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-   -   SH3 Commander R2.6 NOW AVAILABLE! (https://www.subsim.com/radioroom/showthread.php?t=95448)

Paul Roberts 07-22-06 06:34 AM

Here's another question about launching:

Having launched SH3 through SH3 Commander and played a couple of single missions for practice, do I have to back out and re-launch using "Set up for a new career" if I then want to start a new career? (I failed to do this yesterday, but I don't want to start my first mission over...)

JScones 07-22-06 06:55 AM

Quote:

Originally Posted by Paul Roberts
Having launched SH3 through SH3 Commander and played a couple of single missions for practice, do I have to back out and re-launch using "Set up for a new career" if I then want to start a new career? (I failed to do this yesterday, but I don't want to start my first mission over...)

You don't have to start new careers via SH3Cmdr, but doing so does provide more flexibility, including the ability to:
- include international characters in your Commander's name
- start your career in any month of the war (assuming you have a Flotilla mod installed which adds 1944 and 1945 start dates)
- commence with experienced crew
- select any u-boat type and variation available to the selected Flotilla at the selected date
- set your u-boat number
- set your first patrol grid

However, SH3Cmdr will happily recognise and work with careers started directly in SH3.

Paul Roberts 07-22-06 07:58 AM

Thanks for the answer, and for the excellent SH3 Commander!

catar M 07-25-06 06:25 AM

How do I change my patrol grid fro NULL to actual position on map after docking in friendly port or Milk cow.I try to do that ,quit the game,in Commander change it to C28 but when I start the game again it's NULL again.Anyone? Thanks

^SG^ 07-25-06 10:40 AM

Could somebody describe GW Fatigue 8hrs option for me? I do not have GW installed, and without it the overall fatigue model experience is just like the stock game for me...

bigboywooly 07-25-06 10:52 AM

Quote:

Originally Posted by ^SG^
Could somebody describe GW Fatigue 8hrs option for me? I do not have GW installed, and without it the overall fatigue model experience is just like the stock game for me...

Basically it means your crew is fatigued ( tired ) after 8 hours and then have to be rotated to rest areas - its to simulate shifts and watches
24hr means they only need to go to rest area once a day

^SG^ 07-25-06 11:14 AM

Quote:

Originally Posted by bigboywooly
Basically it means your crew is fatigued ( tired ) after 8 hours and then have to be rotated to rest areas - its to simulate shifts and watches
24hr means they only need to go to rest area once a day

Thanks, but can you tell me how the GW mod works in terms of fatigue/compression rules? Am I right that fatigue is on there even for higher levels of TC?

baxter 07-25-06 07:09 PM

JScones wrote;

Quote:

Quote:
Originally Posted by baxter
I am receiving medals much sooner in my careers than I should. For example, after 5 patrols in a type II in which I sunk 7 ships for a total of 32,367 tons, I was awarded a Knight's Cross! I'm not sure if this is due to NYGM Tonnage War or maybe because I use SH3 Commander with Tonnage War. Any idea how I could correct this, maybe by altering something in the SH3 Commander Cfg file?

Yes, to ensure compatibility with NYGM, I had to "remove" the SH3Cmdr PLAYER_RENOWN settings. SH3Cmdr used the original RUb settings, which provided more realistic* promotions (sooner - yes, sometimes history can work in the player's favour! ;)) and medals (longer - well, one out of two).

You can get the "traditional" SH3Cmdr settings back by opening "Static settings.cfg" and removing the semicolons from the begining of the 14 PLAYER_RENOWN lines. Note though, that I do not know what impact this will have in NYGM.

* over stock SH3.
I made this change, but the result was receiving Knight's Cross and everything beyond (Oak Leaves, Diamonds, etc) on my second patrol on which I sunk 12,000 tons (apparently the unpredictable impact in NYGM you mention above). So I put the semicolons back in front of those 14 lines. Can I edit those figures you have for medals and promotions? For example, in the line "
PLAYER_RENOWN|MedalScore2=20000; knight, SCORE" would raising 20000 to say 30000 result in the knight's cross being awarded later?

JScones 07-26-06 12:18 AM

You can, although you may need to consult the NYGM team to determine impacts.

JScones 07-26-06 12:43 AM

Notice To All Sh3cmdr Users
 
Due primarily to a loss of enjoyment in reading flame wars and bait posts, I will not be visiting these forums as much as I used to. This thread will prolly be the only thread that I review.

I will be setting up an alternative support mechanism for SH3Cmdr which will allow SH3Cmdr users continued access to support (by rights I should have my own support mechanism outside of Subsim, but Neal has been such a great host that I never found it necessary). In the meantime, however, if you have a problem and cannot find the solution in either the SH3Cmdr Help or SH3Cmdr FAQ files, or this thread, then please post here and either I, or I'm sure other experienced SH3Cmdr users, will assist.

Alternatively, SH3Cmdr supporters (ie those that have made a donation) can ensure premium support by PM'ing me or emailling me at the address outlined in the SH3Cmdr Help file. SH3Cmdr supporters will continue to receive the highest level of support.

