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-   -   [REL] GrenSo's Submarine Environment (https://www.subsim.com/radioroom/showthread.php?t=252773)

Onkel Neal 01-24-23 11:15 AM

starsconty, what is you goal with this work?

Aktungbby 01-24-23 01:30 PM

Welcome aboard!
 
starsconty!:Kaleun_Salute:

GrenSo 01-25-23 02:18 AM

Quote:

Originally Posted by starsconty (Post 2849253)
I'm not sure if it will be possible with the blue oxygen bottles, because in the subset06 of CR_Walls are not only the bottles but a part of the housing of the gyrocompass too. And these parts have only one texture assignment I have to split.

Hi starsconty.

what do you want to know or how can we help you?
The part you wrote is exactly the same I wrote here in the middle of last year: https://www.subsim.com/radioroom/sho...7&postcount=13

Onkel Neal 01-26-23 07:41 AM

Looks like he was a spammer, will be deleted

Jimbuna 01-26-23 07:48 AM

Sorted.

Dönitz78 05-14-23 02:21 PM

Would it be possible to have a version containing only the textures ?

Thank you for your work on your mod.

GrenSo 05-15-23 07:43 AM

Quote:

Originally Posted by Dönitz78 (Post 2867766)
Would it be possible to have a version containing only the textures ?

Thank you for your work on your mod.


You got a PM. :salute:

fitzcarraldo 05-15-23 04:56 PM

Quote:

Originally Posted by GrenSo (Post 2867815)
You got a PM. :salute:

Hi GrenSo: I continue to have problems with the "cameras out of sector" issue. I try TWoS with only your Environment, and the problem persists. Usually I don´t play with external cameras, so I can use your mod. But when I start a campaign with external cameras on, the problems appear, mainly when I´m in the control room and try to pass to external camera.

Could you send me, if it is possible, the textures only mod, to try without the other files?

I did some experiments with the cameras.cam file, without positive results.

Many thanks and best regards.

Fitzcarraldo :Kaleun_Salute:

Dönitz78 05-15-23 05:22 PM

I think we have issues regarding compatibility with real navigation + Newsextant.

I think but I'm not sure it comes from: Page Layout.ini & page Layout.py


EDIT :

I just tested your mod + real navigation + newsextant and it seems incompatible. What are the modifications in the "page layout" files in your mod ?
that we can solve this problem, because your mod is particularly appreciable, but incompatible with realnavigation & newsextant & Alpheratz mod and it is particularly a pity.

fitzcarraldo 05-15-23 07:24 PM

Quote:

Originally Posted by Dönitz78 (Post 2867903)
I think we have issues regarding compatibility with real navigation + Newsextant.

I think but I'm not sure it comes from: Page Layout.ini & page Layout.py


EDIT :

I just tested your mod + real navigation + newsextant and it seems incompatible. What are the modifications in the "page layout" files in your mod ?
that we can solve this problem, because your mod is particularly appreciable, but incompatible with realnavigation & newsextant & Alpheratz mod and it is particularly a pity.

You can compare the two ini files with Winmerge and see what differences there are between the original ini and the modified ini by the GrenSo mod.

https://winmerge.org/?lang=es

It´s free.

Regards.

Fitzcarraldo :Kaleun_Salute:

Dönitz78 05-15-23 08:56 PM

Thanks ! I just looked and there is a huge difference, on a lot of lines. Totally incompatible with Alpheratz main mod or New sextant for my biggest regret

GrenSo 05-16-23 01:05 AM

Hi there,

like I told it in the past, I do not have the issue with "out of sector" and if yes, then only sometime and only in bunker and with TWoS only too. So I can't really reproduce this issue, because I got it not on parole.

I don't think the issue comes from the camera.dat, because if so, then all would have this issues just with TWoS. :03:

About the "Page layout.ini" and the "Page layout.py" there are only the function of for the compass included.

In the "Page layout.ini" are the section G3F I849, G3F I850, G3F I853 and G3F I854 changed... if I remember correctly. Just search there for the entry "Gyrocompass" or the 4 dds files you can find at "data\Menu\Gui\Gyrocompass". But I think, but I have to check it by my own, I added one part there and had changed the complete numbering. :hmmm:
The "Page layout.py" was toked from a Russia version from TWoS, like you can read here: https://www.subsim.com/radioroom/sho...d.php?t=253180

GSE should work with "TWoS Real Navigation", because I use it too. I think it should not be compatible with "TWOS Real Navigation_New Sextant", because I do not use it and had until now not the time to edit all necessary files for it.

If you will, you can do the edit of the files. I do not mind. The same applies for Alpheratz mod and compatibility with GSE. :D


I think Alpheratz use this gyrocompass with other textures and maybe another size too, if I see this video from him on youtube:

https://www.youtube.com/watch?v=JFGN-poChy0




For me, it was more important, but I've failed so far, that the compass works with the SH3 and SH4 style.

Dönitz78 05-16-23 07:34 PM

Quote:

Originally Posted by GrenSo (Post 2867924)
For me, it was more important, but I've failed so far, that the compass works with the SH3 and SH4 style.

I think many of us would be glad to have the compass with UI SH3style interface.

The sh5 interface is not very immersive unfortunately.

If I can help you maybe we'll have more chance to find it.


Quote:

Originally Posted by GrenSo (Post 2867924)
If you will, you can do the edit of the files. I do not mind. The same applies for Alpheratz mod and compatibility with GSE.

I think the best would be to have a "texture" version of your mod, which would be compatible with any other mod.

Your interior textures are particularly beautiful!

GrenSo 05-17-23 12:41 AM

Quote:

Originally Posted by Dönitz78 (Post 2868058)
I think many of us would be glad to have the compass with UI SH3style interface.

The sh5 interface is not very immersive unfortunately.

If I can help you maybe we'll have more chance to find it.

I think we need TDW for this, because he wrote the python scrips or we need Vecko. I am a network engineer for Cisco, Fortinet, Lancom and so on but not a programmer.

But like I told you, you can try to check the "Page layout.py" file. I think that the difference between the three styles (SH3, SH4 and SH5) can only be found in this one file. Although there are many cross-references to other python script files, but the main declaration of functions can be found in the "Page layout.py".

Quote:

Originally Posted by Dönitz78 (Post 2868058)
I think the best would be to have a "texture" version of your mod, which would be compatible with any other mod.

Like I told you, Please give me some days to disassemble and reassemble my files of GSE and release a GSE light version. :D

Quote:

Originally Posted by Dönitz78 (Post 2868058)
Your interior textures are particularly beautiful!

Thank you very much. :salute:

GrenSo 05-18-23 06:53 AM

Dönitz78 and fitzcarraldo,

you both go a PM with download link for a light version of GSE.
In this light version include these changes:


- no intro
- new textures of dials, sensors, watch, torpedo, bed and seabags
- new textures in the submarine for the walls and sub interior
- minimally changed keyboard layout with customized F1 side
- new funnel smoke for vessels
- new clouds
- changed some weather effects
- new texture for the dials of the TDC in CT

GSE light use these mods or just parts of them:
- include textures for the uniforms from "Boogies Refit for TWOS v3.0 Complete"
- include "EQuaTool - Elite Quality Map Tools for SH5 by AvM"
- include "Binoculars with bearing by Torpedo v1"
- include "GreenPPIscope"
- include "Bstanko6's Low Contrast Masage Box"
- include "Darkened Recognition Manual v2.0 by Torpedo"


The deleted things like the gyrocompass, Radion R3 or my version of silentmichal's interior mod and the other ones must be added separately.


Please give me feedback if I have to change something to be better compatible with other mods or part of TWoS.


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