SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH4 ATO Mods (https://www.subsim.com/radioroom/forumdisplay.php?f=234)
-   -   [REL] Fifi Compilation for OM+OMEGU (https://www.subsim.com/radioroom/showthread.php?t=240804)

Benzin1973 06-27-19 04:16 AM

Maybe i dont fully understand how this works (i havent played SH4 in a while).
Where do you keep those extra man that you enlist? In the crew berting thing?


When i start my campaign i dint enlist anyone, i just went with the crew that "comes with the boat". And whenever i use the battlestations, man the guns or flak guns commands, no one goes to the guns! i have to manually take some people from torpedo room or somewhere else to put on the guns.


So the solution is to get more crew?

Benzin1973 06-27-19 04:27 AM

:oops::oops::oops:
Now i feel very Dumb! :har:
All i had to do, was to enlist more crew and put them in the guns stations.


I tought it worked like in SH3, where if you see people on the guns station, they were actually at the guns stations. You would have to put them in crew compartments and then they would go to the guns when called.
But here there are no crew quarters. So you have to put them on "the guns stations" even if they are not really there.


No mod needed after all! hehe.


Thanks Fifi.

Fifi 06-27-19 05:32 AM

:Kaleun_Thumbs_Up:

Last UBoat importation is on its way. Type XXI will be awesome, few pict to come :Kaleun_Cheers:

Niume 06-27-19 07:11 AM

Can't wait

Fifi 06-27-19 10:38 AM

Type XXI :03:

https://image.noelshack.com/fichiers...2-resultat.jpg


https://image.noelshack.com/fichiers...6-resultat.jpg


https://image.noelshack.com/fichiers...9-resultat.jpg


https://image.noelshack.com/fichiers...2-resultat.jpg


Awesome snorkel!


Soon the release… just need s7rikeback help for 2/3 things i can't adjust myself :oops:

propbeanie 06-27-19 10:43 AM

Is it missing its forward turret Fifi? :salute:

Fifi 06-27-19 10:45 AM

Quote:

Originally Posted by propbeanie (Post 2615987)
Is it missing its forward turret Fifi? :salute:

Well, obviously here!...but original OM XXI too...
The node for forward turret is in place though :hmmm:

propbeanie 06-27-19 11:14 AM

Definitely a :hmmm: hmmm... lol - sim link?? hopefully, s7rikeback is almost finished with getting his computer system (and what a system) set back up, and can tell you "why, it's obvious..." and fix it. :salute:

Fifi 06-27-19 12:11 PM

Quote:

Originally Posted by propbeanie (Post 2615997)
Definitely a :hmmm: hmmm... lol - sim link?? hopefully, s7rikeback is almost finished with getting his computer system (and what a system) set back up, and can tell you "why, it's obvious..." and fix it. :salute:

I sent you a PM with my files for next update (the whole update 3)...you can have a look. Sent the same to s7rikeback :salute:

Fifi 06-28-19 10:05 AM

Default deck views that were off are finally fixed! :yeah:

Thanks to Propbeanie who enlighten my way with those cam deck view parents errors :Kaleun_Cheers:

Still one or two little problems to figure out before release... stand by and sorry for the delay :ping:

Niume 06-28-19 02:35 PM

Is it possible to lower the rate of CO2 produced? Because it ticks up too fast.

Benzin1973 06-28-19 09:49 PM

Quote:

Originally Posted by Niume (Post 2616122)
Is it possible to lower the rate of CO2 produced? Because it ticks up too fast.

Yes ibe noticed this too. It seems i get a co2 warning way too soon.

Fifi 06-29-19 12:17 AM

Do you know the rate of co2 that a VIIC produced? I don’t.
A type II co2 was certainly different of a type VII or XI...and depending the crew aboard...
In other words, how long each type of U-Boat could stay underwater? I have no idea.

What you have actually in OM is Lurker work, and i don’t have any info on that.
Anyway, your comments are noted, and i will have a look (but not for next update wich is about to be released)

An other unknown file(s) research for me :haha:
Thank you guys :hmmm:

Benzin1973 06-29-19 04:13 AM

Quote:

Originally Posted by Fifi (Post 2616165)
Do you know the rate of co2 that a VIIC produced? I don’t.
A type II co2 was certainly different of a type VII or XI...and depending the crew aboard...
In other words, how long each type of U-Boat could stay underwater? I have no idea.

What you have actually in OM is Lurker work, and i don’t have any info on that.
Anyway, your comments are noted, and i will have a look (but not for next update wich is about to be released)

An other unknown file(s) research for me :haha:
Thank you guys :hmmm:


Hi Fifi, i found this (dont know how reliable it is?)



"Type II 16 hours
Type IX 24 hours
Type VII 36 hours
Type IXD 48 hours
Type XXI 120 hours"


Source:
https://www.quora.com/How-long-can-a...tay-underwater

Benzin1973 06-29-19 04:19 AM

Hello again, Question: Im i supposed to install the mod:
"AOBF 16-9 Res" (included with OM) along with this mod?


My monitor resolution is 1920x1080. I guess it seems obvious i should install it, but i dont know if this mod also includes something similar?