Please note that this is not an indication that I am ceasing support for SH3Cmdr, just that the support channel will change. Users who are on my notified list will be kept abreast of all changes.

I'm sure though, that some paths will again cross at a later date. ;)

fredbass 07-26-06 11:59 AM

Quote:

Originally Posted by catar M
How do I change my patrol grid fro NULL to actual position on map after docking in friendly port or Milk cow.I try to do that ,quit the game,in Commander change it to C28 but when I start the game again it's NULL again.Anyone? Thanks

I'm sure I'll be corrected if I'm wrong, but I think the SH3Patrol mod fixes that for you.

Jager 07-27-06 02:01 AM

I am wondering if there is a way to change the default folder address in SH3 Commander so it can update a different folder within my SH3 directory and prehaps update two folders at the same time ? The reason being is that I am going to try getting NYGM Tonnage war mod working, but I still wish to play with the Grey Wolves mod in my other SH3 folder. Thanks for any help.

Edit: Am I on your list, JScones ? ;)
Edit2: NYGM Tonnage War 2.0 is the lastest version of the mod ?

JScones 07-27-06 04:03 AM

Quote:

Originally Posted by Jager
I am wondering if there is a way to change the default folder address in SH3 Commander so it can update a different folder within my SH3 directory and prehaps update two folders at the same time ? The reason being is that I am going to try getting NYGM Tonnage war mod working, but I still wish to play with the Grey Wolves mod in my other SH3 folder. Thanks for any help.

If you have two or more SH3 installations, and one of them contains NYGM, then the best option may be to have two installations of SH3Cmdr. I recommend this as if you only had one installation of SH3Cmdr then you'd need to swap the NYGM files in and out depending on what modded version of SH3 you want to play.

However, regardless of whether you have one installation of SH3Cmdr or more, the way to "point" it to a unique installation of SH3 is simply to create a new shortcut on your desktop (or edit the existing one), pointing to SH3Cmdr.exe, but with /l:"C:\<installPath>\SilentHunterIII - NYGM" (for example) added to the end. Thus you could end up with multiple shortcuts with the following shoretcuts, all pointing to different SH3 installations:

"C:\SH3 Commander\SH3Cmdr.exe" /l:"C:\<installPath>\SilentHunterIII - GW"
"C:\SH3 Commander\SH3Cmdr.exe" /l:"C:\<installPath>\SilentHunterIII - NYGM"
"C:\SH3 Commander\SH3Cmdr.exe" /l:"C:\<installPath>\SilentHunterIII - RUB"
etc...

Quote:

Originally Posted by Jager
Edit2: NYGM Tonnage War 2.0 is the lastest version of the mod ?

Yes and no - there have been a few minor update patches released since NYGM 2.0. Checkout the NYGM sticky in this forum.

Ivan Putski 07-29-06 02:35 PM

Very nice indeed, just installed new SH3 Commander, no probs, thanks.

HEMISENT 07-31-06 09:23 AM

Quote:

Originally Posted by JScones
Quote:

Originally Posted by Jager
I am wondering if there is a way to change the default folder address in SH3 Commander so it can update a different folder within my SH3 directory and prehaps update two folders at the same time ? The reason being is that I am going to try getting NYGM Tonnage war mod working, but I still wish to play with the Grey Wolves mod in my other SH3 folder. Thanks for any help.

If you have two or more SH3 installations, and one of them contains NYGM, then the best option may be to have two installations of SH3Cmdr. I recommend this as if you only had one installation of SH3Cmdr then you'd need to swap the NYGM files in and out depending on what modded version of SH3 you want to play.

However, regardless of whether you have one installation of SH3Cmdr or more, the way to "point" it to a unique installation of SH3 is simply to create a new shortcut on your desktop (or edit the existing one), pointing to SH3Cmdr.exe, but with /l:"C:\<installPath>\SilentHunterIII - NYGM" (for example) added to the end. Thus you could end up with multiple shortcuts with the following shoretcuts, all pointing to different SH3 installations:

"C:\SH3 Commander\SH3Cmdr.exe" /l:"C:\<installPath>\SilentHunterIII - GW"
"C:\SH3 Commander\SH3Cmdr.exe" /l:"C:\<installPath>\SilentHunterIII - NYGM"
"C:\SH3 Commander\SH3Cmdr.exe" /l:"C:\<installPath>\SilentHunterIII - RUB"
etc...

Quote:

Originally Posted by Jager
Edit2: NYGM Tonnage War 2.0 is the lastest version of the mod ?

Yes and no - there have been a few minor update patches released since NYGM 2.0. Checkout the NYGM sticky in this forum.

Yep, this is exactly what I did per your advice and it works like a dream. My problem now is that I cannot get TT's Mini tweaker to direct itself to different paths. I tried this method but it won't work.
NYGM has changed certain values so the mini tweaker has to be changed back and forth for NYGM files to GW files.

Thanks again Jaesen for all that you've brought to the community. Please don't disappear completely. Your right about the childish behaviour - the maturity level is definately on the downswing lately. Too bad as this is one of the greatest sites out there.


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