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Maybe i dont fully understand how this works (i havent played SH4 in a while).
Where do you keep those extra man that you enlist? In the crew berting thing? When i start my campaign i dint enlist anyone, i just went with the crew that "comes with the boat". And whenever i use the battlestations, man the guns or flak guns commands, no one goes to the guns! i have to manually take some people from torpedo room or somewhere else to put on the guns. So the solution is to get more crew? |
:oops::oops::oops:
Now i feel very Dumb! :har: All i had to do, was to enlist more crew and put them in the guns stations. I tought it worked like in SH3, where if you see people on the guns station, they were actually at the guns stations. You would have to put them in crew compartments and then they would go to the guns when called. But here there are no crew quarters. So you have to put them on "the guns stations" even if they are not really there. No mod needed after all! hehe. Thanks Fifi. |
:Kaleun_Thumbs_Up:
Last UBoat importation is on its way. Type XXI will be awesome, few pict to come :Kaleun_Cheers: |
Can't wait
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Type XXI :03:
https://image.noelshack.com/fichiers...2-resultat.jpg https://image.noelshack.com/fichiers...6-resultat.jpg https://image.noelshack.com/fichiers...9-resultat.jpg https://image.noelshack.com/fichiers...2-resultat.jpg Awesome snorkel! Soon the release… just need s7rikeback help for 2/3 things i can't adjust myself :oops: |
Is it missing its forward turret Fifi? :salute:
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The node for forward turret is in place though :hmmm: |
Definitely a :hmmm: hmmm... lol - sim link?? hopefully, s7rikeback is almost finished with getting his computer system (and what a system) set back up, and can tell you "why, it's obvious..." and fix it. :salute:
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Default deck views that were off are finally fixed! :yeah:
Thanks to Propbeanie who enlighten my way with those cam deck view parents errors :Kaleun_Cheers: Still one or two little problems to figure out before release... stand by and sorry for the delay :ping: |
Is it possible to lower the rate of CO2 produced? Because it ticks up too fast.
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Do you know the rate of co2 that a VIIC produced? I don’t.
A type II co2 was certainly different of a type VII or XI...and depending the crew aboard... In other words, how long each type of U-Boat could stay underwater? I have no idea. What you have actually in OM is Lurker work, and i don’t have any info on that. Anyway, your comments are noted, and i will have a look (but not for next update wich is about to be released) An other unknown file(s) research for me :haha: Thank you guys :hmmm: |
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Hi Fifi, i found this (dont know how reliable it is?) "Type II 16 hours Type IX 24 hours Type VII 36 hours Type IXD 48 hours Type XXI 120 hours" Source: https://www.quora.com/How-long-can-a...tay-underwater |
Hello again, Question: Im i supposed to install the mod:
"AOBF 16-9 Res" (included with OM) along with this mod? My monitor resolution is 1920x1080. I guess it seems obvious i should install it, but i dont know if this mod also includes something similar? The reason i ask, is that i been having problems using the RAOBF. It seems the readings it gives me are allways wrong, not by much, but allways by at least a couple of hundred meters. I do know how to use this system of course, as ibe used the MaGUI in SH3 forever and its my prefered choice. But here its not working accurately for me. I even read the Kiub manual a couple of times to be sure im doing it right. Not sure if its a resolution issue, or im doing something wrong. If anyone has any clue as to what might be wrong, i would really appreciate your input. |
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But correct me if i’m Wrong ... Thanks for your Co2 infos. |
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By the way, i installed the "AOBF 16-9 Res" Mod mentioned before, and the problem dissapeared! I now get totally accurate ranges. :salute: Out of curiosity, If you dont use the RAOBF weel, how do you do your targeting? In SH3 you had 10,000,000 choices for UI, but in SH4 OM even the stadimeter doesnt work (except as complement to the raobf). Do you take all measures from the map? |
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All by estimations, like i believe real kaleuns did my friend :) The more you get used to targeting, the more you know how to estimate range and AOB :yep: It happens i miss, but i hit very very often ... when they are not dud :D I don’t measure on map at all. The principal factor is target speed in my opinion. Because i fire very close to targets, i can have a slightly wrong AOB and distance...but a wrong target speed is a miss for sure! Same was SH3/SH5 for me. I’m glad the little mod solved your resolution problem :up: |
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Very nice! It takes a lot of practise (and skill) to hit targets just using visual estimations. :salute: Yes i agree, speed is the most significant value. Get that right at close ranges (say 400 to 700 meters), and you can have errors in everything else and still hit. :arrgh!: And i do belive you are right, experienced captains when engaging at close range did so by visual estimation. However, i do recall reading (sorry dont remember the source), that novice captains, and even experienced ones when firing at medium / long distances, used the graduations on the scope, along with their experience (and rec manuals some times) to calculate ranges and speed. Speaking of targeting methods, do you know the "broken TDC / Fast attack" method available in the SH3 MaGUI UI? where you only need to know the target´s speed and course, and you dont even have to ID him or know his range. Its awesome! it would be great to have that in OM. I might give it a shot at implementing it, all it takes is to incorporate the charts (images) and to set the speed of the torpedoes to historical (?) values. |
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