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-   -   Bordinstrumente 1.0 (https://www.subsim.com/radioroom/showthread.php?t=87551)

Coolhand01 12-25-05 12:42 AM

I just noticed that the depth gauge is also off... I set my depth for 50 meters and went to 81...the deeper you go the further off it is...This happened in both a type VII and a type IX...Don't know about the II...I did have the 400 meter depth gauge mod installed...Could this be the culprit?...TIA...CH

CptGrayWolf 12-25-05 04:39 AM

Quote:

Originally Posted by OakGroove
You could have answered the question yourself. The scale obviously rotated, as it is depicted in several positions on the fotos i have of the Anschuetz gyro. It has 100 divisions. It is numbered from 0-9......how about a 1/10 degree readout for precise navigation.

I think we can agree that this is supposed to be a WW2 U-boat-, not a Space Shuttle nor a Balao class submarine simulation.
It is an Anschütz gyro, not a Sperry nor an Arma.
Even if the inner dial is static, and hence for most parts unfunctional concerning it's actual purpose, i don't see why i should change it into something that just wasn't part of the real Anschütz compass. The whole goal of Bordinstrumente is to bring the visual appearance of the U-Boat interiors closer to reality. Deliberately adding fictional instruments, despite reference material on the subject being available, is not really what i'm after, provided gameplay isn't affected noticeably, and in this case it isn't.
It provides no information that you couldn't gather by other means ingame.

I just find it a little strange that OakGroove must defend and explain his own great, free, mod.
Then some people STILL argue! Not sure I understand this... I guess it is constructive criticism :hmm:

Give me a realistic, accurate look anytime! Good Job OakGroove, thks for your hard work :up:

Marhkimov 12-25-05 04:42 AM

Sorry. I should do less complaining and be more thankful. :yep:

The Avon Lady 12-25-05 05:41 AM

Quote:

Originally Posted by CptGrayWolf
Quote:

Originally Posted by OakGroove
You could have answered the question yourself. The scale obviously rotated, as it is depicted in several positions on the fotos i have of the Anschuetz gyro. It has 100 divisions. It is numbered from 0-9......how about a 1/10 degree readout for precise navigation.

I think we can agree that this is supposed to be a WW2 U-boat-, not a Space Shuttle nor a Balao class submarine simulation.
It is an Anschütz gyro, not a Sperry nor an Arma.
Even if the inner dial is static, and hence for most parts unfunctional concerning it's actual purpose, i don't see why i should change it into something that just wasn't part of the real Anschütz compass. The whole goal of Bordinstrumente is to bring the visual appearance of the U-Boat interiors closer to reality. Deliberately adding fictional instruments, despite reference material on the subject being available, is not really what i'm after, provided gameplay isn't affected noticeably, and in this case it isn't.
It provides no information that you couldn't gather by other means ingame.

I just find it a little strange that OakGroove must defend and explain his own great, free, mod.
Then some people STILL argue! Not sure I understand this... I guess it is constructive criticism

Why would you think otherwise? :hmm: Oakgrove is not defending and no one here is intending to offend. He's expressing his reasons, we're expressing ours. No one here is being insulting or rude so why insinuate it?

OakGroove 12-25-05 05:43 AM

Quote:

Originally Posted by Coolhand01
I just noticed that the depth gauge is also off... I set my depth for 50 meters and went to 81...the deeper you go the further off it is...This happened in both a type VII and a type IX...Don't know about the II...I did have the 400 meter depth gauge mod installed...Could this be the culprit?...TIA...CH

Coolhand01,

most probably, try to deactivate the 400m depth gauge mod.
This is how it should look like:
http://tinypic.com/j60x3c.jpg
http://tinypic.com/j61hd0.jpg

OakGroove 12-25-05 08:00 AM

Quote:

Originally Posted by The Avon Lady
For the very simple reason that this is a game and that dial was an extremly functional in-game navigation aid and now it's a museum piece.

The question still stands; care to explain what information the old dial provided that you couldn't gather by other means ingame?
Or is it a simple question of comfort?

Quote:

In real life, the dials weren't clickable with a mouse, either, especially the only mice available back then.
:D Right, this is not RL, but shouldn't we strive to bring it as close as possible to the sights, sounds and functions of the real deal.

CptGrayWolf 12-25-05 08:24 AM

Ich habe keine Probleme mit der Tiefe Lehre!
( wow saying that out loud makes me feel like a real Kaleun! :D )

CptGrayWolf 12-25-05 09:10 AM

Ahh I think I got it wrong, dang online translator...
I'm trying to say I've had no problems with the depth gauge, I think it should be "Ich habe keine Probleme mit dem Tiefe-Eichmaß"
Anyways nevermid me, moving along... :88)

martes86 12-25-05 09:24 AM

Isn't it Tiefenmesser? So it says in every depth gauge. :D

Cheers :rock:

The Avon Lady 12-25-05 09:54 AM

Quote:

Originally Posted by OakGroove
The question still stands; care to explain what information the old dial provided that you couldn't gather by other means ingame?

There is no other dial for immediate navagation via degree RELATIVE to bow.

The game intentionally came with the both an inner and outer navigation dial explictly for the purpose of navigating either by relative or absolute degrees.

