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-   -   [REL] The Little Ships of SH5 - Coaster Pack (https://www.subsim.com/radioroom/showthread.php?t=245817)

iambecomelife 05-17-23 09:12 PM

Nothing to criticize here; these new ships are so clean, well-modeled, and much needed! Far too many games focus on hulking C-3's, T2 tankers, etc....I have a 1939 worldwide merchant ship list, and it shows that much of the world's merchant tonnage was still small ships like these. The small warships are a nice plus too!

GrenSo 05-18-23 07:18 AM

Is this new version compatible with your Air Force - SH5 planes pack for TWoS 2.2.24?
I ask, because there is a conflict with Names.cfg files of it.

kapuhy 05-18-23 07:42 AM

Quote:

Originally Posted by GrenSo (Post 2868220)
Is this new version compatible with your Air Force - SH5 planes pack for TWoS 2.2.24?
I ask, because there is a conflict with Names.cfg files of it.

Good catch, and no, not at the moment. I'll make a compatibility fix. For now, if you want them working together, you need to enable Little Ships 1.1. after Airforce, and manually add following lines to Names.cfg (both in Roster and data folders):

LBSUSEarlyWarB18B=B-18B Bolo
LBWhitley=Whitley Bomber
TBSGrumanJ2F=Grumman J2F "Duck"

This is because both mods modify Names.cfg so you want to have entries for new units from both of them.

GrenSo 05-18-23 09:06 AM

Quote:

Originally Posted by kapuhy (Post 2868229)
Good catch, and no, not at the moment. I'll make a compatibility fix. For now, if you want them working together, you need to enable Little Ships 1.1. after Airforce, and manually add following lines to Names.cfg (both in Roster and data folders):

LBSUSEarlyWarB18B=B-18B Bolo
LBWhitley=Whitley Bomber
TBSGrumanJ2F=Grumman J2F "Duck"

This is because both mods modify Names.cfg so you want to have entries for new units from both of them.

I think there is something more as only the Name.cfg incompatible, because the recognition manual doesn't work and the color function from the automations scrips too. And this happens also if I just enable Little Ships 1.1 for TWoS 2.2.25.

Normal function:
https://i.postimg.cc/Z5QLXpwh/SH5-Im...8-15-54-54.jpg

With only enabled Little Ships 1.1 for TWoS 2.2.25 with any other mods:
https://i.postimg.cc/zvqwTjGT/SH5-Im...8-15-57-47.jpg

kapuhy 05-18-23 09:14 AM

Quote:

Originally Posted by GrenSo (Post 2868239)
I think there is something more as only the Name.cfg incompatible, because the recognition manual doesn't work and the color function from the automations scrips too. And this happens also if I just enable Little Ships 1.1 for TWoS 2.2.25

Right now I have no idea, I'll have to try reproducing this issue. Just to make sure, you didn't enable mod mid-patrol?

GrenSo 05-18-23 09:19 AM

Quote:

Originally Posted by kapuhy (Post 2868240)
Right now I have no idea, I'll have to try reproducing this issue. Just to make sure, you didn't enable mod mid-patrol?


I started a new campaign for testing a GSE light version and had this issue there. But I had you both mods enabled.
After some hours of testing with historical mission, I found out, that I got this issue only with your new little ship mod. And in my last test, where I made the screenshots and wrote here, I deactivated all mods and JGSME was empty and enable only little ships 1.1.


May be, I can try a reinstallation of TWoS and try again?! :hmmm:

GrenSo 05-18-23 10:11 AM

Update

I'm done now a complete uninstallation of SH5 and deleted all files of it. Then done a reinstallation with all patches of SH5 and start it first time as stock game. After this, I install TWoS 2.2.25 and use the "The Wolves of Steel 2.2_SH5 Expansion Pack_v2.2.25_Full.exe" and started SH5 after this without any mods and done ingame settings. Everything works fine at this moment and I start it without any mods again to be sure. At this point I had a complete new and untouched TWoS 2.2.25 installation.

