Yes, in SH5 that seem something strange :huh:
I don't understand how they attribute the all things :doh: But if you can just add the "d" parameter for the (no map/no texture) that is enought for me :yep: repport v 1.1.238.1 The opacity map is good exported/imported in 3dsmax ,but the uvw location seem to missing |
Quote:
Added the ability to change a material's extendeddata. Here I changed the opacity of the material used to render the TDC just to see if it would work or not: http://www.subsim.com/radioroom/pict...pictureid=5740 Result: the Opacity parameter of the material controls the rendering opacity of the mesh it's attached to |
:yeah: Great
Seem some uvw are missing in 3dsmax (i have a message : no uvw for subset1) :hmmm: But i can redo them :03: i have use the grass01 from seabed.gr2 and redo a new material with 2 maps (diffuse & opacity) |
:o I think , i need 2 days to all try/understand the all news paramaters :D :yeah: :woot::rotfl2:
|
Quote:
|
Yes,of course :salute:
and have you find a way to import new meshes or transform subsets :06: |
Quote:
What are you wanting as far as transforming subsets? |
Possibility of transforming the subsets into meshes, it would be really practical :yep:
just need to detach the wanted elements (needles, buttons,lights indicators etc. ...) to create new subsets with 3dsmax( and we don't need to relocate them :D) import them in editor as subsets and just transform them into a new mesh and binding a new bone .... eg : the needles for the electro motors in type VIIa,echolot,bridge center compass etc ..... are present ,but welded ! into one subset or mesh :shifty: or else directly in the creation of bones. eg : add new bone-> attach a mesh to bone (or as this moment transform an existing subset into a mesh ) |
Quote:
Adding ability to add/remove maps from an existing material now... |
Quote:
(i have try with a 200.000 vertices object :D ) but,how i make to bind a bone just to a subset ? just meshes have this ability ? i need a bone to have the control of the mesh with the .sim (or subsets if is possible) Quote:
|
Quote:
Once I add the ability to define new meshes you'll be able to do this. |
:yeah: Merci TDW :salute:
|
Hello :salute:
This morning I tried the new version 1.1.240.1 The Little export UVW problem was my fault: the import option UVW coordinates, was unchecked. :oops::nope: I think is a little problem with the opacity value "d" :hmmm: Now all materials have the opacity map :yeah: But in 3DsMax all value is at 100 ! result everything is transparent :huh: and i need to disable or change the value to 0 to have opaque texture (i have take a look in. MTL and all "d" value = 1.000000) edit : i have check in 3dsmax the option "force black ambient" and that work ,the opacity is good render :D |
Quote:
Having many problems with my extendeddata deleter :-? |
Quote:
in 3DWings the material as no more good render,they are present ,but no texture assigned :hmmm: i have try just to import a mesh (CT_body) in 3dsmax and export without modif but when i import i have problem :shifty: the editor reset try with original exported without open it ,Ok that work great take a look in .mtl from 3dsmax and see i have no more the "Ka" coordonate all 0.000000000 :doh: look in the original,all is good :hmmm: :huh: in "green" is this a bump value ? https://dl.dropbox.com/u/8655607/mtlnoka.jpg I have try with v1.238.1.1 same "ka" values 0.00000000 ,but with the v1.1.235.1 the "ka" values are good exported from 3dsmax :hmmm: (to test i have exported the original CT_body in each version of editor and import/export in 3dsmax without change with the same import/export options) |
All times are GMT -5. The time now is 07:02 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.