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-   -   [REL] Thomsen's Sound Pack V 3.0, 3.1 & 3.2 (https://www.subsim.com/radioroom/showthread.php?t=134491)

Nuss 05-20-08 07:32 AM

Test of soundpack v3
 
Hi PT,

first of all I appreciate your soundmod, version 3 and the work you had with the mod.

Here are some remarks after testing it with German ears

The environment-part is very good. No doubt about this.

The speech-part is nonsense for German ears and brings the immersion-factor down to zero.

As a player of SH3 you normally have seen “Das Boot” and the voice of the captain is very well known in Germany. When nothing specific happens that guy is frequently speaking in your sound mod. And as you are the player and with that the captain, you are permanently listening to yourself. Many (women) love that.

Poor captain’s remembering-capacity is nearly zero. He repeats the sentences every five minutes and what he says, has noting to do with the specific situation. When you are surfaced he says: “We remain dived”. When no ships are in sight he talks about a ship that is not reachable or repeats something he just said.

When there is a radio-transmission, the dialog is constantly:

-Transmission terminated!
-We need the codebook!!
-Here it is.
-Sound of writing on a mechanical typewriter
-Captain, the message.

If you are ontime-acceleration, this dialogue can come every three seconds.

No further examples. I know, it´s a matter of understanding or not understanding the dialogue.

Is it possible to take out the captains voice as a special option for German players? That would raise the immersion-factor considerably.

Keep up the good work.


Nuss

Schwuppes 05-20-08 07:56 AM

Quote:

Originally Posted by Nuss

...
Is it possible to take out the captains voice as a special option for German players? That would raise the immersion-factor considerably.

Keep up the good work.


Nuss

I am also a German player, and I think that is a brilliant idea! :rock:

Fubar2Niner 05-20-08 03:40 PM

5 Stars from me too Philipp, as usual another magnificent sound pack :rock:

Best regards.

Fubar2Niner

johan_d 05-20-08 04:07 PM

see above somewhere..

change the interior sound file, one is there without speech.. I use it, since I understand German very well, and anoyed me me.. auf 120 grat and such..
Top notch mod btw!

Philipp_Thomsen 05-20-08 04:41 PM

Quote:

Originally Posted by Nuss
Hi PT,

first of all I appreciate your soundmod, version 3 and the work you had with the mod.

Here are some remarks after testing it with German ears

The environment-part is very good. No doubt about this.

The speech-part is nonsense for German ears and brings the immersion-factor down to zero.

As a player of SH3 you normally have seen “Das Boot” and the voice of the captain is very well known in Germany. When nothing specific happens that guy is frequently speaking in your sound mod. And as you are the player and with that the captain, you are permanently listening to yourself. Many (women) love that.

Poor captain’s remembering-capacity is nearly zero. He repeats the sentences every five minutes and what he says, has noting to do with the specific situation. When you are surfaced he says: “We remain dived”. When no ships are in sight he talks about a ship that is not reachable or repeats something he just said.

When there is a radio-transmission, the dialog is constantly:

-Transmission terminated!
-We need the codebook!!
-Here it is.
-Sound of writing on a mechanical typewriter
-Captain, the message.

If you are ontime-acceleration, this dialogue can come every three seconds.

No further examples. I know, it´s a matter of understanding or not understanding the dialogue.

Is it possible to take out the captains voice as a special option for German players? That would raise the immersion-factor considerably.

Keep up the good work.


Nuss

YOU GUYS REALLY NEED TO RTFM! :nope:

Read again the first post, the part about the ambient sound. You'll see that I've made a version without german conversation, for the german speakers. It's a pain in the ass to think about the issue, find a fix for it, upload it and some people say "hey, why don't you do this and that" once you ALREADY DID IT! :damn:

I understand german enough to understand what they are saying, or at least half of it. But I think more imersive to hear crew chatting than to hear absolute silence all the time... but to each his own! That's why I've created THREE versions of ambient sounds so you can choose.

Philipp_Thomsen 05-20-08 04:50 PM

Found another issue, thanks to asanovic7. The problem is with the collision sound.

