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-   -   [WIP]Playable PocketBB (https://www.subsim.com/radioroom/showthread.php?t=134600)

Xantrokoles 04-24-08 08:04 AM

@Mikhayl,
My BB look similar:lol:
I copied the Sh3 flags:smug: and added some animation properties

How is it about your Sboat?


@ walter
In a lot of AI ships *.sim files there are some things named: obj_Turrent
Their controller are connected with the Nodes in the Dat files per parent ID
under the controller are the properties.
just testing testing testing:lol:

lancerr 04-24-08 10:45 AM

Oh my god that looks beautiful!!!
 
Oh my god that looks beautiful!!!

lancerr 04-24-08 10:47 AM

Mikhayl
 
Mikhayl: Amazing shot. Quick question - the port side smaller turrets look like they are shooting through the ship. I'm guessing that's what you guys are referring to about turret restrictions?

Rene 04-24-08 11:19 AM

i had a look at your sim file and now i have got one qeustion how fast does the deutschland "travel"?^^
and how much torpedoes are on board?

but your photo is brilliant
i am very nervous to play the battleship soon^^

W4lt3r 04-24-08 11:37 AM

Quote:

Originally Posted by Rene
i had a look at your sim file and now i have got one qeustion how fast does the deutschland "travel"?^^
and how much torpedoes are on board?

but your photo is brilliant
i am very nervous to play the battleship soon^^

The thing holds only 2x of 4 tube torpedo launchers, but why use those when you got 6x 11"ers, 4x 6" singles and junk load of AA guns onboard? :lol:

ivank 04-24-08 06:52 PM

is the BB done?

Xantrokoles 04-25-08 05:44 AM

Quote:

Originally Posted by Mikhayl
Yep that's it, that was an "early" shot, it's fixed for the big guns (I didn't bother for the AA).
That's my .sim file if anyone needs it : http://www.mediafire.com/?gycwzyssy9j

Mine is just a quick & dirty toy :)

Thank you Mikhayl, without your help I would camp in the stoneage:up:

Quote:

is the BB done?
Not done, but it doesn't look bad:smug:

Quote:

The thing holds only 2x of 4 tube torpedo launchers, but why use those when you got 6x 11"ers, 4x 6" singles and junk load of AA guns onboard? :lol:
I am thinking the same thing, but I will add the tubes for nice merchants:hmm:

Xantrokoles 04-26-08 05:25 AM

Punctually to the 200th post I can tell you some good news:
I got this fat 11 Inch tripples playable and thanks Mikhayl all guns are working now!
http://img183.imageshack.us/img183/6...2221787od0.jpg

They only need some changes(properties and camera position)
and the mod is almost ready ( just the campaign and some crew things:up: )

I am hoping for this afternoon (Saturday 4.26.2008 GTM+2)

The_Pharoah 04-26-08 05:55 AM

mate that is AWESOME news!! :rock:

Ishigami 04-26-08 06:03 AM

Nice! :up:

Homerthedoomer 04-26-08 08:58 AM

Ooooh I can't wait :lol:

The Fishlord 04-26-08 09:21 AM

AWWWSOME! one of the things I liked about SH4 was that you let the crew do most of the work, but if they suck, you do it yourself...Now the modders are bringin it to the surface!

Xantrokoles 04-26-08 09:45 AM

Uhhh guys the interface is unfriendly to me:-?

I didn't get the 7th and 8th tube working and I didn'T get 1000 crew members into the managment map:down:

Bewolf 04-26-08 09:52 AM

Quote:

Originally Posted by Xantrokoles
Uhhh guys the interface is unfriendly to me:-?

I didn't get the 7th and 8th tube working and I didn'T get 1000 crew members into the managment map:down:

Maybe there is a possiblity to use regular seamen as 10 standing in for 1?

I have to admit I already wondered how you are gonna solve the crew problem with so many ppl on board =)

Will-Rommel 04-26-08 10:43 AM

Wow, release for today? I hope so!!! :arrgh!:

W4lt3r 04-26-08 10:48 AM

Question, how about the recoil of the 11"ers, how many meters they hit back when shot? or is that in the "soon to be done" list?

Xantrokoles 04-26-08 10:51 AM

Quote:

Originally Posted by Bewofl
Maybe there is a possiblity to use regular seamen as 10 standing in for 1?

I have to admit I already wondered how you are gonna solve the crew problem with so many ppl on board =)

You have to use your imagination...I add as many members as 1280X1024 approves:smug:

Quote:

Originally Posted by Mikhayl
LOL yeah, that game is frickin limited :rotfl:
For the interior, I think you could do a bit like on the screenshot that Miner posted. I don't think that the stock interior could allow to see the outside, for example in the type IX there's some "holes" in the model but you can't see outside, just some blue/black color. Some of the AI merchants have an open deck, you can do the same kind of thing and put some conning tower dials in there. Then if you're a talented 3D modeler you can model a detailed deck as part of the ship and use the interior files to model an engine room or stuff, the real limits are ours now :p

For the crew, I'm wondering, what solution did you choose for the zones of the ship ? submarine-like ? I have a silly playable ship in the works and I kept the default zones, it works and sinks super fine but when you take damage you can't repair anything (but it's not easy to repair a huge ship at sea right ?)

I tested it but when I add a camera, you can't choose it with interior view button:-?
And I want to leave the conning view where it is:dead:

I added the zones too and I got the same thing:lol:
And right, you can't repair it like a sub...
When I did some tests my ship broke in two parts and then I was diving
(I leave it as an 'easteregg' or so):88)

Quote:


Wow, release for today? I hope so!!! :arrgh!:
I can't ensure but maybe

Xantrokoles 04-26-08 11:07 AM

Quote:

Originally Posted by W4lt3r
Question, how about the recoil of the 11"ers, how many meters they hit back when shot? or is that in the "soon to be done" list?

Sry I don't know what you mean with 'hit back'
Can you explain it for non english speakers?

W4lt3r 04-26-08 11:22 AM

recoil = After shot, the gun barrel blasts back a behind.

Such as when you used the Gun on sub deck, when you shot, the barrel blasted behind back a bit.

Like the 40mm bofors, you must have noticed the gun barrel goes back a lot when you shoot those pesky planes with it..
Hope you got the point.

Ishigami 04-26-08 11:29 AM

Real world example:

USS Wisconsin BB-64 firing 16inch guns for the last time, May 28, 1991

At time 1:32 a good example of the recoil.


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