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Martes 12-04-22 12:53 AM

Thanks! With a little adoption (torpedo config is different between player and non-player ship) it works :)


-------



Encountered another bug in the meantime.

If there is a ship on ship engagement, with missiles launched from both sides, and player launches a helicopter, the game crashes on next missile launch by AI in function LaunchSAM.OnExit()


Happens only with active player helicopter.


Additionally, is it feasible, that AI would detect the player ship and identify it with sufficient confidence to launch missile attacks immediately on the start of a mission (at least when the speed is increased to 15 or more knots) with distances of 35-45 k/yds? It seems to be acoustic detection, since my radar is off and if I launch a decoy torpedo, AI attacks the faster between us, but I doubt the speed of decision in this scenario. Does AI process neutral contacts?

Davidtman 12-04-22 03:10 PM

Quote:

Originally Posted by Martes (Post 2840895)
Thanks! With a little adoption (torpedo config is different between player and non-player ship) it works :)


-------



Encountered another bug in the meantime.

If there is a ship on ship engagement, with missiles launched from both sides, and player launches a helicopter, the game crashes on next missile launch by AI in function LaunchSAM.OnExit()


Happens only with active player helicopter.


Additionally, is it feasible, that AI would detect the player ship and identify it with sufficient confidence to launch missile attacks immediately on the start of a mission (at least when the speed is increased to 15 or more knots) with distances of 35-45 k/yds? It seems to be acoustic detection, since my radar is off and if I launch a decoy torpedo, AI attacks the faster between us, but I doubt the speed of decision in this scenario. Does AI process neutral contacts?

I have never played with surface ships. To me they are just targets.

Wolfcat 12-29-22 08:16 AM

Hi, I am new to Dotmod. Just a few thanks and comments on the mod. First of all, this mod is great. Beautiful models and more in-depth playing. Some of the nuances really push the original arcade game way beyond. Just a few comments:

1. Shipborne helos for burke and Tico are great. But since there is no way to use their own sensors such as sonar buoy and dipping sonar, they are merely long range torpedo carriers. In real life, helos for these big ships are the primary ASW go-to tool. Not sure how hard to add a button/function right next to waypoint for helo to dip sonar. And once helo deploys its sonar, the detection and TMA get update with better picture.

2. Some of the ship gun ranges seem to be off. Tico and Burke's gun has a max range of 25.5kyd. But some of the Chinese old destroyers and FFG from 70s have more than 30kyd, that almost 20% extra range.

3. Now we have all these advanced ships and subs. It would be great to have a more modern campaign where a player can get to use these platforms such as VA class sub and Yassen class

4. Not sure if anyone noticed, MK50 and MK46 torpedoes cannot operate at extreme deep depth. They explode around below 1400ft.

hunter301 01-01-23 03:28 PM

Is it possible to edit the sound files when you're on the ships and not the submarines?
When you're on the ships you here commands that would only come from a sub.
Sounds weird on the ships.

Davidtman 01-04-23 01:01 PM

Quote:

Originally Posted by Wolfcat (Post 2844535)
Hi, I am new to Dotmod. Just a few thanks and comments on the mod. First of all, this mod is great. Beautiful models and more in-depth playing. Some of the nuances really push the original arcade game way beyond. Just a few comments:

1. Shipborne helos for burke and Tico are great. But since there is no way to use their own sensors such as sonar buoy and dipping sonar, they are merely long range torpedo carriers. In real life, helos for these big ships are the primary ASW go-to tool. Not sure how hard to add a button/function right next to waypoint for helo to dip sonar. And once helo deploys its sonar, the detection and TMA get update with better picture.

2. Some of the ship gun ranges seem to be off. Tico and Burke's gun has a max range of 25.5kyd. But some of the Chinese old destroyers and FFG from 70s have more than 30kyd, that almost 20% extra range.

3. Now we have all these advanced ships and subs. It would be great to have a more modern campaign where a player can get to use these platforms such as VA class sub and Yassen class

4. Not sure if anyone noticed, MK50 and MK46 torpedoes cannot operate at extreme deep depth. They explode around below 1400ft.

The devs plan to add dipping sonars and sonar buoys to helos in a later update. They are also working on adding more modern ships and subs and I believe a new 21st ccentury campaign. As far as torpedoes the MK 46 have a test depth of around 1200-1300 feet, the MK 50 has a depth around 3000 feet. In my game the MK 50 definitely do not explode at 1400 feet. For the ranges on various guns these can be easily edited the game folder .

TORDO222 01-11-23 05:38 PM

Quote:

Originally Posted by hunter301 (Post 2845064)
Is it possible to edit the sound files when you're on the ships and not the submarines?
When you're on the ships you here commands that would only come from a sub.
Sounds weird on the ships.

Here I leave you my humble attempt to solve that annoying "little problem". Enjoy. Greetings!.Marcelo.

LINK:https://www.subsim.com/radioroom/dow...o=file&id=6282

strykerpsg 01-22-23 04:38 PM

Any chance of a projected update for your next release? I am really digging this mod, while awaiting the release of Sea Power in particular.

Davidtman 01-22-23 04:58 PM

Quote:

Originally Posted by strykerpsg (Post 2849042)
Any chance of a projected update for your next release? I am really digging this mod, while awaiting the release of Sea Power in particular.

I second that. I was hoping for a Christmas update like in 2021....

Overkill 01-28-23 04:58 PM

Is there a 2015+ campaign that is compatible with DodMod?

Davidtman 01-30-23 09:06 AM

Quote:

Originally Posted by Overkill (Post 2850088)
Is there a 2015+ campaign that is compatible with DodMod?

The devs are working on a new version of Dotmod that will add modern vessels and a modern campaign. Their last update was mid-November. I have not heard anything since and no idea when the mod will be released.

Overkill 01-30-23 09:38 AM

Quote:

Originally Posted by Davidtman (Post 2850323)
The devs are working on a new version of Dotmod that will add modern vessels and a modern campaign. Their last update was mid-November. I have not heard anything since and no idea when the mod will be released.

Appreciate the response. Hopefully they'll be coming out with it soon. :D

Davidtman 02-19-23 03:19 PM

Quote:

Originally Posted by Firebar (Post 2838077)
It's been a while since I have posted any updates of how work is going on DotMod here and I thought I should rectify that.

The team is working hard on updates to the campaign system, new models, and polishing what we've done to date. Here are a few sneak peaks of what you can hope to find in the next update of DotMod

Good Day Firebar,

It has been a few months. Just wandering if there are any updated or more previews that you can provide?

Any info is greatly appreciated.

Respectfully.

strykerpsg 02-19-23 06:59 PM

Quote:

Originally Posted by Davidtman (Post 2853944)
Good Day Firebar,

It has been a few months. Just wandering if there are any updated or more previews that you can provide?

Any info is greatly appreciated.

Respectfully.

+1, please! Love your work, just excited knowing more is forthcoming. :salute:

strykerpsg 02-27-23 10:36 PM

Does he respond on Discord? Just seems exceptionally quiet.

Kipparikalle 03-01-23 04:14 PM

I'm big fan of this mod, I especially like the soviet campaigns and the ability to command USSR surface vessels.

https://imgur.com/9c298939-cff9-4a87-bf6d-7693ada60847

One issue however. The soviet Sverdlov-class Cruiser has only the main armament and the AK-630's functional, will we be seeing the several 100 mm/70 SM-5-1 turret secondaries activated in the near future? they're already modeled on the ship.


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