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-   -   [INF] sobers Subsim Bonus Mega Mod All In One 1421 20072017 (https://www.subsim.com/radioroom/showthread.php?t=192374)

THE_MASK 06-09-13 06:17 PM

Playing the eastern british coastal mission with not a single ctd . Game loads fine . I have no problems playing .

hanx91 06-09-13 08:02 PM

Game running good...
 
Got two hits on First Polish freighter both duds, a cobbled together "plan B" got me a miss. I monitored the long distance warship contact while I leisurely
surfaced and shelled the freighter until it sank. I can't help but wonder as the campaign goes on "Will they all be duds" At what point do I decide I have a buggy game, or is the Fatherland letting me down.

Fifi 06-09-13 08:11 PM

Quote:

Originally Posted by hanx91 (Post 2069329)
I can't help but wonder as the campaign goes on "Will they all be duds" At what point do I decide I have a buggy game, or is the Fatherland letting me down.

Can be 50% of fired torp, depending speed (the slowest the better chance) and what kind of impact choosen.
Impact should be closest to 90° AOB, while magnetic is mainly depending of sea roughness.
But sometime even in calm sea magnetics are defecting.
Usually i fire one magnetic and one impact setted, both on different speed to increase the chances.
So far, not that bad results.
Nevertheless, i noticed more impact setting defecting...

hanx91 06-09-13 09:10 PM

Thank you
 
So happy to hear game not working is normal. I just attacked again , 4000 meters rough sea acute bow angle, I swear they were gonna hit..... three preemies all blew up at about 2000 m . The sea was choppy and I had them all set on high speed with magnetic detonators (due to the angle). Is there a tactics thread to go along with the new realistic torpedoes? Is there a way to get one tangled up in their propeller, or can we ram em, Deck gun works. I'm gonna take your advice and get up close on a calm day

Fifi 06-09-13 10:43 PM

Anyway, if all patches torpedoes in generic patcher are activated, and you picked up the FX Update torpedoes (modified for torpedoes patches) in MODS folder of generic patcher (and activated last in your list), all should be fine.
Try torpedo slow speed, and see result!

hanx91 06-09-13 10:55 PM

Aha!!!!!
 
Your a fine Person!!! Just fired another eight or nine, none exploded, one bounced off the target as a dud and then exploded, and another bounced off the target then went around and hit it again, no boom. I see now I made an error. the fx update torpedoes download link was dead and read something like update is included in patcher, That means its this one right here.. and is not as I understood it to be included in one of the many patches. Thank you for your help Im off to fix this thing again.

Sjizzle 06-10-13 12:35 AM

Quote:

Originally Posted by hanx91 (Post 2069355)
Your a fine Person!!! Just fired another eight or nine, none exploded, one bounced off the target as a dud and then exploded, and another bounced off the target then went around and hit it again, no boom. I see now I made an error. the fx update torpedoes download link was dead and read something like update is included in patcher, That means its this one right here.. and is not as I understood it to be included in one of the many patches. Thank you for your help Im off to fix this thing again.

disable all torpedo patches and see if work ....

THE_MASK 06-10-13 12:50 AM

Patroling eastern british coastal waters , heavy fog .
http://i39.tinypic.com/6j0ffn.jpg

loukylouk 06-10-13 12:57 AM

Still the same freezing problem.
 
OK so I uninstalled everything then put it all back together. Same issue occurs. If I sink a ship and check my captain's log it will freeze. I have read around for a good couple of hours and have not found an answer. I have seen others with a similar problem but it didn't seem like their problems were solved. Any help would be appreciated. And if I need to deactivate any mods to get this thing working could someone give me an idea of which one could be causing the issue so I could deactivate only that one? Thanks again guys.

The last thing the Debug thing says is "SH_ServerOrbitProtocol.cpp (111) :failed to read packet from client".

Would it be a good idea to disable those two patches?

