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The closest thing is GWX I would imagine. The latest version is 3.0 if I recall correctly. |
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LukeFF I know that i am should just expect the "when it's done, its done..." but I just came back after playing several other sacrilegious games over an extended period of time. And I am anxious to start a new campaign using RFB 2.0 but I really want to wait for this next update. (want to have my planes-men back) So can you give me an idea of how long it may be? BTW what happened to the PhM? I really liked that.
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Issue with installing RFB and RSRDC
Evening fellow Captains,
I am running SH4 1.5 with the following MODS: (In order) RFB 2.0 RFB 2.0 Patch 1 RSRDC_RFB 575 I followed the install instructions that came with RFB 2.0 and it said to install it first and then RSRDC. I did that and JSGME states that if I enable RSRDC it will overwrite a ton of stuff in RFB 2.0. As an experiment I accepted the overwrite. Now, I get a CTD when I start a campaign. I would be most grateful for some help. Thank you in advance. |
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Main RSRDC thread here Download here |
My bad
I neglected to add that I had the patch running in my first post. My apologies. I am working with lurker hlb_3 on another forum to see if he can help me. Stay tuned....
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first, gratitude to lukeff and the entire rfb team for an outstanding mod. w/ sh5 looking like it's going to be somewhat limited, i'm sure there'll be a lot of interest in keeping sh4 rolling along... can't wait for the next iteration.
i wanted to ask -- which file contains the parameters for how dense fog is? just seems to be a bit overdone for my tastes in 2.0 -- good visibilty has a significant variability. thx. |
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I still have fog but its bit less dance and i can lock on targets to get measurements at distances that match visibility. |
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I removed the PhM and the other so-called "non-combat" POs, because I just wasn't satisfied with how they mesh into the rest of the game. |
Dear sir how to add Ship ID button in the tool bar?
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I know what you mean but I would use a term other than 'non-Combat' , considering everyone in the boat suffers the same threats whether you are shoving a torp in a tube or flipping a pancake in the galley.
I actually thought the Phm was the better 'mesher' of the supporting cast. I must tell you, however, that I'm still simulating them. I stick 3 extras in the damage control slots before I sail. Cook, Yoeman and (now) a Phm wannabe with no skill. I got strafed once and lost lookouts. The gang of three had to pull double duty and I was glad I had them. Of course, what the crew management system needs is a required crew rotation between patrols, so many have to go and you get new faces. Any way of adding the CO into a crew slot? Could add a slight RPG aspect into the game. |
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Okie Dokie man I appreciate all your hard work, and i shall eagerly await this next installment.!!!! |
get a chance to fix the radar?
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Additional problem. GATO class sub circa May 1942. 20mm AA gun view point is outside conning tower when trying to point to sides of boat. Edit: Found the solution to the AA camera view clipping. http://www.subsim.com/radioroom/show...os#post1110674 Quote:
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No news on the radar and sonar lag issues? I'll have to go back to the previous version of RFB because the lag at these two stations makes the game unplayable.
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I can try testing again, will need... Active MOD list from JSGME Month/Year Patrol Area Sub type Will be this weekend my schedule is full this week. |
A sneak peek at what the next RFB update/patch will bring:
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The patch sounds awseome.One question, you guys take a look at the radar? Not only was I getting lag when when SJ was on but my SJ was not picking up contacts, my crew was always spotting them first.This made the game somewhat unplayable, esp the lag part and not having radar, bummer.Not once did crew ever report SJ contact.
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"-Adjusted damage zone modeling for Japanese sampans and fishing boats."
Any estimate on the change compared to current? Over all effect, or hull only? Slightly easier to sink, a lot easier, or harder? I modded mine but I just adjusted across-the-board armor values so I probably weakened some things that didn't matter to sinking. The other changes look good. |
I posted this under RSRDC because some one else was having a simular problem:
" history: under rfb1.52 (and RSRDC), i had, occasionally, couldn't load a saved game. Very occasionally, when torpedeo hit, would have ctd. (but would) restart the mission and no problems, would (just) sink the target. now, under rfb2, the unable to load 'saved game', over the time of restarting 3 patrols, got worse to the point that none of the 'in game' saved games will 'directly' load, with out ctd. what do i mean by 'in game' and 'directly'? i found that if i loaded the 'autosaved..leaving..port..' file, then start the mission and then once at sea, if i load the 'saved game', it would run. this indirect loading, has worked every time. For the first patrol, i sunk 4 merchants. started second patrol, sunk a merchant, then on second merchant, so far, with several trys (at least 8), when a torpedoe hits (mk10 or 14), i get ctd. Vista pro64 sp1 Nautilus out of Pearl 14 April 42 11d 22' 13d1', off Camran bay " getting no comments, i'm reposting here, with an update. started new campaign in a tambor class, out of pearl, during april 42. first patrol was in south china sea and managed to sink 6 merchants and had no file loading problems or ctds. 'however', the very last tranport, (end of may, china sea) took a torpedeo directly in the stern. it most likely was the rudder, because when i viewed it with the outside camera, there was no visable stern damage overlay, but the rudder and props were gone. the transport, though, kept going on at 7 knots. with slightly rough seas, the stern would lift out and still get the feather wash effect. when i surfaced 2k off its beam, it turned away. after target practicing awhile, i decided to retry the encounter. i closed the exact same way as before and again fired a 3 torp spread. not surprizingly, all 3 hit. but it went dud, dud, boom and the boom was again in the stern. this time, visual inspection showed that there was exstensive damage at the stern and again no rudder or props. again it maintained 7 knots. however, this time when i surfaced, it kept going straight. it finally sunk about an 2 hours later after about 30 3" shells, on a straight course. to me, this was more than odd because i have never seen a ship continue if the props were gone (or stopped). running low on fuel and torps i decided to end the patrol. refueled at midway. when i got the 'end mission' window at pearl and clicked on it, and got ctd. i tried docking 4 or 5 times, i even saved so i'm reloading the game outside of pearl and there were no file loading problems. i went back to gsme, where i had also loaded 4 or 5 other mods behind RFB and RSRDC. i unloaded those files leaving just the 4 RFB/RSRDC. that worked. went back and started putting back the mods i liked, until one caused the problem (i'm at work, so don't remember which one). leaving the trouble some mod out, i started second patrol, pulling the patrol site, 200 miles south/west of tokyo. 3 weeks into the patrol, with speed set at 2/3 and x1024 game speed. i'm casually looking back and forth from tv and computer screen when, suddenly, it occured to me, the dot is not moving. checked game speed was at still x1024, set speed stil 2/3, but then noticed that the speed display say's '0kts'. hit stop, back to 1/3, up to 2/3, flank, still at '0kts' (and x1024). jump to outside camera. ships is in a typhoon. 'but' setting on the stern of the sub is this... this... glowing ufo(?):sunny:. it is made up of these 'large' 'square' 'colored' 'blocks'. it is round (as round as square blocks can make it) and it glows, lighting up the stern and surrounding water, except, where it is setting right at the tip of the stern, i.e. can't see the stern pole. i switch to the bridge to see if it looks any different. but no. however, the lookouts have rain gear on and the rain gear was 'glowing' (rain reflection?). i saved the game and then backed out of the game completely and restarted. if you haven't guessed it, no, the file will not load. i removed all the other mods, except for the 4 RFB/RSDC files, no difference, will not load. i haven't gone back to see if i can indirectly load the game as i had done before because i have given up. :dead: i plan on getting sh5 and only hope their developers have learned some lessons from the aw-some work the RFB, RSRDC, other mod teams and modders have done. happy hunting |
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