At the next point, I only enable "Little Ships 1.1 for TWoS 2225" and started SH5 again with sh5.exe and had exactly the same issue. Then I disabled "Little Ships 1.1 for TWoS 2225" and started SH5 with sh5.exe again and everything works fine again. To be sure, I enabled only "Little Ships 1.1 for TWoS 2225" again and got again this issue.

But I noticed, that the black screen of loading TWoS was with enabled "Little Ships 1.1 for TWoS 2225" just for a few seconds. Without and and just TWoS with no other enabled mods, the black screen be there for 3 or 4 minutes like every time.

https://i.postimg.cc/np5BNyfv/Screen...-18-165855.jpg

kapuhy 05-18-23 11:29 AM

Quote:

Originally Posted by GrenSo (Post 2868244)
Update

I'm done now a complete uninstallation of SH5 and deleted all files of it. Then done a reinstallation with all patches of SH5 and start it first time as stock game. After this, I install TWoS 2.2.25 and use the "The Wolves of Steel 2.2_SH5 Expansion Pack_v2.2.25_Full.exe" and started SH5 after this without any mods and done ingame settings. Everything works fine at this moment and I start it without any mods again to be sure. At this point I had a complete new and untouched TWoS 2.2.25 installation.

At the next point, I only enable "Little Ships 1.1 for TWoS 2225" and started SH5 again with sh5.exe and had exactly the same issue. Then I disabled "Little Ships 1.1 for TWoS 2225" and started SH5 with sh5.exe again and everything works fine again. To be sure, I enabled only "Little Ships 1.1 for TWoS 2225" again and got again this issue.

But I noticed, that the black screen of loading TWoS was with enabled "Little Ships 1.1 for TWoS 2225" just for a few seconds. Without and and just TWoS with no other enabled mods, the black screen be there for 3 or 4 minutes like every time.

https://i.postimg.cc/np5BNyfv/Screen...-18-165855.jpg

Thanks for taking time to test it :salute:

I managed to reproduce the problem. I didn't catch it earlier because I mostly run SH5 with SOAN disabled (these long loading times are a pain when you constantly enter/exit the game to test mod changes). As for the cause, for the moment I'm clueless - I am 100% sure none of my files change anything in either scripts or SOAN options.

GrenSo 05-18-23 11:44 AM

Quote:

Originally Posted by kapuhy (Post 2868250)
Thanks for taking time to test it :salute:
I managed to reproduce the problem. I didn't catch it earlier because I mostly run SH5 with SOAN disabled (these long loading times are a pain when you constantly enter/exit the game to test mod changes).

I know what you mean. Sometimes it takes much longer to test a small change, because of this long loading time, as the change take. :D

Quote:

Originally Posted by kapuhy (Post 2868250)
As for the cause, for the moment I'm clueless - I am 100% sure none of my files change anything in either scripts or SOAN options.

I'm with you. I can't find in your files any reason. I toke just a short look. But like I told, if I enabled "Little Ships 1.1 for TWoS 2225" the loading time is just a few seconds.

kapuhy 05-18-23 12:16 PM

Quote:

Originally Posted by GrenSo (Post 2868251)
like I told, if I enabled "Little Ships 1.1 for TWoS 2225" the loading time is just a few seconds.

Which would point to TDW's Automation and UserOptions Python scripts not working. But why? No idea, I'll try to test it some more.

EDIT: Ok, I managed to find the bug and fix it. It was caused by a typo in Bulgarian freighter's roster file setting its disappearance date to non-existing day. How is freighter's disappearance date connected with disabling Python scripts? No idea.

Download links updated, big thanks to GrenSo for spotting and reporting it :up:

denis_469 06-12-23 02:25 PM

What new ships You made?

GrenSo 06-12-23 03:30 PM

Quote:

Originally Posted by kapuhy (Post 2868256)

EDIT: Ok, I managed to find the bug and fix it. It was caused by a typo in Bulgarian freighter's roster file setting its disappearance date to non-existing day. How is freighter's disappearance date connected with disabling Python scripts? No idea.