The problem is that if the ship breaks, it sinks colliding one part with the other, and for each little collision, the game uses the same file from where the uboat is colliding. So I must cut down the part with the "actung, collision" of the german voice (which is a pitty by the way) so we don't hear it all the time even when small boxes and masts are colliding with eachother or the ship.

The game is so dumb sometimes... :damn:

I'm fixing that and I'll upload in half hour!

I NEED MORE FEEDBACK!

Vader 1 05-20-08 05:41 PM

We saw this with every major ground breaking mod...which BTW I feel yours also falls within this group.. The modders go to great lengths to explain both in the forum and in the README FILE how they develop the mod and the logic behind it....then in the spirte of offering comment on said mod we mod user for lack of a better term feel compelled to bring up the very concerns or problems that the mods creater had IN FACT RAISED IN THE FIRST PLACE...HELLO.

A mod gets better by comment I think we can all agree on this but let it be an informed comment:nope:

BTW I think your version 3 is the best


Vader

Philipp_Thomsen 05-20-08 05:46 PM

V3.2 UPLOADED!

Small fix on the collision_ship.wav. Removed the german voices from it, so it wouldn't be weird when hearing two british ships colliding.

Philipp_Thomsen 05-20-08 08:06 PM

Quote:

Originally Posted by Nuss

When there is a radio-transmission, the dialog is constantly:

-Transmission terminated!
-We need the codebook!!
-Here it is.
-Sound of writing on a mechanical typewriter
-Captain, the message.

The dialogue will be constantly something... constantly bip-bip-bip from morse code, constant tat-tat-tat from typewritter, constant anything you choose as sound for it. Even if you pic a sound from a porn video, you will hear "yes-yes-ah-ah-uh-uh-yes-yes" as sound. The game don't allow us to have a lot of different sounds for it, you guys need to remember that this game is very limited. The only thing we can choose is to make it as realistic as possible, and that's what I did.

If you are ontime-acceleration, this dialogue can come every three seconds.

The RADIO MESSAGE will come every three seconds, and whatever sound you've picked for it will be played each three seconds. If this is pissing you off, either disable the radio messages or pick a mute sound for the radio message or start playing on less TC. There's no other option.

No further examples. I know, it´s a matter of understanding or not understanding the dialogue.

That's not the point. The dialogue is very simple and even who don't speak german (like me) can understand what's going on. But what can we do? When we try to put realism (the radio message received sound) to work together with irrealism (time compression), it's impossible to reach an agreenment, it's impossible to make it nice and fluffy. Savvy?

Nuss

Above in color.

mengle 05-21-08 05:27 AM

Philipp the mod is great but i like to begin first with the 47 creak sounds how must i install ? just trow them in my sound file or must i do some more things in the conf. file?

johan_d 05-21-08 05:30 AM

I had one creak sound repeating itself, it starter at 120 meters, and stopped at 60 meters, between repeated constantly. Was strange te note that it started and stopped at the exact depths.

Wildhawke11 05-21-08 07:45 AM

Master Thomsen

Just a couple of points which i would like to see changed. I note the sub compartments are now in German, i myself would prefer they still be in English.
Now the BIG ONE

At the bottom of the menu screen instead of it reading *A FEW GOOD MEN* it now reads
*HOT WOMEN* With all respect meant, to me that just looks cheap and tacky. Otherwise i love the mod.

Nuss 05-21-08 08:07 AM

Nuss-mail two
 
Hi PT,

don´t bang your head too often into the wall. Otherwise you wont be able to finish V4 of your brilliant sound mod. Have OLC in mind and his many versions.

Now back to my mail. You wont believe it but I read your readme before I mailed.

The question, advise, remark (whatever) was, now in short form, to take the captain out of the “Das-Boot-chatter-ambient-interior-part” (version two of your three interior ambient parts). The crew-chattering is ok.

