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I need to open .raw files but I don't have photoshop .... :damn:
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Here what it looks like with 200x200 meters for each pixel : http://i.imgur.com/8s8lyfk.png |
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The islands would be so better rendered with 50x50 meters squares ! ... :wah:
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I'm not competent at all in 3D modeling and texturing. The only things I can do for this mod are : - give ideas - make researches - make in-game tests - add the lighthouses locations - create harbours |
Interesting tutorial :
https://www.youtube.com/watch?v=-vyNbalvXR4 Edit : Unfortunately, Helgoland is not represented on height maps of terrain.party. |
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Talking about Helgoland and Düne, what for sure can be done is creating a basic terrain representation of them (with the known limitations) and adding to them custom harbor models with fairly realistic docks, breakwaters, buildings etc. The historical pictures you have collected so far will be a valid help, and who cares if the final result wont be 100% identical to the real thing? After all, the whole SH world is a simplified/distorted representation of the globe, but we still enjoy exploring it! Quote:
The website is cool, but at the moment only Americas and the westernmost portion of Europe is available. Even so, I tried exporting height dat for the Île de Sein, but all I got is a dark grey map. There are various other websites that heightmaps of the globe can be downloaded from, but unfortunately getting height information at such a small scale is pretty hard. :doh: |
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https://www.youtube.com/watch?v=NMnOZZalzWc |
Gap, in order I create harbours at the proper scale, could you create a small "tool" for me ? It would be a simple 3D object (a box) which allows me to measure distances in S3D. So I would like it to be 1 meter high, 10 meters large, and 500 meters long.
* on the 500 meters side, you add marks each 50 meters. The first 50 meters are also divided with small marks each 10 meters. The first 10 meters space is itself divided each 1 meter. * the 10 meters side is marked each 1 meter. At 5 meters, the mark is longer. |
1. A little comparison with the actual Helgoland in SH3.
http://i.imgur.com/8SKBGZ3.png 2. Even that simple model would be better : https://i942.photobucket.com/albums/...land_total.png |
I think Helgoland is not the priority for now. I may try to add your models on the existing terrain. But the LH and light signal placed on Düne must be placed on a land model (covered with sand), because if I place them at the right place, they will be in the water (see my previous post).
Let's concentrate on the french LH. Perhaps the LH of "La Vieille" could be tested in game very soon ? :hmm2: |
GWX and all big Mods include a map version (I think created by Tigerkatzitatzi) that gives an "improved" representation of Helgoland + Döne. It is not prefect but better than nothing.
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