SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   "VonDos & Co" shipyard! (big images!) (https://www.subsim.com/radioroom/showthread.php?t=136508)

Giovanni Dalle Bande Nere 03-28-11 05:34 PM

Niente da fare. Ho provato la missione rotta e velocita'.
Le navi sono ferme. Il clone risolve i problemi del crash
e nel caso della Maya dell'immagine ma spegne i motori:-?

VonDos 03-30-11 08:23 AM

Mi viene un dubbio; quando hai clonato i dat essi si trovavano nelle loro cartelle nel folder di SH3\data\sea\nomenave?

Giovanni Dalle Bande Nere 03-30-11 06:33 PM

Quote:

Originally Posted by VonDos (Post 1631312)
Mi viene un dubbio; quando hai clonato i dat essi si trovavano nelle loro cartelle nel folder di SH3\data\sea\nomenave?

No. Ho estratto il file dat, clonato e poi rimesso nella cartella.

Giovanni Dalle Bande Nere 03-30-11 06:38 PM

Ho clonato soltanto il file dat

fitzcarraldo 03-30-11 06:49 PM

Quote:

Originally Posted by Giovanni Dalle Bande Nere (Post 1631690)
Ho clonato soltanto il file dat

Ragazzi: cercate nel thread di Wreford Brown (WB MIS files); ci sono delle MIS files per mettere le navi di VonDos nella campagna GWX.

Saluti cordiali

Fitzcarraldo :salute:

VonDos 03-31-11 01:27 AM

@ Giovanni delle bande nere

E' li il problema allora :-) prova per piacere a riscaricarle e clonarle all'interno della loro cartella, altrimenti si perdono i collegamenti di ID tra i file dat, sim, zon ecc, perdendo i punti danno, le parti di movimento, le reazioni delle armi ecc :sunny:

chrysanthos 04-02-11 02:49 AM

does anyone know how to add playble ships in sh3? i mean what type of submarine did you have to choose to do that

VonDos 04-02-11 07:15 AM

@chrysanthos

what mod do you refere?

Giovanni Dalle Bande Nere 04-03-11 07:56 AM

Ciao VonDos. Ho clonato i files dat della H class 39 e della Maya
all'interno delle loro cartelle. Ora le navi viaggiano ma di nuovo
l'immagine della Maya e' alterata dalla presenza della nave tedesca.
Devo per forza sacrificarne una...uff...:cry:

VonDos 04-04-11 03:01 AM

Devono avere un qualche id conflittuale..

fitzcarraldo 04-04-11 06:52 AM

Quote:

Originally Posted by VonDos (Post 1635381)
Devono avere un qualche id conflittuale..

Ciao, ragazzi: capisco bene l'italiano (è la mia seconda lingua), ma penso che molte ragazzi non possono sapere niente di questi ultimi posts in quella lingua. Potete scrivere in inglese? Come io, penso che tutti siano interessati in questa questione coll'eccellenti navi di VonDos.

Saluti cordiali.

Fitzcarraldo :salute:

Bakkels 04-04-11 08:23 AM

I've got a pretty dumb question I guess; if I download some of these ships, will they automatically appear in my campaign? Or are new ships not automatically used by the random layer in your campaign? And if they are automatically loaded into your campaign, do you have to start a new career?
I never really got this.
Some great ships btw. Nice work! :up:

Giovanni Dalle Bande Nere 04-04-11 08:34 AM

Quote:

Originally Posted by fitzcarraldo (Post 1635433)
Ciao, ragazzi: capisco bene l'italiano (è la mia seconda lingua), ma penso che molte ragazzi non possono sapere niente di questi ultimi posts in quella lingua. Potete scrivere in inglese? Come io, penso che tutti siano interessati in questa questione coll'eccellenti navi di VonDos.

Saluti cordiali.