The second point was to avoid too long speech-sequences (f.e. new radio-message) as they get boring when occurring to often

So now you can bang your head again if you want.:damn:

Nuss

asanovic7 05-21-08 10:50 AM

Quote:

Originally Posted by Philipp_Thomsen

Even if you pic a sound from a porn video, you will hear "yes-yes-ah-ah-uh-uh-yes-yes" as sound.

Above in color.


:up: :up: :up: :rotfl: :rotfl: :rotfl:

Philipp_Thomsen 05-21-08 05:14 PM

Quote:

Originally Posted by Wildhawke11
Master Thomsen

Just a couple of points which i would like to see changed. I note the sub compartments are now in German, i myself would prefer they still be in English.
Now the BIG ONE

At the bottom of the menu screen instead of it reading *A FEW GOOD MEN* it now reads
*HOT WOMEN* With all respect meant, to me that just looks cheap and tacky. Otherwise i love the mod.


Open "SilentHunterIII\MODS\Thomsen's Sound Pack V3\Data\Menu\en_menu.txt" and change the line 13 to whatever you want using the notepad. :up:

boneman 05-22-08 08:24 AM

Problem With The Sound Mod But.....................
 
Thanks for this great mod it is fantastic but i have one problem
i mis the interior sounds when i am in my sub how is this possible? someone know?
(i have red that the mod also has new interior sounds)

Philipp_Thomsen 05-22-08 11:26 AM

Quote:

Originally Posted by mengle
Philipp the mod is great but i like to begin first with the 47 creak sounds how must i install ? just trow them in my sound file or must i do some more things in the conf. file?

All versions of my sound packs and updates are JSGME compatible. Just unpack them, throw them inside the "MODS" folder and enable it! :up:

V3 is the complete sound pack. V3.1 and V3.2 are both updates that require the original sound pack installed prior to.

Philipp_Thomsen 05-22-08 11:27 AM

Quote:

Originally Posted by johan_d
I had one creak sound repeating itself, it starter at 120 meters, and stopped at 60 meters, between repeated constantly. Was strange te note that it started and stopped at the exact depths.

Must be a problem with your machine. The longest sound has 19 seconds and for the game to loop sounds you gotta have sounds longer then 30 seconds. How much ram memory you have?

Philipp_Thomsen 05-22-08 11:36 AM

Quote:

Originally Posted by Nuss
Hi PT,

don´t bang your head too often into the wall. Otherwise you wont be able to finish V4 of your brilliant sound mod. Have OLC in mind and his many versions.

Now back to my mail. You wont believe it but I read your readme before I mailed.

The question, advise, remark (whatever) was, now in short form, to take the captain out of the “Das-Boot-chatter-ambient-interior-part” (version two of your three interior ambient parts). The crew-chattering is ok.

The second point was to avoid too long speech-sequences (f.e. new radio-message) as they get boring when occurring to often

So now you can bang your head again if you want.:damn:

Nuss

About the captains voice, that's an idea... :hmm: ... I usually try to hear his voice as part of the crew, but I don't know that much german, so it's easier for me. I'll think about doing that for V4.

As for the long speech sequences, the radio message received one is the ONLY repeatitive sound, you can confirm that. So it's only one sound to fix. It's not a problem with the sound itself, but with the exagerated flowing of messages you receive in game. You should be receiving one or two messages per day, not fifteen! That's why it gets so boring! Are you using any radio traffic mod? I don't think it increases imersion coz it's only blablabla messages, ships that are in some location, when in fact they are not there. Nothing useful really, so I try to keep my radio traffic as low as possible. If you want, I can try to make a sound to please you, a special delivery so to speak. Or you can try to use a short morse code sound that is compressed inside the sound pack's main folder.

Philipp_Thomsen 05-22-08 11:38 AM

Quote:

Originally Posted by boneman
Thanks for this great mod it is fantastic but i have one problem
i mis the interior sounds when i am in my sub how is this possible? someone know?
(i have red that the mod also has new interior sounds)

Some problem with your installation maybe? If you downloaded the sound pack correctly, decompressed correctly, put into the mods folder and enabled via JSGME correctly, you should be hearing the ambient sound.

Can you hear the other sounds, but not the ambient sound? How much ram memory do you have?


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