OakGroove 12-25-05 02:05 PM

Quote:

There is no other dial for immediate navagation via degree RELATIVE to bow. The game intentionally came with the both an inner and outer navigation dial explictly for the purpose of navigating either by relative or absolute degrees.
You eventually misunderstood me :) ,
i was asking if the texture portion in question provided information or function that you cannot acquire or use otherwise.

i.e.
I. Binocular, UZO, and Periscope all provide relative bearing information, in a much more precise way than it would be possible to achieve with the DialsFdb.tga texture i might add. You visually acquire an object or bearing and hit the "view to heading key".

II. Some mods include relative bearing or maneuvering board overlays for use on the Navigation map, i.e. Rub. I take it you use the latter.

The Avon Lady 12-25-05 02:12 PM

Quote:

Originally Posted by OakGroove
You eventually misunderstood me

No, I didn't. Read on.
Quote:

i was asking if the texture portion in question provided information or function that you cannot acquire or use otherwise.
Yes, it does. :yep:
Quote:

i.e.
I. Binocular, UZO, and Periscope all provide relative bearing information, in a much more precise way than it would be possible to achieve with the DialsFdb.tga texture i might add. You visually acquire an object or bearing and hit the "view to heading key".
I am familiar with that but what about where you want to change your heading 5, 10 or 20 degrees to either side of a locked on target? That's what the inner dial is for.

Furthermore, when manning the hydrophones and below scope depth, the inner dial is the best method to navigate towards a target or away from a hostile warship. :yep:
Quote:

II. Some mods include relative bearing or maneuvering board overlays for use on the Navigation map, i.e. Rub. I take it you use the latter.
True but when evading attacking escorts the last thing I want to do is leave the hydrophone screen.

Again, this is a very useful dial and its purpose on the bottom right of every screen is to be an essential navigation tool.

OakGroove 12-25-05 03:09 PM

Quote:

I am familiar with that but what about where you want to change your heading 5, 10 or 20 degrees to either side of a locked on target? That's what the inner dial is for.
I don't see the problem here; add or substract from the current relative bearing of the locked target and use rudder inputs accordingly, or set the new course directly on the compass.

Quote:

True but when evading attacking escorts the last thing I want to do is leave the hydrophone screen.
You don't have to. The hydrophone dial basically indicates relative bearing, the task bar features the compass. Same as above, what else do you need?

lafeeverted 12-25-05 09:26 PM

Quote:

Originally Posted by CptGrayWolf
Quote:

Originally Posted by OakGroove
You could have answered the question yourself. The scale obviously rotated, as it is depicted in several positions on the fotos i have of the Anschuetz gyro. It has 100 divisions. It is numbered from 0-9......how about a 1/10 degree readout for precise navigation.

I think we can agree that this is supposed to be a WW2 U-boat-, not a Space Shuttle nor a Balao class submarine simulation.
It is an Anschütz gyro, not a Sperry nor an Arma.
Even if the inner dial is static, and hence for most parts unfunctional concerning it's actual purpose, i don't see why i should change it into something that just wasn't part of the real Anschütz compass. The whole goal of Bordinstrumente is to bring the visual appearance of the U-Boat interiors closer to reality. Deliberately adding fictional instruments, despite reference material on the subject being available, is not really what i'm after, provided gameplay isn't affected noticeably, and in this case it isn't.
It provides no information that you couldn't gather by other means ingame.

I just find it a little strange that OakGroove must defend and explain his own great, free, mod.
Then some people STILL argue! Not sure I understand this... I guess it is constructive criticism :hmm:

Give me a realistic, accurate look anytime! Good Job OakGroove, thks for your hard work :up:



For some reason it seems that my question about an explanation for the inner dial has been interprted as criticism by Oakgroove and others. This quote refers to this.

Quote:

Originally Posted by lafeeverted
Has there been an explanation of how to use the numbering on the inner dial (0-9)? .............There must be a reason why the 0-9 numbering was used that made it superior to a standard degree marking :hmm:




I was asking for an explanation of how to use this compass, it was new to me, not why it was included in the mod.

Oakgrove did provide an answer, Thank You again.

Quote:

Originally Posted by lafeeverted
Quote:

Originally Posted by lafeeverted
There must be a reason why the 0-9 numbering was used that made it superior to a standard degree marking :hmm:

Thank you for the explanation Oakgroove, that was exactly what i was looking for. I wasn't asking for it to be changed or questioning why you put it in. I just wanted to know how it was supposed to function. I knew there had to be a very good reason for it. from some of the other photos I was able to find the dial did appear to rotate, where in game it does not. That was what was throwing me off, as i was assuming it was to be a static dial, and therefore I couldn't quite see how to apply it. Thanks for the great work.


Oakgrove stated what he is trying to achieve, and he has, with Bordinstrumente. If some people want it changed, an alteration has been provided. Not a big deal. I spent a lot of time banging my head against the monitor trying to explain why certain files were done a specific way for DBSM. It is frustrating when not everyone can appreciate what you are trying to do. The beauty of being able to mod this game is that you can have it however you like.

LukeFF 12-25-05 11:53 PM

Quote:

Originally Posted by LukeFF
btw, would it be possible to download those DAT files containing the new textures you did not include in the original download?

Bump. :D


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