounds:yep: Keep it comeing!!

What will be posted in a day or 2 has much more to them for the plane's and ship's as well as a few new improvment's for the sub to include a change of shift sound that has the sub doors opening and closing and crew running to their posts from stairs to gangway's. And a bit better set up for crash dive sound's. Maybe more. Also the fix for the sub net's problem.

This I will say! It will be the last time I post sounds when it is up and approved.

Doolittle81 11-12-07 10:47 PM

In the pictures a few posts above this, are the ship searchlights stock or in a Mod? I've not yet encountered them. Now that I think of it, I haven't really encountered destroyers at night yet....

Also, the periscope must be a mod, right?

leovampire 11-12-07 11:00 PM

I did the search light work for the mod
 
Quote:

Originally Posted by Doolittle81
In the pictures a few posts above this, are the ship searchlights stock or in a Mod? I've not yet encountered them. Now that I think of it, I haven't really encountered destroyers at night yet....

Also, the periscope must be a mod, right?

They were there but totaly inefective before as per a request I fixed them for all search light's and light houses.

That pic of the scope is a search light hitting it dead op from a DD.

The actual scope and controls are a mix from Captain Cox's work and normal in game stuff and Oakgrove's sub insterments mod.

rascal101 11-12-07 11:46 PM

Can you give some advise re taking ingame snaps, I tried using Shift F11 and crashed my game, perhaps I got it wrong would love to know.

I still feel the smake is looking decidedly less SH4 and more like SH3 and want to show you what I mean

R
Quote:

Originally Posted by leovampire
First we need detailed information about the problem and or a picture showing us exactly what it is please.


leovampire 11-12-07 11:51 PM

this is what you do
 
hit Ctrl+F11

then go into the root file of the game and find the photo

copy and paste it to your desk top.

right click on the picture and open it with anything like a picture editor program.

Hit Save AS and give it a name then change the save type file to JPEG.

Then go to filefront.com and open a free account with them.

then once you do that go to add image or picture.

hit the brouse button and find your picture on the desk top and then the upload button.

go through the proceedure for the picture until you get the option to see you picture.

once you find it then right click on the picture and save it do not save the link just the pictre.

then come here and paste it.

Defiance 11-13-07 12:09 AM

Hiya's,
Dawg diggitty damn, Them there searchlights look cool

I used to get lit up good in my 1st days in sh4, Not been lit up for ages (ohh arrr missus lol) Sure wouldn't like those shining on me now he he

Seeing as the cap'n is working i'm gonna slyly post a few pics (yes i am still Ctrl + F11 addicted)

Must say the immersion factor now is real err i mean unreal no heck i mean real as-in it's so darn lifelike visually he he

Barrage of snaps ................... :D

http://i159.photobucket.com/albums/t...-2007_1620.jpg

http://i159.photobucket.com/albums/t...1-2007_322.jpg

http://i159.photobucket.com/albums/t...1-2007_181.jpg

http://i159.photobucket.com/albums/t...1-2007_050.jpg

And a night one i think .................. This was from quite a while ago

http://i159.photobucket.com/albums/t...lopsprayer.jpg

Ok end of pic barrage :( he he

Just amazing to think you guys do this for all of benefit :rock:

Have Fun

Happy Sailing

Ciao

Def

leovampire 11-13-07 12:29 AM

Thanks for the pic's Defiance
 
Now I am off to play for a bit and test stuff guy's before I go to bed so have a good night and or day depending of where you live.

Oh and BTW I found out that the life raft's for the game are green at night saw it in my own game for once or at least noticed it. So I am going to find the DDS file for it and ask someone to color it for us all to black.

As a little side note the Star shells do not have an omni set up for them in the materials file to have the reflection on the water look and or act right. So I am going to ask l3th4l if he will be willing to set them up in the file seeing he is good at that stuff to make them act like true Star Shells should.

Doolittle81 11-13-07 01:00 AM

Quote:

Originally Posted by Defiance
...(yes I am still Ctrl + F11 addicted)

...
Def

Nice pics you posted.....

I'm new to SH4 but picking up on things as time goes by...stuff not in any manuals I've been able to find... I just ask a lot of questions on these forums.

For example, I learned about Ctrl F11 on this forum (altho I usually have Fraps running so I use that for captures...and movie clips). I also learned about hitting the NumPad Delete button to hide all the gauges and controls, etc, when you want to take a screenshot/capture. The pics look Much better when they are clean (absent game controls).

Actually, a lot of time when I am in action and don't need immediate acess to controls, I hide the controls.....much more immersive that way...

Archie 11-13-07 03:47 AM

Quote:

Originally Posted by leovampire
Quote:

Originally Posted by Archie
First of all AWESOME work, thank you doesn't come close....

One issue, since downloading the new "ROW_SPecial_Effects_With_Triger_Maru_Zone's " file my torpedoes go straight through the japanese ships, not under, but literally straight into the ship and come out the other side without exploding. Anybody else seen this? :hmm:

I need to know what ships please?!

Um.... All of them so far.... :hmm: I even fired a torp at one of our own tankers in port and it did the same thing.


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