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-   -   Marhkimov's Ocean MADNESS v2 (https://www.subsim.com/radioroom/showthread.php?t=87287)

Jmack 01-12-06 12:42 PM

where can i find this ocean madness mod ? is it under another name ????

cause i only can find the readme

thanks in advance

The Avon Lady 01-12-06 12:45 PM

Quote:

Originally Posted by Jmack
where can i find this ocean madness mod ? is it under another name ????

cause i only can find the readme

thanks in advance

Go to my SH3 FAQ page and scroll down to my list of installed mods. It's there. :yep:

Jmack 01-12-06 02:49 PM

thanks ... going there

RayRay 01-14-06 06:48 AM

I am not sure which one to use. I am running SHIII stock (1.4b) with SHIII Commander. I read the readme and I am still confused, I was born that way.
What is RUb, IUb, 8km or 16km?

Thanks

Marhkimov 01-14-06 07:26 AM

Quote:

Originally Posted by Herr Streicher
What is RUb, IUb, 8km or 16km?

Those are various other mods.

In your case, you would use the file for 8km, because you are using stock settings.

Spent 01-14-06 09:58 AM

I'm using the right files but why cant I see Med sea as blue? I start in La Spezia and go all throughout the Mediterranean and see nothing but the same old water. And the sea underwater is ALOT darker than normal. ANd I have no other mods, only dial mods, torp textures, etc. nothing that changes Env. :doh:

Spent 01-15-06 12:23 PM

anyone?

sk065 01-15-06 12:27 PM

is there a specific order to install atmosphere mod and ocean madness?
I want to use both.

thx

geralt 03-18-06 12:57 PM

Supersmoke and IUB1.03
 
I really like the Supersmoke mod because it looks very nice and is FPS friendly. Used with IUB 1.02 worked great. Now I want to use it with the new IUB 1.03 but there's a small problem because the IUB 1.03 already contains modified file particles.dat so I can't simply overwrite it with the one provided by Marhkimov.
So I'd like to ask him (or anybody else) to describe what values have to be changed in particles.dat (I'm using the TT's minitweaker) to make the Supersmoke mod working...
please...

oRGy 03-18-06 02:19 PM

I'm sure you could overwrite the particles.dat if you wanted to do without much problem, if the mod only overwrites the graphics. Back it up first, though.

geralt 03-18-06 02:36 PM

Quote:

Originally Posted by oRGy
I'm sure you could overwrite the particles.dat if you wanted to do without much problem, if the mod only overwrites the graphics. Back it up first, though.

this was the first thing I've tried but then I've recieved some minor graphical glitches...

well I don't know what original file used Marhkimov (stock SH3?) and what changes were made in the one came in IUB (I know only about some DC effects and the merged smokemod)
so I can add some IUB values to Mrhk's file or Marhk's values to IUB but simple overwriting is not solution

JonZ 03-18-06 07:52 PM

Geralt, IuB 1.03 use the same particules settings of Marhk's Super smokes for particules.dat.

Don't need to replace/change anything :ping:

JonZ

geralt 03-20-06 11:22 AM

Quote:

Originally Posted by JonZ
Geralt, IuB 1.03 use the same particules settings of Marhk's Super smokes for particules.dat.

Don't need to replace/change anything :ping:

JonZ

I don't want to be unpolite (I'm just a nub) but I can't agree... I've found this:
I've got "stock" Marhk's supersmoke as a part in his Ocean Madness V2. It contains 2 small (4kB) smoke_volume*.tga files and the particles.dat file
IUB 1.03 came with one small (4kB) and one bigger (65kB) smoke_volume.tga and modified particles.dat.
Overwriting the IUB smoke*.tga files with these from OM bringes me... how to say... jumpy smoke...sorry can't descibe it... but the FPS was better than IUB
Using the tga's and particles.dat from OM gives me cool smoke but also some minor problems mainly on the ship/water edge...
well, definitely not a big issue but sometimes when tanker blows FPS drops below 30
sorry for a bit confusing description :oops:
OT: thanks for IUB patch, downloading right now :up:

JonZ 03-20-06 12:08 PM

Quote:

Originally Posted by geralt
Quote:

Originally Posted by JonZ
Geralt, IuB 1.03 use the same particules settings of Marhk's Super smokes for particules.dat.

Don't need to replace/change anything :ping:

JonZ

I don't want to be unpolite (I'm just a nub) but I can't agree... I've found this:
I've got "stock" Marhk's supersmoke as a part in his Ocean Madness V2. It contains 2 small (4kB) smoke_volume*.tga files and the particles.dat file
IUB 1.03 came with one small (4kB) and one bigger (65kB) smoke_volume.tga and modified particles.dat.
Overwriting the IUB smoke*.tga files with these from OM bringes me... how to say... jumpy smoke...sorry can't descibe it... but the FPS was better than IUB
Using the tga's and particles.dat from OM gives me cool smoke but also some minor problems mainly on the ship/water edge...
well, definitely not a big issue but sometimes when tanker blows FPS drops below 30
sorry for a bit confusing description :oops:
OT: thanks for IUB patch, downloading right now :up:


The Particles.dat don't need to be changed because it already have the settings of Mark's Super Smokes in it. In Fact, it was the original Mark's Super Smoke to begin with. I changed later some values that was required for another mod (Depth Charge FX), without affecting the Mark's settings.

You are right on the tga files thought. I added two different textures because I felt the textures more realistic than the Mark's tga, but the size on one of them still 64x64 instead of 32x32. I did not reduced the 64x64 one because the smoke didn't look satisfying to me when reduced to 32x32. This been said, maybe the 64x64 will need to be rescaled down again and tweaked until satisfaction is meet :dead:.

Try with only the 32x32 files from the Mark's Super Smoke mod. See if it help. Feedback will be appreciated and sorry for the incoveniences.

JonZ

geralt 03-20-06 02:29 PM

So I take Marhk's particles.dat add values from Redwine's DC FX mod and try different textures... :yep:
thanks JonZ for quick explanation


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