The reason i ask, is that i been having problems using the RAOBF. It seems the readings it gives me are allways wrong, not by much, but allways by at least a couple of hundred meters.


I do know how to use this system of course, as ibe used the MaGUI in SH3 forever and its my prefered choice. But here its not working accurately for me. I even read the Kiub manual a couple of times to be sure im doing it right.
Not sure if its a resolution issue, or im doing something wrong.

If anyone has any clue as to what might be wrong, i would really appreciate your input.

Fifi 06-29-19 05:23 AM

Quote:

Originally Posted by Benzin1973 (Post 2616173)
Hello again, Question: Im i supposed to install the mod:
"AOBF 16-9 Res" (included with OM) along with this mod?


My monitor resolution is 1920x1080. I guess it seems obvious i should install it, but i dont know if this mod also includes something similar?


The reason i ask, is that i been having problems using the RAOBF. It seems the readings it gives me are allways wrong, not by much, but allways by at least a couple of hundred meters.


I do know how to use this system of course, as ibe used the MaGUI in SH3 forever and its my prefered choice. But here its not working accurately for me. I even read the Kiub manual a couple of times to be sure im doing it right.
Not sure if its a resolution issue, or im doing something wrong.

If anyone has any clue as to what might be wrong, i would really appreciate your input.

I play 1920X1080 too, and don’t use the mod AOBF 16/9...but confess i don’t use the AOBF either, as i think this wheel was used in WW1 and not WW2.
But correct me if i’m Wrong ...

Thanks for your Co2 infos.

Benzin1973 06-29-19 06:03 AM

Quote:

Originally Posted by Fifi (Post 2616176)
I play 1920X1080 too, and don’t use the mod AOBF 16/9...but confess i don’t use the AOBF either, as i think this wheel was used in WW1 and not WW2.
But correct me if i’m Wrong ...

Thanks for your Co2 infos.

Yes, i think you are correct. The RAOBF was used in WWI not WWII (AFAIK).

By the way, i installed the "AOBF 16-9 Res" Mod mentioned before, and the problem dissapeared!

I now get totally accurate ranges. :salute:


Out of curiosity, If you dont use the RAOBF weel, how do you do your targeting? In SH3 you had 10,000,000 choices for UI, but in SH4 OM even the stadimeter doesnt work (except as complement to the raobf).
Do you take all measures from the map?

Fifi 06-29-19 06:37 AM

Quote:

Originally Posted by Benzin1973 (Post 2616184)
Yes, i think you are correct. The RAOBF was used in WWI not WWII (AFAIK).

By the way, i installed the "AOBF 16-9 Res" Mod mentioned before, and the problem dissapeared!

I now get totally accurate ranges. :salute:


Out of curiosity, If you dont use the RAOBF weel, how do you do your targeting? In SH3 you had 10,000,000 choices for UI, but in SH4 OM even the stadimeter doesnt work (except as complement to the raobf).
Do you take all measures from the map?


All by estimations, like i believe real kaleuns did my friend :)
The more you get used to targeting, the more you know how to estimate range and AOB :yep:
It happens i miss, but i hit very very often ... when they are not dud :D
I don’t measure on map at all.
The principal factor is target speed in my opinion. Because i fire very close to targets, i can have a slightly wrong AOB and distance...but a wrong target speed is a miss for sure!
Same was SH3/SH5 for me.

I’m glad the little mod solved your resolution problem :up:

Benzin1973 06-29-19 07:01 AM

Quote:

Originally Posted by Fifi (Post 2616192)
All by estimations, like i believe real kaleuns did my friend :)
The more you get used to targeting, the more you know how to estimate range and AOB :yep:
It happens i miss, but i hit very very often ... when they are not dud :D
I don’t measure on map at all.
The principal factor is target speed in my opinion. Because i fire very close to targets, i can have a slightly wrong AOB and distance...but a wrong target speed is a miss for sure!
Same was SH3/SH5 for me.

I’m glad the little mod solved your resolution problem :up:


Very nice! It takes a lot of practise (and skill) to hit targets just using visual estimations. :salute:
Yes i agree, speed is the most significant value. Get that right at close ranges (say 400 to 700 meters), and you can have errors in everything else and still hit. :arrgh!:

And i do belive you are right, experienced captains when engaging at close range did so by visual estimation. However, i do recall reading (sorry dont remember the source), that novice captains, and even experienced ones when firing at medium / long distances, used the graduations on the scope, along with their experience (and rec manuals some times) to calculate ranges and speed.


Speaking of targeting methods, do you know the "broken TDC / Fast attack" method available in the SH3 MaGUI UI? where you only need to know the target´s speed and course, and you dont even have to ID him or know his range.
Its awesome! it would be great to have that in OM. I might give it a shot at implementing it, all it takes is to incorporate the charts (images) and to set the speed of the torpedoes to historical (?) values.

s7rikeback 06-29-19 08:06 AM

Quote:

Originally Posted by propbeanie (Post 2615997)
Definitely a :hmmm: hmmm... lol - sim link?? hopefully, s7rikeback is almost finished with getting his computer system (and what a system) set back up, and can tell you "why, it's obvious..." and fix it. :salute:

Right guys, downloading update 3 and will report back ASAP.


All times are GMT -5. The time now is 06:20 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.