THE_MASK 06-10-13 01:18 AM

Quote:

Originally Posted by loukylouk (Post 2069378)
OK so I uninstalled everything then put it all back together. Same issue occurs. If I sink a ship and check my captain's log it will freeze. I have read around for a good couple of hours and have not found an answer. I have seen others with a similar problem but it didn't seem like their problems were solved. Any help would be appreciated. And if I need to deactivate any mods to get this thing working could someone give me an idea of which one could be causing the issue so I could deactivate only that one? Thanks again guys.

The last thing the Debug thing says is "SH_ServerOrbitProtocol.cpp (111) :failed to read packet from client".

Would it be a good idea to disable those two patches?

Everything works , i am playing it now . I have no other ideas .

Fifi 06-10-13 02:27 AM

Quote:

Originally Posted by Sjizzle (Post 2069372)
disable all torpedo patches and see if work ....

If you desable all torpedoes patches, all torpedoes will work for sure :haha:
The historical point of this stuff, is to get many torpedoes failure, as it was in RL...getting 50% failure seems accurate.
Perso, i get less (around 30%) but will not complain :D

loukylouk 06-10-13 02:43 AM

Quote:

Originally Posted by sober (Post 2069383)
Everything works , i am playing it now . I have no other ideas .

Maybe I did something wrong. I feel like it might be something with the new ui 7.4.2. I didn't fully understand how to install that. can someone point me in the right direction or explain it to me a little but better.

Bathrone 06-10-13 03:12 AM

The game process can tend to use up to 2 GB

With certain mods the game texture memory can exceed 1.7 GB

Ofcourse caching ontop of this from real OS's like windows 7 and 8 (xp doesnt support smart caching) means you can effectively end up with all the files in ram as cache my system currently has 13 GB cached with SH5 running

THE_MASK 06-10-13 04:33 AM

Chasing a merchant at night in stormy weather .
http://i42.tinypic.com/33wnn04.jpg

Trevally. 06-10-13 07:37 AM

Quote:

Originally Posted by sober (Post 2069374)
Patroling eastern british coastal waters , heavy fog .

I think you forgot to take the lens cap off:O:

Trevally. 06-10-13 07:39 AM

Quote:

Originally Posted by loukylouk (Post 2069393)
Maybe I did something wrong. I feel like it might be something with the new ui 7.4.2. I didn't fully understand how to install that. can someone point me in the right direction or explain it to me a little but better.

I would suggest usinf a smaller mod list until you get your game working:yep:

See here http://www.subsim.com/radioroom/showthread.php?t=203711:up:

Tonci87 06-10-13 07:44 AM

Sadly your modsoup is very dark at night, even when there is a full moon....

Sjizzle 06-10-13 08:27 AM

Quote:

Originally Posted by sober (Post 2069408)
Chasing a merchant at night in stormy weather .


nice one sober ...
same here chasing a merchat but not in heavy stormy night but a raining night.

http://attila-kevin.de/var/resizes/S...g?m=1370373205

hanx91 06-10-13 03:07 PM

Try Jsmeg
 
Quote:

Originally Posted by loukylouk (Post 2069393)
Maybe I did something wrong. I feel like it might be something with the new ui 7.4.2. I didn't fully understand how to install that. can someone point me in the right direction or explain it to me a little but better.


Did you unzip a NEW copy of the mod enabler, that can make a big difference. Don't worry too much about the mods, That's the point of the mod list, to give you a list that will be stable. Focus on the install, that was/is the source of all my problems. It took me a million years to get the install good enough to see a stable game and realize how well this game can be made to work. someone needs to create an "order of operations". I don't feel qualified yet but I'm working on it.

SgtPotato 06-10-13 11:29 PM

Two things I have to say.

First:
http://cloud-2.steampowered.com/ugc/...15C7941366DD6/

http://cloud-2.steampowered.com/ugc/...502F1AA32255B/
As you see the pictures, the rectangle trail has been there with idling ships and our sub. Is there a way to fix or disable the trail mod?

Second:
The ship markers doesn't show up on the map when in visual contact and I believed that it caused by the generic patcher.


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