Sorry but I saw just now your edit and will download it again, test and report on weekend.
I can‘t tell you the reason, because my knowledge in python is not the best one. I also fight at the moment with the script of the grammophon to open and close the lid.

Quote:

Originally Posted by kapuhy (Post 2868256)
Download links updated, big thanks to GrenSo for spotting and reporting it :up:

Your welcome. :salute:

Kal_Maximus_U669 06-12-23 04:34 PM

Quote:

Originally Posted by kapuhy (Post 2868250)
Thanks for taking time to test it :salute:

I managed to reproduce the problem. I didn't catch it earlier because I mostly run SH5 with SOAN disabled (these long loading times are a pain when you constantly enter/exit the game to test mod changes). As for the cause, for the moment I'm clueless - I am 100% sure none of my files change anything in either scripts or SOAN options.

Hey kapuhy my best regards...
did you empty the "backup" in TWoS_Parts...??? ... the loading times piss me off in this game, that's why I stopped "tinkering"

kapuhy 06-17-23 02:44 PM

Quote:

Originally Posted by Kal_Maximus_U669 (Post 2871665)
Hey kapuhy my best regards...
did you empty the "backup" in TWoS_Parts...??? ... the loading times piss me off in this game, that's why I stopped "tinkering"

I don't quite understand the question. The loading times are not dependent on my mod, you can cut them down by quite abit by disabling SOAN in Options Editor though.

Quote:

Originally Posted by denis_469 (Post 2871641)
What new ships You made?

You'll find the list in this post:

https://www.subsim.com/radioroom/sho...&postcount=177

Kal_Maximus_U669 06-19-23 09:40 AM

Quote:

Originally Posted by Kal_Maximus_U669 View Post
Hey kapuhy my best regards...
did you empty the "backup" in TWoS_Parts...??? ... the loading times piss me off in this game, that's why I stopped "tinkering"
I don't quite understand the question. The loading times are not dependent on my mod, you can cut them down by quite abit by disabling SOAN in Options Editor though.

I did not say that ...
I said the game takes a long time to load... when you want to make more personal edits to try out... it's very boring...
For the "Backup" I was talking about the one inside "TWoS_Parts"
and eliminate these old backups but sometimes this is not enough because of "UPCData" other things modified in the game database which leads to problems afterwards..d or the interest of having a "Backup" of its game installation. ..
My best regards and a big thank you for your nice work here friendly Kal Maximus U669 :salute::salute:

GrenSo 08-05-23 08:11 AM

Hi Kaputy,


I'm not to 100 % sure but I think there is an issue with your new little ship version 1.1 and the SOAN entries of Aslaug (Small Freighter) and Armora (Small Tramp Steamer). The issue is, that the "NKS_Armora_sil.dds" and "NKS_Aslaug_sil.dds" are not shown in the SOA.

Here you can see what I mean, if I start with the entry of the Catapult Ship, I select before one chimney, and went to right side.

https://i.postimg.cc/mDYzRc9v/SH5-Im...5-14-36-49.jpg

https://i.postimg.cc/gj4xXfN4/SH5-Im...5-14-36-54.jpg

https://i.postimg.cc/YCThWNzc/SH5-Im...5-14-37-02.png

The same I have if I went to the left side at starting, with same selection, at EMS Typ Frighter. The otherones, like YMS, Saltash, Lochiel or Kyle are fine.

GrenSo 04-29-24 05:25 AM

Hi Kapuhy,


did you had the time to look into the problem with the SOAN and the two ships, Small Freighter and Small Tramp Steamer from your version 1.1?

kapuhy 05-16-24 02:25 AM

Quote:

Originally Posted by GrenSo (Post 2910858)
Hi Kapuhy,


did you had the time to look into the problem with the SOAN and the two ships, Small Freighter and Small Tramp Steamer from your version 1.1?

Hi GrenSo,

Unfortunately, I've had to make pause in modding and gaming in general for a year now, not even have SH5 installed at the moment to check. Realistically, I won't be able to do anything until June.

If anyone else is willing to take a look at it, they have my blessings to relase a fix, if not I hope to return to it come summer time.


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