Fitzcarraldo :salute:

Ciao Fitzcarraldo:salute: Sorry guys but my English is so and so..
The first problem with Montecuccoli now it's ok.
I've a problem with 2 Yamato's forever ships. The big battleship
class 39 and the IJN Maya. Well if i put the class 39, the imagine of Maya
is alterated. I've cloned the files dat of both of them .Maya it's ok now in the museum and so the class 39 but the ships no running:x
Sorry guys for my bad English.

VonDos 04-05-11 01:36 AM

Quote:

Originally Posted by Bakkels (Post 1635465)
I've got a pretty dumb question I guess; if I download some of these ships, will they automatically appear in my campaign? Or are new ships not automatically used by the random layer in your campaign? And if they are automatically loaded into your campaign, do you have to start a new career?
I never really got this.
Some great ships btw. Nice work! :up:

Hi mate!
Merchants ships \ liner will be spawned random on liner's route; if you want to see them on their historical route, you must script them on campaign.scr;
Warship also will be spawned random, but very rarely; for them, script is needed.
I can suggest you to see Wreford Brown's mod (WB MIS files)!
Best regards! :up:

@fitzcarraldo, you're right; sorry to everyone can't read my posts, i wasn't thinking about this! :oops:

Bakkels 04-06-11 11:09 AM

Thanks VonDos, that makes it clear. However, I already have the St.Nazaire & Schluese mod, and it comes with it's own .mis files, and WB's files will overwrite those I guess. Still no problem, since I'm only interested in the merchants / liners and they'll randomly spawn. Thanks.

Wreford-Brown 04-06-11 02:24 PM

Quote:

Originally Posted by Bakkels (Post 1637135)
Thanks VonDos, that makes it clear. However, I already have the St.Nazaire & Schluese mod, and it comes with it's own .mis files, and WB's files will overwrite those I guess. Still no problem, since I'm only interested in the merchants / liners and they'll randomly spawn. Thanks.

You merge my mods into the files that come with St Naz & Schleuse, effectively adding them to what already exists. The instructions are quite simple - give it a try!

Bakkels 04-06-11 06:06 PM

lol. I never noticed the merge option in the mission editor until I read about it in the readme from one of your .mis files :88)
I always wondered how you could just add all kinds of ships without messing up your campaign files, I guess I should have looked into the mission editor a bit better. Thanks WB. :up:

ijnfleetadmiral 08-16-11 11:40 PM

Wish all the liner mods were JSGME compatible...installed them the other way and nothing's shown up yet; they're not even in my museum. However, those that I've installed via JSGME DO show up.

And who's been lucky enough to spot these liners? I've been going batty trying to even SPOT Aquitania. (I'm not even going into the fact that this is my THIRD campaign and I've never even SEEN a BB, CV, CA, or CL; my crew is starting to think the Royal Navy is comprised solely of DDs, Black Swan frigates, Flower corvettes, and Elco torpedo boats. :haha:)

-Matt

Fish In The Water 08-17-11 02:18 AM

Quote:

Originally Posted by ijnfleetadmiral (Post 1729570)
...my crew is starting to think the Royal Navy is comprised solely of DDs, Black Swan frigates, Flower corvettes, and Elco torpedo boats...

That's exactly what they want you to think. They're trying to hide all the good stuff! :O:

Jimbuna 08-17-11 06:38 AM

Quote:

Originally Posted by ijnfleetadmiral (Post 1729570)
Wish all the liner mods were JSGME compatible...installed them the other way and nothing's shown up yet; they're not even in my museum. However, those that I've installed via JSGME DO show up.

And who's been lucky enough to spot these liners? I've been going batty trying to even SPOT Aquitania. (I'm not even going into the fact that this is my THIRD campaign and I've never even SEEN a BB, CV, CA, or CL; my crew is starting to think the Royal Navy is comprised solely of DDs, Black Swan frigates, Flower corvettes, and Elco torpedo boats. :haha:)

-Matt

Try positioning yourself approx. 250km west of Gibraltar and you should find one or two convoys that have a BB in their midst.


All times are GMT -5. The time now is 11:43 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.